I'm trying to create a list of frailties - both taboos and banes - for my players to choose from when they need to. Things like getting migraines over the sound of bells or not being able to enter a home uninvited. Does anyone have any ideas to add? I'll put my completed lists here once I've added a few more.
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Frailty Ideas
My horror roleplaying blog with a strong focus on World of Darkness and Call of Cthulhu can be found here: http://stwildonroleplaying.blogspot.com.au/Tags: None
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taboos - has to stop and count every grain of rice spilled in front of them. can't use magic on someone who is wearing their clothes inside out. can't turn down dare. must paint every red door black. must always bum a smoke if asked politely. can't stop when the bass drops.
banes - the sound of their true name. true love's kiss. a bundle of rowan berries. a switch of willow wood. salt thrown over the left should. the hamsa. the sound of a woman crying.
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A few other Taboos: Must complete three favors for someone who speaks their mortal name to them, cannot cross a threshold if the door possesses ornamentation, must flee the presence of someone who offers a gift to them, is compelled to pinch anyone they meet who does not wear green on St. Patrick’s Day(a more silly one admittedly)Last edited by Korogra; 11-11-2020, 11:58 AM.
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Originally posted by Master Aquatosic View PostWould it be possible to make a frailty like this:
Drinking Caffeinated beverages delivers the same effects to the changeling as being drunk on hard liquor
or would it just have to be
Taboo: can't consume caffeine
or
Bane: Caffeine
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Originally posted by Master Aquatosic View PostWould it be possible to make a frailty like this:
Drinking Caffeinated beverages delivers the same effects to the changeling as being drunk on hard liquor
or would it just have to be
Taboo: can't consume caffeine
or
Bane: Caffeine
Originally posted by Neos01 View PostI would say it s possible, but the drunkeness would be an entirely psychosomatic effect, and then it would trigger only if the changeling know or believe he is drinking caffeine
Bloodline: The Stygians
Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)
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Originally posted by Tessie View Post
It's definitely a taboo since a bane would lead to the changeling taking direct damage when drinking the coffee rather than getting drunk off of it (as well as taking damage by someone just spilling coffee on them).
Why would it be psychosomatic when it's a wholly mystical effect? Frailties aren't mental hangups; they're supernaturally imposed weaknesses.
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Originally posted by Neos01 View PostBecause the core book says that "A taboo is either a compulsion or a behavioral restriction.", so i don t think that they could change a changeling physiology.
Bloodline: The Stygians
Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)
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Originally posted by Tessie View Post
Acting drunk is a type of behaviour. What I'm questioning is the psychosomatic part of it. A changeling who can't enter doors marked with holly should still be compelled to stay out regardless of whether they know the holly is there or not.
For the "he must know/believe" part it s only a guess, in fact i don t know if a taboo requires a changelinng to recognize it.
Do you have seen some example in 2ed or 1ed books?
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Originally posted by Vintervalpen View PostWhat is stopping the frailty from making the changeling physically drunk?
The other option for frailties, Banes, causes physical damage instead.
You could rule that the dice malus you get when acting against a frailty could assume the form of a physical drunkeness, but it s a bit homeruledLast edited by Neos01; 11-13-2020, 03:05 AM.
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What practical difference is there between being compelled to act drunk and being physiologically drunk? In the latter case you could make an argument about interactions with other substances or diseases causing medical complications, but since there's no actual alcohol in the body many such interactions can't take place.
Bloodline: The Stygians
Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)
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By the way, for other ideas:
-specific numbers (es cannot use items in group of 3, or cannot enter in the house with 13 as a civic number, damaged by a number 8 pool ball)
-pepper or other spices
-some animal species (as a bane, or a taboo if for example you must flee on sight from a cat)
-enraged if someone looks directly at your face
-the sound of a kind of musical instrument
-gold
-jade
-compelled to eat a certain kind of foodLast edited by Neos01; 11-13-2020, 11:20 AM.
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Originally posted by Tessie View PostWhat practical difference is there between being compelled to act drunk and being physiologically drunk? In the latter case you could make an argument about interactions with other substances or diseases causing medical complications, but since there's no actual alcohol in the body many such interactions can't take place.
I mean, the difference may or may not matter because the reason behind it thematically was that the guy is a big Spider/Tarantula Ogre, so I wanted to incorporate that cool little thing about spiders getting drunk on caffeine
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Originally posted by Master Aquatosic View Post
I mean, the difference may or may not matter because the reason behind it thematically was that the guy is a big Spider/Tarantula Ogre, so I wanted to incorporate that cool little thing about spiders getting drunk on caffeine
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