So, I can spend 3 Experiences on a Hedgespun Item token that is armor, and get +3 Armor(it seems a matter of debate where it gives General armor or General and Ballistic, but even only General armor is still really good). And another 3 Experiences on a Hedgespun weapon that does +3 Damage. That seems like a huuuuge bang for your buck Experiences wise for combat characters - and that's presumably on top of whatever mundane equipment bonuses you might already have. Definitely better on spending Experiences on any combat contract. Frankly also better than spending Experiences on the combat abilities of other splats, too.
Yes, it has a drawback, but it isn't that bad.
Is it as overpowered as it feels? Would you ever build a combat character who doesn't dump a measly 6 Experiences into Hedgespun weapon and armor at some point? As a ST, should I assume most combatant NPCs are kitted up with it?
Yes, it has a drawback, but it isn't that bad.
Is it as overpowered as it feels? Would you ever build a combat character who doesn't dump a measly 6 Experiences into Hedgespun weapon and armor at some point? As a ST, should I assume most combatant NPCs are kitted up with it?
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