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Demon: Night Train Detective Agency (Actual Play)

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  • Gotta love the quirks of creating ones own cover. I really like at how involved Clytemnestra is with hers, treating them as different people rather than just a disguise, even when she is both. Maybe I should do that with my own Demon at some point...

    Ah, that makes sense. Well, Cornelius was noted as being extremely potent before. I suppose I should have figured on him being able to do something like that, particularly since he was noted to be able to jump to a new body when his current one dies. Interesting he already knows about the God-Machine, though I can't say I'm surprised at how ambitious he is towards it. Very interesting foe.

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    • There was an argument last session IC where Billy Mack was saying to Elizabeth she could restrain people or use social skills, and Elizabeth was saying Naomi also could, which confused Billy Mack until he realized she was speaking of them as two different people, while he was as one, even if she no doubt knew what he meant, she kept calling them separate rather than think of them as the same, even "Out of Character" for her.


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      [Geist: Balance of Shadows ][ Vampire: The Conspiracy of Hrad Černá Hora ][ Scion: Bohemian Front][Changeling: Malibu Dream House] [Demon: Night Train Detective Agency] [WoD: The Golden Eagle]

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      • Related to this, one of the interesting thing with Demon, is being people who play people who are playing people. Some people's characters are more or less them, often their first one (Gabe, Elizabeth) while others, especially later ones, are different (Naomi, Miguel). Some people only really stay in character in a scene they need to (Kilroy, Quietus) while others do so almost relentlessly (Speed Demon, Clytemnestra).


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        [Geist: Balance of Shadows ][ Vampire: The Conspiracy of Hrad Černá Hora ][ Scion: Bohemian Front][Changeling: Malibu Dream House] [Demon: Night Train Detective Agency] [WoD: The Golden Eagle]

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        • It's an intriguing practice for Demons, regarding their cover and their identities. Each supernatural has its own identity crisis that they sort out in their own way, but Demon is probably the only game that allows you to take it to such a myriad and yet casual degree. It gets even more complex if a Demon takes Living The Lie, which grants them the ability to add another Virtue and Vice to new Covers, adding yet another layer to the whole identity aspect.

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          • The fact that there is no clear 'this is how covers work' is interesting because of the way it allows different Unchained to form very different approaches to the subject. Clytemnestra has Living the Lie, since it really fits her approach that her covers are people. Kilroy, on the other hand, has actually asked, "Which cover should I wear?" in game. And initially the whole relationship between Vivian and Shelly was something he approached from a standpoint of wanting to write a 'better' ending to Vivian's life story (Vivian was bought at start but the background explanation is that she's a soul-pact.) Of course, Kilroy has come to realize that there is an actual attachment there and this is mildly troubling to him as it represents a vulnerability and impairs his ability to be reasonable and objective.

            I guess if one wanted to extend the demons as gamers analogy Kilroy is clearly the number-crunching wargamer who refers to his characters in the third person while Clytemnestra is very much the improvisational theater player. I mainly bring those two up since they're the extremes in the group with Quietus and Speed being in the middle.

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            • I just want to chime in to say Amberghylles has an excellent summery there.


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              This is my mod voice. This is my goth voice.
              [Geist: Balance of Shadows ][ Vampire: The Conspiracy of Hrad Černá Hora ][ Scion: Bohemian Front][Changeling: Malibu Dream House] [Demon: Night Train Detective Agency] [WoD: The Golden Eagle]

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