I feel like the Rote action quality on specific rolls would suit best as Kith blessing instead of the "achieving three successes counts as an exceptional success" quality (by the way, can we please give it a shorter name? I'll call it Exceptional 3).
I think Exceptional 3 is an interesting rule, certainly fun and more original than the usual dice tricks. I also realize that it may have been a deliberate choice from the devs: by increasing the chance of obtaining exceptional success, in some way it represents the power of changelings over Fate and luck, and a capability of performing extraordinary, wondrous things.
While it suits well with the general themes of Changeling, I don't think it suits well as Kith blessing.
The problem I have with Exceptional 3 is that it doesn't help you in any way to achieve one or more successes. If your dice pool is quite small, and you don't have many chances of getting more than one success, then it doesn't really help you much. The way I see it, Kiths should instead help achieve a minimum number of successes, and not rely on a already big dice pool.
A Kith is more than just a mystical connection to a theme. Your Mien is actually different. A Beast with a "Swimmerskin" or "Waterborn" Kith will have actual gills and fins; an Elemental will be partially made of water. To me, it means that they should be able to perform the bare minimum of swimming and not drowning even if they've never swam before. For example, a Keeper could take a mortal who has never been in water before, and throw him in his ocean domain. Arcadian magic makes it so that his body will adapt and change in order to survive. Even if he has 0 dots in the Athletics Skill, having gills or water-lungs should make it almost effortless to not drown.
So, I think replacing the Exceptional 3 rule with Rote quality (keeping anything else as is) could be a good way to represent this.
My question is: would that be balanced? Would Rote quality be more or less powerful than Exceptional 3? Would that matter?
I think Exceptional 3 is an interesting rule, certainly fun and more original than the usual dice tricks. I also realize that it may have been a deliberate choice from the devs: by increasing the chance of obtaining exceptional success, in some way it represents the power of changelings over Fate and luck, and a capability of performing extraordinary, wondrous things.
While it suits well with the general themes of Changeling, I don't think it suits well as Kith blessing.
The problem I have with Exceptional 3 is that it doesn't help you in any way to achieve one or more successes. If your dice pool is quite small, and you don't have many chances of getting more than one success, then it doesn't really help you much. The way I see it, Kiths should instead help achieve a minimum number of successes, and not rely on a already big dice pool.
A Kith is more than just a mystical connection to a theme. Your Mien is actually different. A Beast with a "Swimmerskin" or "Waterborn" Kith will have actual gills and fins; an Elemental will be partially made of water. To me, it means that they should be able to perform the bare minimum of swimming and not drowning even if they've never swam before. For example, a Keeper could take a mortal who has never been in water before, and throw him in his ocean domain. Arcadian magic makes it so that his body will adapt and change in order to survive. Even if he has 0 dots in the Athletics Skill, having gills or water-lungs should make it almost effortless to not drown.
So, I think replacing the Exceptional 3 rule with Rote quality (keeping anything else as is) could be a good way to represent this.
My question is: would that be balanced? Would Rote quality be more or less powerful than Exceptional 3? Would that matter?
Comment