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Homebrew Demon Merits

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  • Thinking or redoing Demon Gunner to use Cover as well. Mysterious Stranger or Grassy knoll as the name for using a Cover to strike from another angle?


    Malkydel: "And the Machine dictated; let there be adequate illumination."
    Yossarian: "And lo, it was optimal."

    Comment


    • Demon Gunner (• to ••••, Style)
      Prerequisites: Alibi (or similar Embed), Ranged Weapon Demonic Form ability (such as Rivet Arm, Acid Spit, Laser Cutter, or Eliminator Cannon), Primum 2+
      Effect: You have refined your inherent ranged combat abilities beyond your peers.
      Mysterious Stranger (•): You can direct attacks through a temporary use of one of your other Covers. Pick an unobserved space in your line of sight that your Cover could appear from. As an Instant action pay 1 Aether - your Cover can "appear" from hiding and make a normal ranged attack from that position as if it were you, using a weapon or Form Ability you posses, before fading away at the end of the Turn.
      Drawback: If your Cover uses a Form Ability, you must pay 1 Aether for the Partial Transformation and make a Compromise roll for it using its Cover Rating. It may also incur Compromise for acting out of character.
      Flash Draw (••): You can now partially transform fast enough to fire a quick burst then transform back without anyone noticing. Spend 2 Aether, and make an attack with a single ranged Form ability as normal. After the attack, you revert to your fully human Cover as normal for Partial Transformation. The attack occurs so quickly no one notices your arm momentary became a cannon, though you roll for Compromise as normal for an unobserved Partial Transformation. Your Mysterious Stranger can also use Flash Draw (costing 2 Aether instead of 1) and rolling Compromise for it instead. You cannot both use the same Form Ability in the same Turn.
      "Cover" Fire (•••): You can manifest another Cover to provide fire support. As a Reflexive action, you can use Mysterious Stranger to perform Covering Fire instead of making a normal attack.
      Controlled Blast (••••): You've achieved the ability to super-charge your ranged attacks with Aether, giving them destructive blasts, splitting beams, or shaping explosions. Spend 3 Aether before making an attack. The attack is capable of striking a number of additional targets equal to your Primum with the vicinity of the attack as if it had a blast area of 4. Alternatively, if it already had a blast area, you can exclude up to your Primum in targets within the blast area.
      [Comments: So I switched around the effects. Now it starts with a base of using a Cover as a "second shooter", good for flanking strikes, or deniability. Flash Draw was moved to the second dot, and is available to your Cover should you want additional deception. The third ability let's your Cover lay down fire support while you do something else (like Aim or Reload). I kept the final ability, but with Long Bursts, it isn't as useful - I might drop it in exchange for keeping up a "squad" of your alt-Covers.

      As always, feedback is appreciated.]
      Last edited by Vent0; 11-01-2018, 10:49 AM.


      Malkydel: "And the Machine dictated; let there be adequate illumination."
      Yossarian: "And lo, it was optimal."

      Comment


      • Rapid Installation (••)
        Prerequisites: Ability to make Gadgets, Wits 3+, Craft 3+
        Effect: You can wrench the subroutines needed for Installation into a Gadget in a hurry, though the result is temporary and unstable. You can spend 1 Willpower to speed up the Installation time for Embeds to 1 Turn per roll, or 1 Minute per roll for Exploits. You may use Wits in place of Intelligence when doing these Rapid Installations.
        Drawback: The resulting Gadgets are too unstable to be made permanent, and always fade away at the end of the Scene they are created in. Additionally, they always have some fault as if they were Overclocked, but do not get a corresponding benefit.

        Stable Exploitation (•)
        Prerequisites: Ability to make Gadgets
        Effect: When Installing an Exploit into one or more One-Shot Gadgets, you can do so in a controlled manner that doesn't warp the Hardware away from its original function. The object's Resonance must match the Exploit's function, the same as for Embedded Gadgets. The lingering energies of the Aether would warp the Hardware after activation, meaning this method is useless for non-One-Shot Gadgets.
        Drawback: Installation takes 2 hours per roll.

        Gaze of Corruption (••••)
        Prerequisites: Corruption Aura Process
        Effect: When you activate your Corruption Aura, you can further focus and extend it to a single object your Size or smaller within Primum * 5 meters/yards, dealing successes in Structure Damage. Exerting it in this matter, however, shuts it down until the start of your turn after the one you use it - it can be reactivated.


        Malkydel: "And the Machine dictated; let there be adequate illumination."
        Yossarian: "And lo, it was optimal."

        Comment


        • Touchstone (• - •••)

          Through a combination of method acting, specialized occult subroutines, and genuine sentiment, there is an individual who provides an additional bulwark to one of your demon's Covers. They could be a relative, friend, lover, student, or even enemy, so long as the Cover possesses some strong tie to them. This Merit is attached to one Cover; add the dots in this Merit to Compromise rolls caused by acting out of character. Once per session, the demon may spend a scene of meaningful interaction with their Touchstone to regain a point of Willpower. If the demon takes significant action to protect their Touchstone from harm, they recover all lost Willpower.

          Drawback: With attachment comes suffering. If the Touchstone is killed, the demon must roll Resolve + Composure, penalized by the dot rating of this Merit. On a failure, they immediately shift to Demonic Form and gain the Demonic Rage Condition. This does not apply if the Touchstone died of natural causes. If the Cover to which the Touchstone is attached gets Burned, the demon loses this Merit. Finally, the demon cannot use Pacts with the Touchstone for Patch Jobs; to do so would be akin to attempting to repair a broken machine with its own parts. The demon can still make their Touchstone a Cultist or cash in a Soul Pact, though this latter action obviously causes to demon to lose the merit, and additionally grants a temporary Glitch, as reality sorts out the sudden overlay of sympathetic connections.

          Note: A demon can give himself a Touchstone using a Pact. This is a benefit to the demon's side of the bargain, with a rating equal to the desired dot rating of this Merit. The Touchstone does not have to be attached to the same Cover with whom the mortal is making the Pact.

          Comment


          • Simple, but effective. I like it.


            Malkydel: "And the Machine dictated; let there be adequate illumination."
            Yossarian: "And lo, it was optimal."

            Comment

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