Announcement

Collapse
No announcement yet.

101 Story Hooks

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    51. On the eve of an important ceremony, a high ranking member of the PC's court falls comatose. Her role is vital for the completion of the ritual. Unfortunately for the Fae, neither true love nor a simple kiss will help her regain consciousness. No indeed, it will require a long descent into the depths of dreams, ultimately using the Skein to climb up through her subsconscious and into the nightmare world she has become trapped within. Can the changelings free her by confronting whatever invaders torments her dreams, or will they find themselves likewise trapped in an endless sleep?

    Comment


    • #47
      Inspired by events in my mortals game:

      52: A new changeling has emerged from the hedge. As part of the Freehold's "newbie routine," your motley is assigned to look into their old life and determine the risk of getting their original life back. Only problem is: the life that they describe doesn't exist. Are they lying about their old life, or did their keeper somehow erase them from reality?

      53: While on the run from a hunter, a local changeling, let's call him Jack, opened a door to the hedge to get away. Odd thing is, the door hasn't closed. It's three days later, Jack hasn't returned yet, and there are hedge beasts finding their way through the door.

      Comment


      • #48
        54: It's true, the Japanese have created a form of Tofu that looks and tastes like human flesh. They brand it as a healthy alternative to cannibalism, and perhaps it is. Problem is, most people don't have a craving to eat real human flesh, much less an impersonation. So who is this mysterious buyer who's purchasing it in bulk on a nearly monthly basis?

        Comment


        • #49
          (Is thread necromancy okay for hook threads like this?)

          55. The Bravos, a notorious group of Changeling smugglers and Market dealers have long been known and notorious for trawling the Hedge in their mobile hollow, a gleaming UFO. But someone's finally managed to shoot them down, and they've crash-landed amidst the thorns, their valuable cargo presumably still on board. One the Hedge's biggest bounties is there for the taking, but it won't be there for long. And of course the ship itself might be the most valuable thing there- anyone who could get such a fine piece of hedgeneering up and running again would be poised to pick up where the Bravos left off.
          Last edited by Geckopirateship; 10-30-2016, 04:35 AM.

          Comment


          • #50
            Wearing my recent inspirations on my sleeve for these.

            56: A local student of little prior note has a surprise breakout in her new play, a fantastical opera that quickly draws large crowds to the college theater department and already threatens to become a traveling act; it is sweeping and extravagant and vivid.. and references your Keeper by name, describing their domain in exacting detail. What does it mean - and what do you do when the actors start to vanish?

            57: The nearby Hedge has become increasingly unstable, with old Trods no longer proving reliable and many hobs taking on bizarre new forms. Something has warped the very fabric of the Wyrd and the world of faerie, and as many come to fear for the safety of the freehold amid such uncertainty the source of flux is discovered: a small group of passionate mortal artists creating odd works, with no knowledge of the supernatural or strange. How is there art having such a profound effect on the environment, and how will you stop them?


            Call me Regina or Lex.

            Female pronouns for me, please.

            Comment


            • #51
              weirdly topical idea I had today.

              58. The Freehold of Washington D.C. honors any presidents who happen to be a changeling by appointing them a high position in one of the seasonal courts. The current President, a fairest from new york when appointed declared himself as "The All Seasons King" the members of the freehold thought him mad...until the wyrd acknowledged the proclamation and gave him a crown representing all the courts. Now the members of the freehold are scrambling in all directions trying to find a way to undo whats occured or find a means of escape before the Hedge subsumes the freehold and the King becomes a member of the Gentry/
              Last edited by emmens; 01-28-2017, 05:33 PM.

              Comment


              • #52
                "UNDERSTUDY!" (Durance)

                59: There's a new Keeper on the block and they happen to be a lover of Shakespeare's plays. Now anybody even remotely familiar with the (in)famous playwright knows that his stories are dark as shit and just as bloody. And, oh look at that, this month he wants to see the story of Hamlet; in which the vast majority of the cast dies throughout the course of the play. Even worse, you've been contracted as one of the actors! You need to find a way out of this mess before you end up impaled on a sword, or something even worse!


                Laughing Pains

                60: You know that creepy fad on the internet where people have been dressing up like clowns and harassing the shit out of people? Well it's especially bad in your local area. These aren't just any psychotic clowns, they're Huntsmen and they're targeting the Lost in the dead of night and dragging them back to their Keepers. The worst part about their attacks is the twisted mockeries of pranks, gags and tricks they utilize for subduing members of the Freehold. Well, that and the psychotic laughter accompanies their presence.
                Last edited by Nyrufa; 06-19-2017, 09:30 AM.

                Comment


                • #53
                  61. There is a youtube channel that members of the freehold has stumbled across that's being filmed in your area. It is about these teens documenting themselves at first pulling a Slenderman hoax but as the footage unfolds it seems that they are actually being stalked by a being which looks remarkably supernatural and like Slenderman. Either the group of teens have a full special effects team or something's really going on. A few members of the Scarecrow Ministry are suspected but then again a few of them have become paranoid shut-ins, and it is rumored they are scared of Slenderman too. Is this the work of the Gentry? Your motley has been asked to investigate.
                  Last edited by Pale_Crusader; 06-29-2017, 11:19 AM.


                  “Youth ages, immaturity is outgrown, ignorance can be educated, and drunkenness sobered, but stupid lasts forever.” ~ Aristophanes
                  "Virescit Vulnere Virtus" ~ Stewart Clan Motto

                  Comment


                  • #54
                    62: A Fairest Ifrit is an extremely dangerous adversary and an invaluable ally. Their words and visage can inspire rebellions to spread across the land like wildfire, consuming all enemies in their path and laying waste to their holdings. Until recently, the Summer Court was in possession of just such a Changeling; a high ranking knight among their court. But now they've gone missing and it's becoming obvious that they aren't in the Freehold anymore. The obvious assumption is that they've been captured again, but there's no solid evidence to go by. So now your motley (along with several others), have been contacted to hunt for the lost Lost before their Keeper can turn them into a living weapon against the Freehold.

                    Comment


                    • #55
                      63: Twin characters are in fact changeling and fetch. The changeling was taken as a baby, but its father managed to find the captor and get the child back in exchange for his own servitude, leaving the mother alone with two babies. With a split soul, the changeling never felt like a part of the community. Now, a local witch has brewed a potion, initially for lovers, for joining souls.
                      Last edited by Spinnerling; 07-26-2017, 08:59 AM.

                      Comment


                      • #56
                        64: A local witch has been baking tarts which cause the death of the first person you're thinking of when you eat it, and while it isn't a permanent way to deal with a Huntman, as they reform after being killed, there are rumors of certain unpopular changelings with dark reputations have been trading extremely unlovable human children to the witch for the tarts and basically resorting to eating a tart to escape otherwise inescapable situations.
                        Last edited by Pale_Crusader; 07-26-2017, 09:19 PM.


                        “Youth ages, immaturity is outgrown, ignorance can be educated, and drunkenness sobered, but stupid lasts forever.” ~ Aristophanes
                        "Virescit Vulnere Virtus" ~ Stewart Clan Motto

                        Comment


                        • #57
                          Originally posted by Pale_Crusader View Post
                          64: A local witch has been baking tarts which cause the death of anyone you're thinking of when you eat it, and while it isn't a permanent way to deal with a Huntman, as they reform after being killed, there are rumors of certain unpopular changelings with dark reputations have been trading extremely unlovable human children to the witch for the tarts and basically resorting to eating a tart to escape otherwise inescapable situations.

                          Problem with that is a single wandering thought can have disastrous consequences. It would take a disciplined mind for those tarts to be an effective defense mechanism.


                          65) It Takes a Freehold

                          Most Changelings are created through unusual circumstances, but one in particular is even stranger. Abducted by the True Fae on the very day of their birth and rescued from their Keeper almost as suddenly, this Changeling (Kith and Seeming up to the ST) has been literally raised from birth in the ways of the Fae. That makes them an invaluable asset to the community that they can't afford to lose. So far, the Freehold has honored a pact to raise the child communally without pressing their agenda on them. But now they are coming of proper age and it is time for them to decide which Court they will pledge their dedication to. They can't force the choice upon them, not without jeopardizing the child's loyalty, so they have to convince them to make the decision of their own free will.

                          That means you get to play the role of liaison and try to show off why your court is the best choice! Oh, and if your motley is a mixed bag of courts, they've also been chosen to serve as liaisons; because Changelings can't ever have anything the easy way.
                          Last edited by Nyrufa; 07-26-2017, 06:47 PM.

                          Comment


                          • #58
                            Originally posted by Nyrufa View Post
                            Problem with that is a single wandering thought can have disastrous consequences. It would take a disciplined mind for those tarts to be an effective defense mechanism.
                            Very good point, fixing the wording to be clear, not that a stray thought idea you pointed out might not be potentially very tragic or accidentally suicidal, but right now it is unclear how many people the tart can kill, which is only one by the way.


                            “Youth ages, immaturity is outgrown, ignorance can be educated, and drunkenness sobered, but stupid lasts forever.” ~ Aristophanes
                            "Virescit Vulnere Virtus" ~ Stewart Clan Motto

                            Comment


                            • #59
                              67: Campaign of the King:

                              The Courtless King, a renowned leader of the Lost and Former Duke of Summer has come to the city. He seeks enlistment for his War of Ivy, a battle stretching years through the Hedge and Briar. Supposedly, the Courtless King knows a Trod to the heartland of Arcadia itself where the First Root of the Hedge rises from the enchanted ground. Many Lost have found themselves recaptured or dead during his crusade, but somehow the Courtless King remains untouched by the ravages of war. Already some of the PC's allies have seemed swayed by the King's eloquent appeal. That very night the PC's are plagued by a dream of massacres under the shade of Hedge walls. Through the violence, the King stands impassively and watches it all, holding an aged pocket watch that ticks forward with each death on the field below.

                              68. The Oathsworn Dead:

                              Long has the city remained free of the Gentry's meddling ways. Melanie May, vaunted Queen of Spring, supposedly tricked the shield of a Gentry into revealing a hidden clause of contracts she alone possesses. With this power she has united the Lost in a Grand Oath that is powerful enough to keep the Fey from ever entering the city, through dream or door. For such powerful magic, each Changeling in the city must swear into the Oath, that their own lives be forfeit if one of their own ever takes the life of another sworn and is not brought to justice. For decades this enforced peace has attracted the weary and the hunted to the relative safety of the city. But something has happened. Melanie May lays dead the eve before the celebration of her coronation, a Fae dagger planted in her breast. The sands begin to drop and each Changeling of the city can feel the magic of the Oath pressing in on their hearts. If the murderer cannot be found, it will mean the lives of each and every Changeling in the city, while the True Fae circle hungrily, their goals well within sight.


                              69. A Motley Coliseum:

                              On the night of the Eclipse, The Carved Gladiator, (A Gentry of some power), enacted an ancient contract with the Moon to draw all the city into the Hedge, leaving the grandest Fetch Illusion in its place. There, trapped in the Thorns, the Lost and Mortals of the city must battle till only one team remains, for the glorious privilege of a single Wish. The Players can either be part of this battle royale, or stumble into a city of twisted twine and twigs, forced to deal with the most elaborate kidnapping that has ever yet occurred in Arcadia.

                              70. The Gate Below:

                              For as long as the Lost can remember, the Courts have warred. The city has been divided into territories and there is no peace between the kings and queens that hold their power. Fate always seems to intervene to keep the Lost locked in combat. But when a hit, organized by the Summer Court, fails to slay a certain fetch, the entire city is promised deliverance from the chaos if only they deliver the Fetch to Summer's hands. The PC's discover the Fetch carrying a dangerous secret, an old oath of war for the Gate of Exits, a token powerful enough to deliver the hordes of Summer to the door of the Fey or the spies of Winter to any locked or warded room.

                              71. DayDream:

                              A figure of tattered rags with an iron face has been seen in the dreams of many lately. It visits no violence, simply delivers a message that echoes hollowly through all the dreams to follow, whispers in the cracks of nightmares. "Beware the Long Sleep." So far the Changelings have not been able to track down this phantom and cannot determine if it is perhaps one of the Gentry. Mortals around the city are beginning to contract fits of narcolepsy, seemingly at random, but when they awake their body is cut with thorns the Lost know all too well. As more and more seem to be succumbing longer and longer to the Sleep, the Lost find that the world around the sleepers bleed their dreams into the world around them. Can they find the cause and stop it before all is dream and none ever wake?

                              72. To Rewrite an Ending:

                              The Lost have found a book. Inside, written carefully on old paper, are tales of the Motley's future and the terrible death that comes for them all. It is considered a warning first, till the events in the book start coming true, fate twisting to fulfill them even as the Motley desperately tries to stop it. Can they unwrite their destiny? Or will their blood blot the period at the end of the story?

                              Comment


                              • #60
                                73) A Suitable Replacement:

                                The local Gentry have come to bargain with an offer that has the entire Freehold stupefied as they try to come up with a straight answer. They're offering to cease and desist any current and future attempts to recapture their escaped slaves, allowing them to live out the rest of their unnatural lives in peace. But in exchange, they demand that somebody take their places in Arcadia. It can't just be any random schmuck, either; the Gentry want a fair trade, and that means finding somebody who is capable of fulfilling the job at least as well as their escapee could, if not better.

                                While many Changelings believe the deal is unthinkable, many others disagree. Changelings both young and old are seeing the potential benefits, with the young ones being too freshly traumatized by their escape and the old ones being too weary of a life time of constant paranoia and bloodshed. Some among the Freehold have taken to privateering, seeking out and kidnapping worthy mortals and selling them in exchange for gauranteed freedom. Are you one of these privateers, or one of the outraged Freeholders attempting to stop them from condeming others to eternal suffering?


                                74) Fool's Gold:

                                Somebody, somewhere, stole the wrong trinket from one of the True Fae. Upon initial inspection, it seems to be an object of immense monetary value, but it has a curse placed upon it. Anybody who gains possession over said trinket is slowly consumed by greed (at a rate of -1 permanent Willpower dot each week), to the point where they eventually descend into megalomania and will slaughter anybody over the tiniest scrap of wealth. Now, this trinket is out there somewhere in the Freehold and it's tearing the community apart as everybody seems to want to get their hands on this thing!

                                To make matters worse, the trinket can only be destroyed by the willful actions of its current owner, which becomes increasingly more difficult the longer they are exposed to its effects. Never the less, you know what you must do. For the good of the Freehold, you must seize control of this treasure, and hopefully destroy it before its power corrupts you as well!
                                Last edited by Nyrufa; 09-14-2017, 01:43 AM.

                                Comment

                                Working...
                                X