In Arcadia, or really just the powers invested by the wyrd, all contracts are those powers made by oaths that entwine both parties to the point of being innate to each other. With these oaths, we know those of the regalia often have odd clauses to uphold, while the courts have them as long as they pay their respects (hence the give and take section for all courts)
However, besides the loophole, we don't see the contents of the contracts themselves that define the Contract. While completely understandable due to work count and favoring practicality and ease of gameplay over needless complexity, I would like to know if any of you would like the possibility of a more in depth system for Contracts.
For example, in the Contract, "Summer's zeal" a critical failure leads to the underdog getting a buff. In my proposition, perhaps this isn't caused by a roll, but by a contract clause. For example
"The changeling promised Summer it would never allow an enemy to flee, and Summer made it so that all enemies would find it in their hearts the wrath to fight on."
Not a good write up for the possible contract, but with this, it can be inferred that using the ability causes an internal conflict to well up within enemies trying to flee, but those who hold the clarity to fight will get the buff automatically, as summer is simply inspiring their wrath
It has flaws I know. The writeup lacks the loophole (since I was just going for the other effect), and would require, well...a lot of work. But It's just for fun. Hope yall like it.
However, besides the loophole, we don't see the contents of the contracts themselves that define the Contract. While completely understandable due to work count and favoring practicality and ease of gameplay over needless complexity, I would like to know if any of you would like the possibility of a more in depth system for Contracts.
For example, in the Contract, "Summer's zeal" a critical failure leads to the underdog getting a buff. In my proposition, perhaps this isn't caused by a roll, but by a contract clause. For example
"The changeling promised Summer it would never allow an enemy to flee, and Summer made it so that all enemies would find it in their hearts the wrath to fight on."
Not a good write up for the possible contract, but with this, it can be inferred that using the ability causes an internal conflict to well up within enemies trying to flee, but those who hold the clarity to fight will get the buff automatically, as summer is simply inspiring their wrath
It has flaws I know. The writeup lacks the loophole (since I was just going for the other effect), and would require, well...a lot of work. But It's just for fun. Hope yall like it.
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