Made interested by ArcaneArts' Dissecting Transgression-Arcane Reviews Genius, and Dusksage's A critical look at Genius: the Transgression, inspired by Milo v3's Geniuses and Gramarie, and finally pushed by Hurt Locker, I asked myself "What could a Genius's role be in the Demon: the Descent setting, and how could the mechanics look?"
So I came to the idea of an armorer (for lack of a better word), an expert at building gadgets that was fought over by both sides of the conflict. I boiled down as many of Genius' aspects as I could, and then formatted them into a sort of Hurt Locker style. I'm not completely happy with it (I'm still torn over how a Genius should expand their repertoire of things they can build, or even if they should, for example) but tomorrow I'm getting my Switch set up so I figure it's probably now or never.
And if Genius isn't your thing, I ended up homebrewing a new Exploit - Fill Position, meant to be the Automata analogy. Credit to the makers of Genius: the Transgression, Demon: the Descent, and everyone whose posts I've pinched for ideas.
Comments welcome, and thanks for reading. Link here: https://docs.google.com/document/d/1...it?usp=sharing
So I came to the idea of an armorer (for lack of a better word), an expert at building gadgets that was fought over by both sides of the conflict. I boiled down as many of Genius' aspects as I could, and then formatted them into a sort of Hurt Locker style. I'm not completely happy with it (I'm still torn over how a Genius should expand their repertoire of things they can build, or even if they should, for example) but tomorrow I'm getting my Switch set up so I figure it's probably now or never.
And if Genius isn't your thing, I ended up homebrewing a new Exploit - Fill Position, meant to be the Automata analogy. Credit to the makers of Genius: the Transgression, Demon: the Descent, and everyone whose posts I've pinched for ideas.
Comments welcome, and thanks for reading. Link here: https://docs.google.com/document/d/1...it?usp=sharing
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