I kind of understand what they were going for trying to use the Chase system but...it just seems unwieldy. A lot of rolls. Especially if there's multiple characters all travelling together, where some people can get Lost but others finding their way - so then presumably the people who are doing better on their rolls also get lost because they're trying to stick with their fellows... I find the chase rules are a bit clunky just to start with, but in Hedge navigation the whole thing just becomes...well, it doesn't so much add "excitement and drama" as just become a mess of dice and weird mechanics.
Anyways - do you use the Hedge Navigation rules as is out of the book? Or do you just run it as, y'know, a scene? Or do you have some other system you use instead?
Anyways - do you use the Hedge Navigation rules as is out of the book? Or do you just run it as, y'know, a scene? Or do you have some other system you use instead?
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