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  • #46
    MrParaduo Thank you kindly!


    I'm a nascent AI, just call me Blue.
    I use blue writing because it's my name....
    -My 2E homebrew Freehold and court hub
    -My 2E homebrew Hedgespun hub

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    • #47
      MrParaduo I have a new thing for you to peruse
      http://forum.theonyxpath.com/forum/m...espun-items-2e


      I'm a nascent AI, just call me Blue.
      I use blue writing because it's my name....
      -My 2E homebrew Freehold and court hub
      -My 2E homebrew Hedgespun hub

      Comment


      • #48
        I suppose I should also link my own thread here, MrParaduo. http://forum.theonyxpath.com/forum/m...-custom-tokens

        Comment


        • #49
          As requested.


          nWoD Warhammer Fantasy RPG,
          WoD Wraith: The Oblivion
          and Infernum-style Demon: The Descent, Shadows of Abaddon --> http://madnessforums.com/forums/inde...opic,26.0.html

          Comment


          • #50
            I did an attempt at a 1.5e write-up.

            I know there's a million of these out there now, but I am shameless.

            Comment


            • #51
              Would Hedge Sorcerers qualify?


              Malkydel: "And the Machine dictated; let there be adequate illumination."
              Yossarian: "And lo, it was optimal."

              Comment


              • #52
                Originally posted by Axelgear View Post
                I did an attempt at a 1.5e write-up.

                I know there's a million of these out there now, but I am shameless.
                Originally posted by Vent0 View Post
                Would Hedge Sorcerers qualify?


                Done and Done.


                nWoD Warhammer Fantasy RPG,
                WoD Wraith: The Oblivion
                and Infernum-style Demon: The Descent, Shadows of Abaddon --> http://madnessforums.com/forums/inde...opic,26.0.html

                Comment


                • #53
                  Eeeey, thanks.

                  Comment


                  • #54
                    Guys, my link to the Venice setting is broken. Here is a new one http://darkerdays2.podbean.com/mf/we...ing_Venice.pdf


                    www.darker-days.org - The Premier World of Darkness Podcast

                    Comment


                    • #55
                      Originally posted by Dr Ether View Post
                      Guys, my link to the Venice setting is broken. Here is a new one http://darkerdays2.podbean.com/mf/we...ing_Venice.pdf
                      Fixed it. Lemme know if happens again.


                      nWoD Warhammer Fantasy RPG,
                      WoD Wraith: The Oblivion
                      and Infernum-style Demon: The Descent, Shadows of Abaddon --> http://madnessforums.com/forums/inde...opic,26.0.html

                      Comment


                      • #56
                        This is some older material I made a while back. Hope you enjoy.

                        [CtL 1E] New Entitlement - Brotherhood of the Mirror Mask


                        Purpose: To cover for those in need to be in two places at one time, or a new face, and safeguard identity against those who would steal it.

                        Prerequisites: Must either be a Darkling of Mirrorskin kith, or have 2 or more dots in Contracts of Mirror, as well as +2 in subterfuge.

                        Status:
                        1st Grandfather/Mother = Leader Supreme
                        2nd Father/Mother = Mid Tier Leader
                        3rd Brother/Sister:
                        Doppelganger = Enforcer
                        Fetchmaer = Imposter
                        Vanity = Replacement (Specialized)
                        Mirror = Replacement (Basic)

                        Benefits: Gain +2 in subterfuge, and +1 to stealth and streetwise, as well as payment for completing assigned missions.

                        Initiation: Must either gain a cuckoo’s egg (from own fetch preferably) or prove capable of mimicking one member (who must also then mimic the initiate’s original form and judge performance as the hopeful attempts to keep up the ruse for at least 12 hours). Either way, if successful, the initiate must then take the Oath of the Mirror.

                        Oath of the Mirror:
                        Type: Oath, Title
                        Tasks: Forbiddance (Greater)
                        Boon: Entitlement to the Brotherhood of the Mirror Mask, and a personal cuckoo’s mirror token
                        Sanction: Curse, Medial
                        The initiate is forbidden from stealing the identity of a changeling or mortal unless given permission by the owner of said identity, the identity is of an oath breaker to the brotherhood, or to fix the damage done by a shape shifter to the identity it had assumed. If broken, the initiate is either placed within suspension, or kicked out of the Brotherhood, loses all benefits of entitlement while cursed with a -2 towards disguise and impersonation, this does not affect those who disguise themselves via an invented persona.

                        Backstory: The Brotherhood is an organization made devoted towards the idea of aiding fellow members and changelings alike (for a price) in dealing with the need to be in more places than one, or so to speak, while doing tasks in the stead of the client without anyone realizing he/she’s someone else.
                        Acting as more of a mercenary group then a noble sect, the brotherhood relies on committing pledges and the like to better “mask” the truth, sometimes doing so in the form of swapping faces for a time, or disguising a specialist in a skill to take on a public task that the client is less capable of performing (doing so for formal contests is strictly forbidden).

                        One other duty the Brotherhood takes to working is the hunting down of identity thieves both mortal and supernatural, kidnapping and intimidating them into remedying the victim’s loses due to the action of the thief, while also insuring that none abuse the contracts of Mirror or their shape shifting abilities on one another. When committing these kinds of abduction, members usually go in teams of two or more, one to locate and capture the violator, while another plays as what is called a “fetchmaer” by mimicking the violator as to avoid suspicion of being missed until returned (if at all).

                        Organization:

                        Grandfather/Grandmother – The highest level of deception within any Court. In charge of important decisions and choosing of New Fathers and Mothers (as well as down ranking or removal), usually never with less than three different personas to masquerade as. Can be called to service if monarch of court or nobility requires a replacement (though sometimes given to a Father or Mother to avoid detection or foul play.) (Requires 3 False Identities with 3 dots in each of them. Must also have 4 dots in subterfuge, Contracts of Mirror and Reflection, as well as 3 in Smoke.)

                        Father/Mother – Mid tier officials of the Brotherhood. Are in charge of all members under them, though usually at most two are present within any one freehold. Decisions on appropriate pledge distributions to lower members, as well as Doppelganger and Fetchmaer grouping, comes down to their jurisdiction save if the Grandfather/Grandmother decides otherwise. They usually keep two personas to move from in case of discovery, and step in as mirrors of Vanities for more expensive or influencial clients and/or members. (Requires 2 False Identities with 3 dots in them. Must also have 4 dots in subterfuge and Contracts of Mirror and Reflection.)

                        Brother/Sister - All the below.

                        Doppelganger – Enforcers sometimes nicknamed Doppelgangsters for the more brutish of them. They’re charged with hunting down oath breakers to the brotherhood, identity thieves and fetches, as well as those who abuse or steal the usage of cuckoos’ mirrors. Usually partnered with a Fetchmaer as a way of avoiding suspicion when kidnapping an indevidual. (Requires 1 false Identity with at least 2 dots. Must also have 4 dots in Contracts of Mirror, and in 2 Smoke, Reflection or Darkness.)

                        Fetchmaer – often looked down upon with suspicion and fear, these are the members who replace those who are abducted for breaking their oaths to the brotherhood until returned. They’re sometimes questioned as to whether they're actual fetches or just changelings who wear the title of one. This leads to controversy and conspiracy theories around the brotherhood. (Requires 3 dots in subterfuge and Contracts of Mirror.)

                        Vanity – More expensive than the normal Mirror, these are the specialized members who are asked to perform specific duties to a client while in their visage (e.g. cook a four star dinner for a family, impress and woo a love interest, publically show off mighty feats of strength, etc etc.) (Requires 3 dots in subterfuge, and specialization in a skill of sorts.)

                        Mirror – The basic member of the Brotherhood. Can be used to do any job anywhere at any time (given the right amount of money and the say so of a Father/Mother.) (Requires 3 dots in subterfuge.)

                        Mein: The higher the member is in the hierarchy, the more a metallic sheen seems to appear on surfaces of the body, especially the face and in the form of a mask, sometimes appearing like greasy coat of sweat, mercurial eyes, well polished bone, etc etc. Sometimes however, this appears in the form of something only a mirror can reveal, such as appearing like a liquid metal statue within the surfaces of water, or perhaps having crystal clear hair when viewing through a looking glass. Sometimes, however, the members will appear more family-like in appearance, as the name Brotherhood may imply. A gentle smile, an understanding expression or a comforting chuckle to hear.

                        Token: Cuckoo’s Mirror (2 dots)
                        A two faced mirror that appears fogged and grimy until used, in which it becomes silver and crystal clear, it’s twin faces aquamarine and/or scarlet. When used, the mirror causes its user(s) to swap physical features with one another, (though not clothes or accessories) and is so deceptive that even the user’s voice, scent and feel seem swapped as well, adding a +3 bonus to impersonation and disguise checks. This mirror is usually used when time is too short for a formal pledge to be conducted, or when clients refuse to commit the said pledge.
                        Action: The user(s) must look into one of the faces of the mirror, with another (the one to switch appearances with) looking into the opposite. If the user says their real name, the other senses the attempt of the former to regain his identity, and must roll a contested Resolve + Wyrd (or something like that) to resist the switch.
                        Drawback: The users begin to act like each other, gaining memories that weren't their own, learning names and dates that didn’t seem important before. Per hour, the users lose more of themselves to each other, while knowing they aren't who they claim to be, causing a Clarity check for every 24 hours the token is active.
                        Catch: If the token is activated without expenditure of glamour, the target will learn one pertinent fact or memory about the user that could be used against them, for instance the location of their Hollow, or the identity of someone they care about.

                        Rumours:

                        Some say that the Brotherhood has access to all the mirrors in the world, kidnapping key politicians and replacing them with their own to better hold sway over the world around them.

                        People speak of their being a hollow prison fortress belonging to the brotherhood filled with mirrors that each hold an oathbreaker, or identity thief, some even think the fortress is ruled not by a grandfather, but by an arguably banished Gentry that appears to as if a mirror itself, and feeds off the emotions of those who are imprisoned in the hollow's strange cells, thus granting the powers the brotherhood has, but for what cost of the prisoners?

                        Once a year, the brotherhood opens up a "hall of mirrors" carnival event to test people's perceptions on what is a real reflection or a changeling in disguise. Some are said to never leave the place though, lost in a realm of reflections that is dangerously familiar to the Hedge made metalic and crystal-like.


                        nWoD Warhammer Fantasy RPG,
                        WoD Wraith: The Oblivion
                        and Infernum-style Demon: The Descent, Shadows of Abaddon --> http://madnessforums.com/forums/inde...opic,26.0.html

                        Comment

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