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Fetch Concepts from the Walking Shadows Campaign

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  • Fetch Concepts from the Walking Shadows Campaign

    [A little something Isabella wrote based on the Fetches from our game for the old forums, which I thought ought to be preserved]

    Originally posted by Isabella
    Our group tends to almost universally deal with the tragic Fetch. The sociopaths and the Gentry's pawns tend to be killed quickly by the Freehold, which leaves the most human ones behind. And the human ones are quite tragic: the Gentry creates something that thinks it's real, with friends and loved ones and memories and maybe even hopes and dreams. And then the real person comes back and tells it that it's a fake, soulless thing made of twigs, and its whole life is a lie - and by the way, they'd like their life back now...
    Originally posted by Isabella

    One fetch belongs to a changeling who was taken young, and who lived in Arcadia for a long, long time. So long that the fetch has been playing the human longer than the changeling has been human. It is really fair to call the fetch the impostor, when it was the fetch who shaped the entirety of its adult life?

    One fetch gets married and lives the perfect, idyllic, suburban life, the kind that has the changeling spitting with envy over what could have been his. Only the the fetch is living an empty life with a wife he doesn't love - changeling happens to be gay, which might give a clue to why - and when the changeling comes for him, the fetch doesn't even fight. He's just happy to have an explanation for why he felt so hollow and fake.

    One fetch is the near perfect copy of the changeling, but like so many others, just missing one thing. What is the fetch missing? The changeling's ruthlessness. The fetch is a better person than the changeling, but she's the fake one, so she just has to die. In fact, the fetch's own "friends" have decided she has to be mercy killed, because what could be worse than living as an unwanted, soulless thing? But no one asked the fetch what she wanted - and the changeling won't believe that the fetch is willing to give up her current life and leave the changeling alone. So the fetch has to die, because no one would side with a doll over a real person.

    One fetch meets with her changeling double, but remains ignorant of the truth. The changeling paid a heavy price to the Autumn King, and they poisoned the fetch - not harmfully, but the fetch can no longer sense changelings, and that includes her own. The changeling dotes on her like a twin sister, and the ignorant fetch believes the changeling's lies.

    One fetch, a very old and powerful fetch, doesn't hunt changelings - he hunts the Gentry. He was meant to be a True Fae's servitor, and he was for a while, but he hated them all for making him, and he hated them for making him aware of what he was. His changeling double was a murderous sociopath - yet the fetch is the one convinced he has no soul. But the fetch has adopted a small child, and seems to love it genuinely. The fake man has more real passion than the real one.


    The general trend poses sort of an interesting question in the chronicle - can a little splinter of a soul grow into something more?

    Originally posted by Isabella
    Another incident, if perhaps an extreme one, from our chronicle:
    Originally posted by Isabella

    A changeling stumbled across a bunch of odd creatures who were stealing human souls (bound in candlesticks or kept in jars, etc). Since people tend to lose all motivation and die without souls, the bodies belonging to the people were long dead. The changeling wasn't sure how to safely send the souls on, but got an idea, and managed to find the old Gentry-Killing fetch. They hatched a scheme together: the changeling made fetch bodies, the fetch used his craft-spare-fetch echo and some stolen Gentry magic, and they stuffed the souls into them. For all intents and purposes, it seems to have worked, even though neither changeling nor fetch is sure it should have. Of course, now they're left wondering what a Fetch with a real soul counts as. The changeling calls them "Fetchesques", but since neither is willing to run experiments on them, they haven't any idea what's going on here.

    An interesting argument between the fetch and changeling: the fetch wanted to put the souls in already existing fetches so they would be real people. The changeling refused, because she was convinced the fetches already had part of a soul in them. Eventually the fetch capitulated, so neither knows which one was right.

    Originally posted by Isabella
    One more Fetch from our game: So fetches can use tokens just fine. They have a wyrd score, they have glamour. Now observe the token Deadman's Mask, which gives you a kith and a seeming of another changeling. The fetch put it on, and has no reason to ever take it off. Then it joined the Freehold, and is actually a very heavy contributer. Would the changelings understand if their longtime ally and friend got revealed as a fetch? Probably not...


    GM of the Walking Shadow Campaigns
    New System and Setting Material

  • #2
    Everything you write is just fantastic. You take these settings a make them broader, yet more focused at the same time.

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    • #3
      Isn't that what we're supposed to do?

      I tend to think that it's too quick and easy to just grab a setting and make more 'stuff'. Not to say that the stuff isn't great on its own, but how many different changeling Courts and Entitlements does one game really need? And not to say that I don't fall prey to the allure of making new stuff myself. >_> But the really challenging and rewarding task is to take something that's already there and to expand and explore it. Take its implications and intricacies and give them a greater treatment.

      Fetches are particularly good at this. I feel that it is entirely possible to change nothing in else in Changeling, simply make a perspective flip, and have an extremely compelling game. As Isabella says, You thought you were real. Guess what, you're not. You're a normal, living thing. You're a fake and a fraud made of twigs and candle wax and old leaves. That hollowness in your heart, taht depression you just can't shake? It's because you aren't real. And there's a whole world out there that hates you for what you are, the changelings that resent you, the uncanny things that created you...

      Promethean does something broadly similar to this, the search for humanity, but it puts the characters' inhumanity front and center. Fetches are subtler creatures, and I think more relate-able for it.


      GM of the Walking Shadow Campaigns
      New System and Setting Material

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