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GMing Demon: What NOT to do?

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  • #76
    Indeed;

    The storyteller is aware of the issues with the player with the Analyst with the impossible memory, and is trying to give the player goals to work towards. The player simply isn't carrying them over.

    The storyteller had no problems with the indecive player. They recognised the issues the player would bring if they stayed, brought them up and said if the player wouldn't settle on a build then they would be removed. Player said No, and they were removed.

    The agency thing only really occurred because the storyteller didn't quite appreciate how detracting the agency takeover would be. They simply wanted us to have fun. However, they realized the issues and reverted the control to get things back on track.

    The player inviting themselves into a scenario and taking a while to get into it is a known issue, and part of the reason the game is winding down. It isn't as bad as it once was, but still something I thought others should look out for.

    As I noted, the storyteller is new to Demon but they have a good head about them.

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    • #77
      Something that recently came up in a game that I was playing in sounds appropriate to bring up here. When using antagonists that have a connection with the God-Machine ( Deva Corporation, Knights Of Saint Adrian, even Utopia Now), it’s important to remember that these groups have no true authority over Angels or their master - they are tools, and sometimes nuisances that just so happen to be too useful to eliminate for most occasions. What these groups should NOT be able to do is being able to control angels or build Infrastructure with any true level of skill or regularity.

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      • #78
        Originally posted by Korogra View Post
        Something that recently came up in a game that I was playing in sounds appropriate to bring up here. When using antagonists that have a connection with the God-Machine ( Deva Corporation, Knights Of Saint Adrian, even Utopia Now), it’s important to remember that these groups have no true authority over Angels or their master - they are tools, and sometimes nuisances that just so happen to be too useful to eliminate for most occasions. What these groups should NOT be able to do is being able to control angels or build Infrastructure with any true level of skill or regularity.
        In what book do the Knights Of Saint Adrian appear?

        (Thanks!)

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        • #79
          Originally posted by KieranMullen View Post

          In what book do the Knights Of Saint Adrian appear?

          (Thanks!)
          They appear in Mortal Remains, a Hunter book.

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          • #80
            Another revival, another anecdote from a game I was in, apologies for the double post;

            If a player joins a game after it has started, and their first actions in said game involve an ongoing plot, do not withhold info on what has been happening in said plot. It will only confuse players on what is going on, and why certain avenues and characters are considered as things that need to be dead/alive/active. This goes double if the player characters are being treated as having always been part of the Ring to avoid having to roleplay them in, since they should be aware of this or close enough to the other main characters as to not have this information actively withheld but still expecting active assistance.

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