Vera, Caitlin, you know who you are. Don't read this.
I'm getting ready to start my first Demon campaign. I'm excited, but also a little nervous I guess about getting it "right". So I thought I would come here to spitball my ideas.
My setting takes place in the roaring 20s in my own fictional city of Arkham City, Maine. The city is roughly a third the size of NYC, but it's a dirty town. I've described it as the air quality of Hong Kong, meets Cleveland when it set its river on fire, meets the general filth of Detroit. Its industry is booming, and for businessmen and workers it could almost be considered a golden age. But beneath the soot and factories the spine of the God Machine winds through the city like a serpent.
Much of the city is under the God Machine's influence. There is the Italian mafia that has most of the politicians, judges, and cops in its back pocket. Though they think they are the top of the food chain in the city, they aren't even its middle management. Behind the Italians the Lacena Sanctum are pulling the strings. But the Lacena Sanctum are only at the top of the Danse Macabre due support from the Angels.
On the other side of things we have the Irish mafia. Though they don't have the level of political clout as the Italians, they make up for this in sheer brutality. Many of the Demons in the city operate within the Irish as a cover and to wield them against the God Machine.
Then there are the plucky flappers of the Carthian Movement. Though they don't have the same level closeness as the Lacena Sanctum does with the Italians, they do maintain a cautious working relationship with the Demons.
Now for this campaign I decided that I wanted McGuffins for the players to chase, a'la The Maltese Falcon. So a set of chess pieces that are part of an occult matrix are spread through the city. Each one granting their bearer a small amount of power. This starts a mad grab from all factions of the city to gather the whole set. The Demons trying to get them to prevent the God Machine from bringing whatever Infrastructure they are part of into fruition, and everyone else for the power it would give them to bear against their foes.
But the true power of the McGuffin doesn't come from owning them, but from seeking them. The players won't find out for a long time, but the occult matrix is formed by the fight over the pieces. When the streets are turned into a warzone, that is where the output is derived.
When the full set is finally assembled, it will be discovered that the white king is missing. Then the outcome of the Infrastructure comes into play, an angel comes into being by the name of Michael King. He will be a charismatic politician who will run for mayor of Arkham. His election is the next step of the God Machine's plan. As Mayor King he promises that he will do away with the "undesirables" of Arkham, but this is in a literal sense. The penultimate goal is to delete, format, and remake Arkham. The city, it's people, and history, will be replaced with a better version. Many people will be able to pass over, but the undesirables will simply cease to be. The city drowning in filth and violence will be replaced by a shining metropolis.
More information to follow. Have housework to do.
I'm getting ready to start my first Demon campaign. I'm excited, but also a little nervous I guess about getting it "right". So I thought I would come here to spitball my ideas.
My setting takes place in the roaring 20s in my own fictional city of Arkham City, Maine. The city is roughly a third the size of NYC, but it's a dirty town. I've described it as the air quality of Hong Kong, meets Cleveland when it set its river on fire, meets the general filth of Detroit. Its industry is booming, and for businessmen and workers it could almost be considered a golden age. But beneath the soot and factories the spine of the God Machine winds through the city like a serpent.
Much of the city is under the God Machine's influence. There is the Italian mafia that has most of the politicians, judges, and cops in its back pocket. Though they think they are the top of the food chain in the city, they aren't even its middle management. Behind the Italians the Lacena Sanctum are pulling the strings. But the Lacena Sanctum are only at the top of the Danse Macabre due support from the Angels.
On the other side of things we have the Irish mafia. Though they don't have the level of political clout as the Italians, they make up for this in sheer brutality. Many of the Demons in the city operate within the Irish as a cover and to wield them against the God Machine.
Then there are the plucky flappers of the Carthian Movement. Though they don't have the same level closeness as the Lacena Sanctum does with the Italians, they do maintain a cautious working relationship with the Demons.
Now for this campaign I decided that I wanted McGuffins for the players to chase, a'la The Maltese Falcon. So a set of chess pieces that are part of an occult matrix are spread through the city. Each one granting their bearer a small amount of power. This starts a mad grab from all factions of the city to gather the whole set. The Demons trying to get them to prevent the God Machine from bringing whatever Infrastructure they are part of into fruition, and everyone else for the power it would give them to bear against their foes.
But the true power of the McGuffin doesn't come from owning them, but from seeking them. The players won't find out for a long time, but the occult matrix is formed by the fight over the pieces. When the streets are turned into a warzone, that is where the output is derived.
When the full set is finally assembled, it will be discovered that the white king is missing. Then the outcome of the Infrastructure comes into play, an angel comes into being by the name of Michael King. He will be a charismatic politician who will run for mayor of Arkham. His election is the next step of the God Machine's plan. As Mayor King he promises that he will do away with the "undesirables" of Arkham, but this is in a literal sense. The penultimate goal is to delete, format, and remake Arkham. The city, it's people, and history, will be replaced with a better version. Many people will be able to pass over, but the undesirables will simply cease to be. The city drowning in filth and violence will be replaced by a shining metropolis.
More information to follow. Have housework to do.
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