After reading all the pact rules I started to imagine some exploits (not the magical ones) that a player could make.
Player as a Demon finds a gulllible or intimidated NPC.
Player makes a LOT of Patch Jobs deals with him, gaining Cover XP for his Cover 1 from NPC´s friends, family, allies, etc.
NPC gets money, contacts, beauty, a LOT of 3 dots merits from scratch or previous merits boosted to 5 dots.
NPC is on a power ride after so many boons: rich, beautiful, popular, high status.
Player comes back and says "What about more?" but this time its a Soul Pact. NPC probably accepts.
And then, BECAUSE the Player made a lot previous Patch Jobs you get a Cover 2 that is already super boosted with a lot of merits. And Player doesn't need to care much about NPC allies and friends becoming suspicious because allies and friends were already transfered to Cover 1 through the Patch Jobs. You have a Cover 2 that is powerful, rich, beautiful, strong and without social ties that could be targeted by Angels and the God-Machine.
Is that a bit over the top? Would you as a GM go along with it if the Player generates a good story? Or would you try to limit this? Maybe find a way to give the NPC some good sense or leverage?
Player as a Demon finds a gulllible or intimidated NPC.
Player makes a LOT of Patch Jobs deals with him, gaining Cover XP for his Cover 1 from NPC´s friends, family, allies, etc.
NPC gets money, contacts, beauty, a LOT of 3 dots merits from scratch or previous merits boosted to 5 dots.
NPC is on a power ride after so many boons: rich, beautiful, popular, high status.
Player comes back and says "What about more?" but this time its a Soul Pact. NPC probably accepts.
And then, BECAUSE the Player made a lot previous Patch Jobs you get a Cover 2 that is already super boosted with a lot of merits. And Player doesn't need to care much about NPC allies and friends becoming suspicious because allies and friends were already transfered to Cover 1 through the Patch Jobs. You have a Cover 2 that is powerful, rich, beautiful, strong and without social ties that could be targeted by Angels and the God-Machine.
Is that a bit over the top? Would you as a GM go along with it if the Player generates a good story? Or would you try to limit this? Maybe find a way to give the NPC some good sense or leverage?
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