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  • Homebrew Embeds and Exploits

    Similar to my Merit thread, this forum will be a hub for any homebrew material for Demon: The Descent. Specifically, for any Embeds and Exploits that allow for an Unchained to do something new.

    The main comment will be where I will put my master list of all the contributions here. At least, until I have a working GDoc. Until then, enjoy sharing your ideas


    "My Homebrew Hub"
    Age of Azar
    The Kingdom of Yamatai

  • #2
    Blink of the Eye (Mundane)
    The Demon exploits quantum uncertainty to change their location from one unobserved spot to another.
    Dice Roll: Dexterity + Athletics - the highest Wits present + the highest Angel Rank (if any)
    Action: Reflexive

    Dramatic Failure: The Demon glitches out their movement, appearing in someone’s view and provoking Compromise.
    Failure: The Demon fails to shift locations.
    Success: The Demon “vanishes” from one spot to appear at another unobserved location within double their Speed + Successes (as if they ran there "with a little help").
    Exceptional Success: Extra successes are their own reward.
    Note: This Embed can only be activated once per Turn [without provoking Compromise?].
    [Comments: Great for scenes where a momentary break in line of sight leads to you disappearing. Such as a bus passing in front of you. Or the target you are chasing turning their head.]


    Wait For It (Instrumental)
    The Demon plays with the exact temporal relationship an event has with its cause, delaying it a few moments.
    Dice Roll: Wits + Science - Highest Intelligence present
    Action: Reflexive

    Dramatic Failure: The consequence seems like it was deferred... only to strike with more force the very next moment. (Treat the effect as if Ripple was applied to it, but both the initial effect and the repeat happen at the same time.)
    Failure: Nothing happens. Well, whatever you were trying to delay actually happens.
    Success: The consequence is delayed up to Successes in Turns, where upon it happens normally.
    Exceptional Success: The Demon can delay the consequence until the end of the current Scene or the Demon can choose when to have the event occur within the normal time frame.
    Possible Modifiers: Viewers know with confidence exactly when the result should occur (-1 to -5), Reaction could plausibly be delayed or non-existant (such as an uninspected grenade being a dud) (+1 to +5).
    [Comments: Great for those scenes when you need a grenade or burning car to explode not now, or for impressing the plebs by having their booby-traps visibly go off too late to affect you while you stroll right past them, unconcerned.]

    Fate Entanglement
    The Demon is able to entangle the physical and metaphysical states between two targets, ensuring what happens to one, also happens to the other.
    Example Prerequisites: Shift Consequence, Remote Link-up
    Dice Roll: Intelligence + Science + Primum - Stamina + Primum
    Action: Instant
    Cost: 2 Aether

    Dramatic Failure: The entanglement happens in whatever way would be least advantageous for the Demon, as determined by the Storyteller.
    Failure: Nothing happens, other than the standard Compromise check for using an Exploit.
    Success: The Demon entangles two subjects, both of which must be within the Demon's view. What happens to one, also happens to the other (as per Shift Consequences) for the remainder of the Scene.
    Exceptional Success: The Demon manages to plait the destinies' of others together with ease. Up to Primum + 2 targets can all be entangled such that what happens to any one of them, happens to them all.
    [Comments: Basically an ongoing Shift Consequences. Can spread the pain when two enemies are entangled, spread the health/wealth when allies are bound, or use as leverage when entangling yourself to a target that wants to kill you.]

    Failure At Any Cost (Cacophonic)
    Sometimes it is not enough for you to succeed - others must fail. Demons are skilled at skewing probability in their favor, and it's only a short step to skewing it against someone else.
    Dice Roll: Wits + Science - Successes on the targeted roll
    Action: Reflexive

    Dramatic Failure: Fails and the Demon takes a point of Lethal damage for their hubris.
    Failure: No effect upon the outcome of the targeted roll.
    Success: The Demon retroactively causes the attempted action to just barely fail (causing the Failure effect to occur instead of Success or Exceptional Success), but the Demon incurs a point of Lethal damage as probability backlashes upon them.
    Exceptional Success: The Demon manages to make their target fail, and only get a little headache or bruising (1 Bashing damage) for their efforts.
    [Comments: Mirror of Victory At Any Price.]

    Diagnostic (Instrumental)
    The Demon can quickly determine a number of physical details about the target.

    Dice Roll: Wits + Medicine for living creatures, Crafts for objects, Occult for other phenomena
    Action: Reflexive
    Dramatic Failure
    : Misleading information.

    Failure: No effect.
    Success: The Demon can determine details such as Health, current physical Conditions, Durability, or Structure. One question can be asked per Success.
    Exceptional Success: Details can include Physical Merits, Attribute dots, the general source of Conditions, and Equipment modifiers.
    Possible Modifiers: Target has strange and/or altered anatomy/structure (-1 to -5). Demon has never encountered the target's like before (-3). Target is supernaturally obscured or shielded (-1 to -5).


    Knowledge Indexing (Instrumental)
    The Demon can access and assess a person’s “personal index” of known talents and knowledge. Not enough for mind reading, perhaps, but enough to get a general profile of their abilities. Note - this only covers knowledge and incidents the target is aware of; mental manipulation can cover or remove certain bits of information.
    Dice Roll: Manipulation + Investigation - Composure + Primum
    Action: Reflexive

    Dramatic Failure: Misleading information is provided instead.
    Failure: No effect.
    Success: The Demon can determine details such as Skills, Specialties, and Mental and Social Merits. Each success lets the Demon ask one of the following questions:
    • What is the target’s highest skill(s)?
    • What is the target unskilled in?
    • What are the target’s ranks in X skill?
    • Does the target have X speciality?
    • Does the target have X merit?
    • Whom does X merit pertain to?
    • Did the target use X skill/specialty/merit (within Primum days)?
    Exceptional Success: The Demon can access a greater degree of the person’s self-knowledge. This can now include Virtue, Vice, or their equivalents. Allowable questions now include:
    • Any of the previous questions, but timespan is now up to 1 month per Primum into the past.
    • What was the context of the last use of skill/specialty/merit X (within the past month)?
    • Has the target used skill/specialty/merit X in Y way within the past month?
    • What times did the target use X skill/specialty/merit in the past month?
    • Did the target’s Integrity change in the past (Primum days)?
    Note: Each additional use of this Embed against the same target within the same day incurs a cumulative -1 penalty.

    Mundana Obscura
    By use of this exploit, the Demon fades into the background, not becoming invisible so much as utterly beneath notice, just an expected part of the scenery. Additionally, the Demon can determine when the charade is in danger by detecting the ripples caused by direct attention and observation.
    Example Prerequisites: Authorized, Lost in the Crowd, Unperson, Occam’s Razor
    Dice Roll: Presence + Subterfuge + Primum vs. Wits + Composure
    Action: Instant and Contested
    Cost: 1 Aether
    Dramatic Failure: The Exploit backfires and draws attention instead of deflecting it. The Demon gains -5 to Stealth rolls until the end of scene.

    Failure: The exploit fails and the world remains in full color.
    Success: Everything fades into grayscale until the end of the scene, and all others assume the Demon is just another expected part of the scene, unworthy of note or attention. Dramatically unusual actions, or particularly astute (or paranoid) sentries can jeopardize this concealment - the more attention that is paid to the Demon, the more color bleeds back into the source of the scrutiny. Note that observers still remember there was someone at the scene, just that they were supposed to be there. Even remote observation is affected - those viewing the Demon through cameras or clairvoyance are equally likely to ignore their presence. Historical information is not affected, however - someone else looking at photos or recordings of the scene will not be so quick to explain away the Demon's presence once the Exploit has expired.
    Exceptional Success: As success above, with an additional -5 to Perception or Clash of Wills rolls to detect the Demon. Additionally, observers quickly forget the Demon was ever there, and recorded media fails to accurately record the Demon's details.
    [Comments: Totally inspired by the potion/janitor scene in Fool Moon.]


    Stowaway
    Ghosts and Spirits often know how to anchor themselves to objects and even mortals. Even some angels can manage this, for when the God-Machine requires indirect, but constant monitoring of an asset. A few Demons have rediscovered this trick, pushing their Demonic Forms into Twilight, and tethering themselves to a target. Using this enable them to tail targets easily without their knowledge and might even let them bypass angelic security.
    Example Prerequisites: Tag and Release, Remote Link-up
    Dice Roll: Presence + Stealth + Primum - Resolve + Primum
    Action: Instant
    Cost: 1 Aether

    Dramatic Failure: The Demon dematerializes and is bound to the target. They are unable to use Embeds, or spend Aether, until they make an extended Primum roll, with a target number equal to the target's Resolve or Durability, rolling once per hour.
    Failure: Nothing happens, other than potentially drawing the Machine’s attention for using an Exploit.
    Success: The Unchained shifts to Twilight (Astral) and assumes Demonic Form. They are bound to remain near their target, as per the Fetter Manifestation, with the following exceptions: the Demon can Spoof to completely mask their presence inside the target (subject to Clash of Wills, as normal), and the Demon can utilize any Embeds they know, with the target being able to be treated as the source when applicable (allowing the Embeds to affect non-Twilight targets).
    Exceptional Success: The Demon can now use Exploits through their target. If the Demon ever fails a Compromise check, this Exploit immediately ends.
    [Comments: Great for smuggling yourself somewhere, or just "haunting" some unfortunate. Bear in mind that you Covers may degrade eventually due to neglect.]


    True Lies (Vocal)
    The Demon can project their ability to determine the truth of their Cover's own statements upon others. Whatever lies the target utters, the Demon can force the target to believe that they are, in fact, actually truth. This Embed is ineffective when used on other Unchained.
    Dice Roll: Manipulation + Empathy - Resolve
    Action: Reflexive

    Dramatic Failure: The Demon actually falls for what the target is saying and believes it is the actual truth.
    Failure: The target's perception of their own words remains unchanged.
    Success: The target now fully believes in what they said. Whether this is used to fortify a mortal accomplice's testimony ("I really was at home with my friend last night"), enforce their feigned declaration of loyalty ("My only loyalty is to you, Dark One (and not the organization that sent me to spy on you)"), or add weight to their half-hearted promises ("Sure, I promise to pick you up whenever you need to"), the subject fully feels that they were telling the truth and acts accordingly for the rest of the Scene.
    Exceptional Success: The subject is so committed to the "truth" that they reject all opposing evidence and resist changing their decision for Successes in days (maximum 1 week).

    Fuel Leak (Cacophonic)
    Exploiting your half remembered knowledge of occult power flows, you sabotage another's access to their supernatural power source, causing them to slowly expend more than expected each time they tap it.
    Dice Roll: Manipulation + Occult - Resolve + Primum
    Action: Reflexive
    Dramatic Failure: The Demon sabotages their own Aether supplies and gains the Aetheric Bleed Condition.
    Failure: Nothing happens.
    Success: The target gains the Essence Leak (Mild) Condition, except it fades at the end of the Scene.
    Exceptional Success: Instead the target gains the Severe version of the Essence Leak Condition (though it, too, fades at the end of the Scene).

    [Condition] Essence Leak (Mild)
    Your grasp on your source of power has been slackened. Whenever your lose a resource, such as Essence or Aether, be it through spending it or some other cause, you lose 1 additional point of it.
    Possible Sources: The Fuel Leak Embed. Using too much power beyond your normal limits. A curse.
    Resolution: Running out of Essence (or its equivalent).
    Beat: When the Condition resolves. If it fades before then, no Beat is acquired.
    [Storyteller's note: You may wish to keep the Condition hidden, so as to surprise the character when they reach for power and come up empty.]

    [Condition] Essence Leak (Severe)
    As the mild form, except whenever you lose Essence or its equivalent, you lose double that amount instead.

    [Comments: This allows for some subtle screwing around with other supernaturals, or for a cunning Demon to trick their foes into emptying their reserves before a confrontation. It's up to the Storyteller if it affects things beyond Essence or Aether, though - Pyros or Mana seems easy enough, Vitae has some extra considerations, Pillars is very much an edge case, and Satiety is highly unlikely.]


    Aether Burn
    Tapping into your knowledge of occult power flows and conversions, your send a surge of unstable Aether into your target's power reserves, causing the Aether and it to mutually annihilate in a destructive manner. The Demon determines how much of their Aether they want to commit to this action when activating the Exploit (up to the maximum allowed for them to spend in 1 turn, as dictated by Primum and other factors).

    Example Prerequisites: Fuel Leak, Combustion
    Dice Roll: Intelligence + Occult + Primum - Resolve + Primum
    Action: Instant
    Cost: 1 or more Aether

    Dramatic Failure: The Demon screwed up the connection and backfires the Aether into themselves, losing additional Aether equal to what was spent and taking Lethal damage equal to the additional amount lost.
    Failure: The Aether bleeds into the void, doing nothing other than being lost.
    Success: The target loses Essence (or Aether, or another equivalent trait, per ST approval) for each Aether expended, and takes Lethal damage for each point of Essence (or equivalent) lost in this way.
    Exceptional Success: Your Aether interacts in a particularly unstable manner. You can trade Lethal damage inflicted for Aggravated damage, on a 2-for-1 ratio (note, for some entities, this may result in additional Essence loss, which is separate but in addition to the base effect). Alternatively, if can inflict a Storyteller approved Condition or Tilt upon the target reflecting either internal damage, or problems with their power source.
    [Comments:This is what you break out when you need to stop those Angels from mauling you with their Numina. For crossover, it can also cause massive damage to most major splats, if the Storyteller allows it.]

    Last edited by Vent0; 08-03-2016, 03:17 PM.


    Malkydel: "And the Machine dictated; let there be adequate illumination."
    Yossarian: "And lo, it was optimal."

    Comment


    • #3
      2nd post with unfinished notes, for easier editing. Some are near final state, others could really use some feedback.
      Blackout
      Humanity, and more specifically what triggers large reactions in masses of humanity, are common tools of God-Machine observation. Angels have access to these information streams by virtue of being connected to the God-Machine, and Demons are intimately familiar with the consequences of these reporting mechanisms. By identifying the underlying local mechanisms that support this network, and flooding them with Aether, the Demon can cut of mortal awareness from the Machine’s information assets for a time.

      Example Prerequisites: Interference, Diversion
      Dice Roll: Intelligence + Subterfuge + Primum - the highest Wits present + the highest Angel Rank (if any)
      Action: Instant
      Cost: 3 Aether
      Dramatic Failure: The Demon thinks they’ve blocked out the God-Machine’s observation, but has only served to call out their presence. All Compromise rolls caused by human observation in the scene now have a -3 penalty. The Demon gains the Surveilled Condition and automatically loses a point of Cover, and may gain the Blackballed Condition at the end of the scene at Storyteller discretion.
      Failure: The action fails and the Machine is still alerted to the Demon’s presence. Roll for Compromise at -3 and gain the Surveilled Condition.
      Success: The links of information flowing from mortal awareness to the God-Machine are scrambled. Mortal humans no longer provoke or aggravate Compromise rolls for observing demonic activity (though Angels, and Activated Demon-Blooded do, and God-Machine cultists
      may) for the rest of the scene. However, this does implicate the Demon’s cover when the mess is cleaned up. Roll for Compromise at -3 and gain the Surveilled Condition at the end of the scene.
      Exceptional Success: Not only does the Demon scramble the link, they manage to obfuscate their presence enough to hide their involvement. Roll for Compromise at -1 penalty, and do not gain the Surveilled Condition.


      Ephemeral Reprogramming
      The God-Machine occasionally re-purposes Ghosts and Spirits to fulfill certain goals. Some Unchained have figured out the protocols and methods used to do this (albeit temporarily in most cases), and can now alter an ephemeral's nature and abilities.
      [Allow the Demon to edit an Ephemeral entity’s Ban, Bane, Numina, and/or Manifestations. Angels are immune (Exiles
      aren’t, but incur an additional -5 penalty?). Roll penalized by Rank? Exceptional Success allows for the change to be made permanent with a Willpower dot.]
      Example Prerequisites: The Only Word that Matters, Identity Theft
      Dice Roll: Presence + Occult + Primum vs. Resistance + Rank
      Action: Extended and Contested (one roll/turn, Target number = Rank + 1 per Numina altered, 2 per Manifestation altered, 3 per Ban or Bane altered)
      Cost: 1 Aether per roll
      Dramatic Failure: The Demon botches the job and temporarily boosts the ephemeral's power while giving it a pressing desire to punish the Demon. The Storyteller picks a number of new Numina and/or Manifestations equal to the Aether spent for the ephemeral to use against the Demon. The powers and thirst for vengeance typically last only a few scenes.
      Failure:
      Success:

      Exceptional Success: The Demon can embed their changes deep inside the ephemeral and make them a part of its nature. By spending a dot of Willpower, the alterations are a permanent part of the target being. Alternatively, the Demon can apply a beneficial Condition to the ephemeral for free (such as Swooning, or Leveraged).
      [Play around with the roll interval? Maybe let it be variable, with duration of effects lasting for Successes in Interval? Or have an Instant and Contested option for a single change for one Scene effect - such as when you desperately need to alter a Ban, Bane, or Manifestation?]


      Fractured Space (? Is this the name of a video game? Might need a name change?)
      The God-Machine often uses spatial folding to hide Its Facilities and expedite the transfer of materials from one location to another. Many Psychopomps still remember bits of how they accomplished these feats. That knowledge has been codified into an Exploit that lets Unchained mold the local spatial topography for a time.
      Example Prerequisites: Blink of the Eye, Imagine
      Dice Roll: Intelligence + Science + Primum
      Action: Instant
      Cost: 3 Aether
      Dramatic Failure: Space warps, trapping the Demon in a self-contained bubble of warped space until they reach 3 successes on an Extended Primum roll, or can teleport out of the bubble.
      Failure: The Demon is unable to alter the local spatial mapping.
      Success:
      The Demon is able to warp how local space operates, making one of the below changes, or another one approved of by the Storyteller:
      * Create a region of space that leads to another region of space (like a portal or wormhole) within Successes * 10 yards [meters?], no more than the Demon's Size + Primum in diameter.
      * "Stretch" a region of space an extra Successes * 5 cubic yards, no more than the Demon's Size + Primum in diameter (minimum 1). Treat the amount of area inside the affected region as if it had the additional space as empty air. Note: This can affect the range penalties/modifiers of firearms/weapons passing through the altered space.
      * "Compress" a region of space no more that Successes * 5 cubic yards by the Demon's Size + Primum in cubic yards (minimum of 1 cubic yard). Objects that reach the boundary of the affected space need to only travel the altered dimensions before reaching the other side. Note: This can affect the range penalties/modifiers of firearms/weapons passing through the altered space.
      Exceptional Success: Space is warped, but the Demon also manages to install a number of "backdoors" allowing them to selective turn of and on the alterations for the duration of the Exploit.
      [Comments: I love multi-use, flexible powers like Newton's Nightmares. This lets a Demon get in on spatial manipulation, making portals, places bigger on the inside than out, "closer than it appears" boobytraps, and redirection or mirror zones.]
      [Swap out Successes in the calculations for pure Primum? Play around with the distance multipliers?]

      All In
      You lean hard on probability, inverting the bell curve so that extreme result become more common than more moderate outcomes. The slightest misstep leads to almost comical failure, and most successful actions have outstanding results.
      Example Prerequisites: Victory At Any Price, Failure At Any Cost, Like The Movies, Left or Right
      Dice Roll: Presence + Science + Primum vs Resolve + Primum
      Action: Instant and Contested
      Cost: 3 Aether
      Dramatic Failure: You manage to foul up your own luck, downgrading Failure to Dramatic Failure, Success to Failure, and Exceptional Success to mere Success
      Failure: Your manipulations are too ambitious and cancel themselves out.
      Success:
      Each actor in the Scene that fails to gain more Successes than the Demon suffers from an astounding streak of luck - both good and bad. Any Failures are downgraded to Dramatic Failures if even 1 die turns up a 1, and they get Exceptional Success on 3 Successes instead of 5.
      Exceptional Success: You maintain a bit more control over individual probability manipulations, allowing you to determine whether a specific action will be downgraded or upgraded a number of times up to your Primum.
      [Comments: For when you need things to happen spectacularly. If the Demon can plan ahead and take advantage of Teamwork and Momentum, they can score ES after ES, while they pile on negative modifiers so their foes suffer a congo line of DFs. This can easily turn around though. Regardless, Scenes are bound to be interesting.]


      Demonic Might (aka. Giant's Punch, Clobbering Time)
      Sometimes, a Demon just has to break things, physically and immediately. You can send a surge of Aether through your limbs, strengthening muscles and converting it into kinetic energy.
      Example Prerequisites: Knockout Punch, Shatter
      Dice Roll: Strength + Brawl or Weaponry + Primum - Defense (optional)
      Action: Instant
      Cost: 1 Aether
      Dramatic Failure: Your efforts to bolster your physical might backfires. You suffer from the Arm Wrack Tilt and reduce your Strength score by half (round down, minimum of 1) for the remainder of the Scene.
      Failure: Power is expended, but you fail to bolster your might.
      Success:
      Energy courses through your limbs and enables you to deal devastating blows. You can either increase your effective Strength for carrying or feats of strength by your Primum for the Scene, or make a Brawl or Weaponry attack (using the Exploit's activation pool, minus the target's Defense) that has Armor Piercing and ignores Durability equal to half your Primum (round up).
      Exceptional Success: Power surges through you with exceptional efficiency and effectiveness. You can apply a Tilt such as Knocked Down to a target, permanently reduce an object's Durability or Structure by half your Primum (round up), or if you deal enough damage to destroy an object or fill an opponent's health with Aggravated damage, make an additional attack roll at a nearby target using the a dice pool of the remaining damage.
      [Comments: A non-Form dependent Strength booster, though the way in which it works doesn't step on Inhuman Strength's toes. The attack action adds armor penetration on top of letting the Demon add their Primum to the attack roll. Exception Success lets you punch through people, which is always nice in a pinch.]

      Last edited by Vent0; 03-10-2016, 04:55 PM.


      Malkydel: "And the Machine dictated; let there be adequate illumination."
      Yossarian: "And lo, it was optimal."

      Comment


      • #4
        Huh. I figured this would have had more activity.


        Malkydel: "And the Machine dictated; let there be adequate illumination."
        Yossarian: "And lo, it was optimal."

        Comment


        • #5
          Give it time. It'll catch on.


          "My Homebrew Hub"
          Age of Azar
          The Kingdom of Yamatai

          Comment


          • #6
            Ricochet (Cacophonic)
            Everyone knows the scene - two opposing gunmen are facing off from behind the safety of cover until by chance one hits the right surface at the right angle. For a Destroyer, they don’t have to resort to luck for such an occurrence to happen. By pushing momentum, velocity, and trajectory, a demon can hit a target without even being pointed in the right direction though pushing reality to inflict violence goes unseen for only so long. A demon can only use this Embed a number of time per scene equal to half their Primium rounded up.
            Dice Roll: Wits + Firearms – Concealment modifier
            Action: Reflexive
            Dramatic Failure: The bullet follows the wrong path and deals the weapon’s rating in lethal damage to the demon.
            Failure: The bullet careens harmlessly into the air or a surface.
            Success: For each success decrease the concealment modifier to a minimum of 0 before the shot is fired.
            Exceptional Success: The shot finds a path that seems physically plausible allowing the demon’s tampering to go unseen. This shot doesn’t use up one of the scenes allotted use of this Embed.

            One-inch Punch
            In Wing Chun, no distance is too great or too small to deliver a devastating blow. Every Destroyer knows that at some point regardless of how thoroughly planned out all combat will end in fisticuffs so having a way to ensure the upper hand is necessary. By utilizing the potential energy in a simple gesture, a demon is able create a “burst” of kinetic energy on contact with an opponent sending them soaring.
            Dice Roll: Dexterity + Brawl – Defense
            Action: Reflexive
            Dramatic Failure: The touch creates a kinetic feedback in the demon’s body dealing lethal damage equal to the demon’s Primium and leaving the demon with Stunned Tilt.
            Failure: Nothing happens from the touch.
            Success: The opponent is thrown success yards away from the demon. If the victim hits a surface, the resulting force of the collision deals bashing damage equal to the number of successes.
            Exceptional Success: Beyond just the extra successes the victim also receives the Stunned Tilt if they collide with a surface or the Knocked Down Tilt otherwise.

            Comment


            • #7
              Here's my feedback for Vent0's first post. More coming soon. I am not very good with crunch, so take my advice with a spoon of salt.

              Blink of the Eye (Mundane): This is rather similar to the Plasma Drive Propulsion, but with no Aether or Compromise roll required. Observe:
              As a reflexive action on his turn, the demon can spend one Aether to activate his Plasma Drive to move at a run and take an action. The demon still subtracts his Defense from attacks made on him this turn, and he still benefits from his Speed as above.
              I'd make the Embed Instant instead of Reflexive, and decrease the distance covered (not sure how much, a distance of about fifty yards seems like a reasonable limit). Also, the Embed should not bypass obstacles or restraints. I don't think a Compromise roll is necessary, this Embed is not on the same level of risk as Voice Of The Machine.

              Wait For It (Instrumental): This seems like it could be incorporated into the Hesitation Embed as an alternate effect.

              Fate Entanglement: You say it affects objects, but then you say it affects individuals too. I'd make the presence of the two targets in the same vicinity a prerequisite. This seems like the perfect Exploit to make a Gadget that is attached to the neck or ankle to control someone's behavior.

              Failure At Any Cost (Cacophonic): This is way too deadly to the Demon for an Embed. Consider using Ellipses and Wasted Time instead.

              Diagnostic (Instrumental): This seems like a version of Like I Built It that also works on living beings and supernatural phenomena. Judging from the name, I'd limit it to the former, and it should diagnose physical details only (no Virtue, Vice, Breaking Points, Aspirations and so on). Revealing if someone is a supernatural should probably be relegated to powers like the Aura Sight and Mind-Reading Technologies.

              Knowledge Indexing (Instrumental): This one seems OK, but Virtue, Vice and Integrity aren't really talents or knowledge. Embeds that discern those traits would probably be Vocal, like Heart's Desire and Sum Of All Fears.

              Mundana Obscura: What about security footage observed by someone who wasn't there when the Demon used this Exploit? Does supernatural detection trigger a Clash Of Wills as usual?

              Stowaway: The Dramatic Failure effect sounds excessive. The Demon could be stuck to the Fetter without even Embeds, requiring an extended Resistance roll to sever the connection, each roll taking one day. Target number of Success is up to the ST. Using Primum as Rank is too much. The rules for Ephemeral Cover show that most Demons would count as Rank 1 or 2. If the Demon gets an Exceptional Success on the activation, he should be able to use Exploits as normal (i.e. requiring a Compromise roll unless they spend 1 willpower point). Treating the Fetter as an Offspring sounds too big for a side effect, as does triggering the Hunted Condition. Also, you can do something similar to this with the Living Shadow Exploit.

              True Lies (Vocal): Sounds good, but should last for the scene with a Success, and up to a week at most with an Exceptional Success.

              Fuel Leak (Cacophonic): Aetheric Bleed is very tied to the way a Demon regains Aether in their true form, so it's probably not suited for other supernaturals. Also, I think this might work better as an Exploit or Technology.

              Essence Burn: You might wanna use Pendragon's version of the Essence Drain Technology, replicated below.
              The Demonic Form power ‘Essence Drain’ can do more than just suck the Essence out of Ephemeral beings. Any time the Demon uses this power to enhance an attack roll it may spend a point of willpower and make a reflexive Aetheric Resonance roll, gathering up to the damage dealt points of Aether. Wounds harvested this way appear to dissolve, leaving bizarre patches of glitchy nothingness where a normal wound should be. This damage is persistent and does not heal without magical intervention. Harming a human this way is cause for a compromise roll.
              Last edited by GibberingEloquence; 03-08-2016, 07:58 PM.


              "Fate is a cruel jester with a finely developed sense of irony." - Sir Night as portrayed by Leliel, The Horror Recognition Guide

              Comment


              • #8
                Thanks for the feedback.

                Originally posted by GottaGoFeast View Post
                Here's my feedback for Vent0's first post. More coming soon. I am not very good with crunch, so take my advice with a spoon of salt.

                Blink of the Eye (Mundane): This is rather similar to the Plasma Drive Propulsion, but with no Aether or Compromise roll required. Observe:
                I'd make the Embed Instant instead of Reflexive, and decrease the distance covered (not sure how much, a distance of about fifty yards seems like a reasonable limit). Also, the Embed should not bypass obstacles or restraints. I don't think a Compromise roll is necessary, this Embed is not on the same level of risk as Voice Of The Machine.
                Well, the purpose of the Embed was for movement enhancing options that aren't dependent upon one's Form Powers. The precedent for using the Uncertainty principle seems a likely candidate for allowing the Demon to shift their own position (barring the observational constraints). Tying movement to speed was because it is using the "justification" that the Demon "could" have just moved there normally, but no one saw. I might add the addendum about not using it to bypass obstacles (though this removes some of the fun that might be had with it). The risk of Compromise was due to if someone catches your "positional cheating" - you can't hide behind "but I move quick/silently" as a justification for what you just did.

                Originally posted by GottaGoFeast View Post
                Wait For It (Instrumental): This seems like it could be incorporated into the Hesitation Embed as an alternate effect.
                Hesitation only really affect Initiative. I guess a Near Field effect might stretch it enough, but this is for more regular usage, and it targets events, not people.

                Originally posted by GottaGoFeast View Post
                Fate Entanglement: You say it affects objects, but then you say it affects individuals too. I'd make the presence of the two targets in the same vicinity a prerequisite. This seems like the perfect Exploit to make a Gadget that is attached to the neck or ankle to control someone's behavior.
                Dang it. I meant objects in a more general programming sense. I'll change it to targets. What are your thoughts on the Exception effect? Control of Consequences transferred, or multi-targeting?

                Originally posted by GottaGoFeast View Post
                Failure At Any Cost (Cacophonic): This is way too deadly to the Demon for an Embed. Consider using Ellipses and Wasted Time instead.
                I basically wanted a mirror of Victory At Any Price, but instead of ensuring a Demon's success, ensuring a target's Failure. The problem is that this can get disproportionately powerful. You could, in theory, make even a Rank 5 Angel/Potency 10 Whatever fail at anything. Great for being a troll, bad for anything near game/power balance. But then there is the question of how to actually limit such an ability?

                Originally posted by GottaGoFeast View Post
                Diagnostic (Instrumental): This seems like a version of Like I Built It that also works on living beings and supernatural phenomena. Judging from the name, I'd limit it to the former, and it should diagnose physical details only (no Virtue, Vice, Breaking Points, Aspirations and so on). Revealing if someone is a supernatural should probably be relegated to powers like the Aura Sight and Mind-Reading Technologies.
                I'll probably drop the Supernatural detection. The intent was for simple physical inspection, but Conditions can vary a bit in source. I'll think about adding in some note regarding ST oversight.

                Originally posted by GottaGoFeast View Post
                Knowledge Indexing (Instrumental): This one seems OK, but Virtue, Vice and Integrity aren't really talents or knowledge. Embeds that discern those traits would probably be Vocal, like Heart's Desire and Sum Of All Fears.
                Hmm. I'd think one might be aware of what their Virtue/Vice are (though Integrity, agreed, isn't likely). Might drop them anyways - the Embed already has enough it can uncover.

                Originally posted by GottaGoFeast View Post
                Mundana Obscura: What about security footage observed by someone who wasn't there when the Demon used this Exploit? Does supernatural detection trigger a Clash Of Wills as usual?
                I'll add in a note regarding Clash of Wills. I'll also clarify that this is an Observation effect - live viewing (even from a camera) falls under the Exploit's influence, but post-hoc viewing (such as from photos or recordings) does not. The intent is infiltration, not explicit invisibility.

                Originally posted by GottaGoFeast View Post
                Stowaway: The Dramatic Failure effect sounds excessive. The Demon could be stuck to the Fetter without even Embeds, requiring an extended Resistance roll to sever the connection, each roll taking one day. Target number of Success is up to the ST. Using Primum as Rank is too much. The rules for Ephemeral Cover show that most Demons would count as Rank 1 or 2. If the Demon gets an Exceptional Success on the activation, he should be able to use Exploits as normal (i.e. requiring a Compromise roll unless they spend 1 willpower point). Treating the Fetter as an Offspring sounds too big for a side effect, as does triggering the Hunted Condition. Also, you can do something similar to this with the Living Shadow Exploit.
                It was modeled on Demon House, but instead of area possession, it mimics Fetter. I'll likely downgrade the Dramatic Failure effect, so one roll doesn't screw you. The purpose of Primum = Rank was merely for Fetter calculations. I need to revise once I have access to the rule books again. I'm going to ditch the Offspring text - too complicated. This is for longer term "haunting", compared to Living Shadow's movement.

                Originally posted by GottaGoFeast View Post
                True Lies (Vocal): Sounds good, but should last for the scene with a Success, and up to a week at most with an Exceptional Success.
                Sounds good, will do.

                Originally posted by GottaGoFeast View Post
                Fuel Leak (Cacophonic): Aetheric Bleed is very tied to the way a Demon regains Aether in their true form, so it's probably not suited for other supernaturals. Also, I think this might work better as an Exploit or Technology.
                This was primarily intended as the foundational Embed for Essence Burn, but also as a subtle way to mess with other Supernaturals. I threw out the option of sticking a variant of Aether Bleed on targets merely to conserve space and prevent making more Conditions to keep track of - it slowly drains Fuel Stat over time, which fits the flavor. Other option is the original - Lose extra Fuel Stat each time you normally do. The idea being a cunning Demon can tag a target with this, then get them to waste their juice, before re-engaging from a position of strength.

                Originally posted by GottaGoFeast View Post
                Essence Burn: You might wanna use Pendragon's version of the Essence Drain Technology, replicated below.
                The Demonic Form power ‘Essence Drain’ can do more than just suck the Essence out of Ephemeral beings. Any time the Demon uses this power to enhance an attack roll it may spend a point of willpower and make a reflexive Aetheric Resonance roll, gathering up to the damage dealt points of Aether. Wounds harvested this way appear to dissolve, leaving bizarre patches of glitchy nothingness where a normal wound should be. This damage is persistent and does not heal without magical intervention. Harming a human this way is cause for a compromise roll.
                Well, the whole idea behind this was a direct interface with Supernaturals (affecting Fuel Stats), as well as copying the mechanics of "Mana Burn" (see Warcarft 3's Demon Hunter ability of the same name for the general feel) - Remove resources and deal damage with said removal. It actually isn't intended to deal any damage otherwise, so Pendragon's modification wouldn't have any effect.

                The cap on it is a Demon's Aether per Turn, keeping it low for the most part. Though Unchained Going Loud can deal devastating amounts of damage with it.


                Malkydel: "And the Machine dictated; let there be adequate illumination."
                Yossarian: "And lo, it was optimal."

                Comment


                • #9
                  I'm squeamish about making my own embeds/exploits, since I haven't gotten familiar enough with what's out there already, you know, not wanting to making something redundant (kind've ironic, now that I think of it). Would they have to emphasize scientific concepts, as a necessity?


                  nWoD Warhammer Fantasy RPG,
                  WoD Wraith: The Oblivion
                  and Infernum-style Demon: The Descent, Shadows of Abaddon --> http://madnessforums.com/forums/inde...opic,26.0.html

                  Comment


                  • #10
                    Fuel Reserves (Instrumental)
                    Even when the needle hits E and the little orange gas pump illuminates, the average gas tank still contains a few gallons that can mean the difference between getting to a station and not. For a Guardian, relying on man-made machines to assist them in their labors is a constant liability. To make these machines a little more useful, a demon can tamper with this fuel consumption to allow them to run for longer than they should.
                    Dice Roll: Wits + Science
                    Action: Reflexive
                    Dramatic Failure: Instead of becoming more efficient, the engine seizes up on itself killing its power and dealing damage to its structure equal to the demon’s Primium.
                    Failure: The machine continues to consume its fuel at its normal rate.
                    Success: For each success, increase the amount of units of fuel (gas, battery, solar, etc.) available to the machine by one.
                    Exceptional Success: The device becomes a paragon of fuel consumption in the hands of the demon. As long as the demon is the only that operates the machine it will never run out of power.

                    Lock Down
                    Security is something that every Guardian cherishes as one of the Unchained. In certain emergency situations it is then necessary then that they be able to prevent entrance and control the movement of individuals in a complex. If the demon has access to at least one key that can be used to lock an entrance to a complex, they can secure all closed portals at once.
                    Dice Roll: Wits + Larceny
                    Action: Instant
                    Dramatic Failure: The building becomes antagonist towards the demon. The demon receives a -3 to any roll within the structure until they roll another failure.
                    Failure: Nothing happens to the portals.
                    Success: All closed portals (doors, windows, vents) become locked in place even if they lack a locking mechanism. Any mundane attempt to open the portals receive a penalty equal to the number of successes.
                    Exceptional Success: Beyond just the extra successes the demon gains awareness of all the portals in the complex and can shut a number of portals equal to their Primium. Any supernatural attempt to bypass a portal triggers a Clash of Wills.

                    Shield of Faith
                    Very few of the superstitious and religious beliefs attached to the supernatural in the world hold true when confronted by the real thing, but many still believe in them. This belief is strong and pervasive in humanity and has shaped cultural customs/symbols. For the Guardian that comes into conflict with the other supernatural denizens of the world these symbols can be a powerful resource. By tapping into the collective belief and presenting an appropriate symbol (e.g. crosses, wolfsbane, salt) the demon can terrify the respective supernatural creature (e.g. vampires, werewolves, ghosts).
                    Dice Roll: Wits + Religion – Resolve (roll for each opponent available. Gains +1 for each additional opponent)
                    Action: Instant
                    Dramatic Failure: Instead of terrifying the opponent, the creature becomes enraged to kill the demon giving them a +3 on their next attack roll.
                    Failure: The symbol falls flat often leaving a monster laughing at the demon.
                    Success: Every opponent that fails this roll gains the Frightened Condition.
                    Exceptional Success: The demon fuels the symbol with such significant psychic energy that the opponent become incapable of acting in its presence. The monster gains the Insensate Tilt.

                    Comment


                    • #11
                      Originally posted by MrParaduo View Post
                      I'm squeamish about making my own embeds/exploits, since I haven't gotten familiar enough with what's out there already, you know, not wanting to making something redundant (kind've ironic, now that I think of it). Would they have to emphasize scientific concepts, as a necessity?
                      Not at all. Demon thematically uses Spycraft, and the God-Machine/Angel's "Occult Physics" lets you play around with a number of concepts. While references to Quantum Mechanics and Probability Manipulation abound, there is also abstract Symbolism used, and sometimes just overt power (especially with Exploits - Ultimatum's transformation is hardly sciency, and Raise Dead is more straight forward).
                      Last edited by Vent0; 03-09-2016, 11:32 PM.


                      Malkydel: "And the Machine dictated; let there be adequate illumination."
                      Yossarian: "And lo, it was optimal."

                      Comment


                      • #12
                        Originally posted by MrParaduo View Post
                        I'm squeamish about making my own embeds/exploits, since I haven't gotten familiar enough with what's out there already, you know, not wanting to making something redundant (kind've ironic, now that I think of it). Would they have to emphasize scientific concepts, as a necessity?
                        There are a lot of powers that don't use science and instead run off exploiting what people "expect". Like using movie-physics, or making people think your saying/doing something boring and mundane.

                        Comment


                        • #13
                          Hmm. What about an Embed (or would it need to be an Exploit?) that lets the Demon fake Honorary Rank amongst those beings that track it?

                          Or something that lets a Demon detect beings in Twilight (even just their presence/absence)?


                          Malkydel: "And the Machine dictated; let there be adequate illumination."
                          Yossarian: "And lo, it was optimal."

                          Comment


                          • #14
                            What about an Exploit that utilizes David Hume's Riddle of Induction, where angels temporarily can't tell the difference between demons and angels without closer inspection?


                            nWoD Warhammer Fantasy RPG,
                            WoD Wraith: The Oblivion
                            and Infernum-style Demon: The Descent, Shadows of Abaddon --> http://madnessforums.com/forums/inde...opic,26.0.html

                            Comment


                            • #15
                              Originally posted by Vent0 View Post
                              Hmm. What about an Embed (or would it need to be an Exploit?) that lets the Demon fake Honorary Rank amongst those beings that track it?

                              Or something that lets a Demon detect beings in Twilight (even just their presence/absence)?
                              I think for your first idea you would have to decide when you would be using this to determine if it was an embed or exploit. As an embed I could see situations where you could maybe cash in social merits to resist the status or rank of another supernatural following them. As an exploit I could see it as something that effects legend that allows you to create ranks instead of skills or merits.

                              For the second idea I had thought of one for Psychopomp's that would be similar to a Seance or ouiji board where they perform a cultural ritual to be able to ask a ghost questions.

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