How do you do, fellow kids? 
I'm DiBastet, a longtime lurker that registered just so I could get some neat ideas and brainstorming from your guys (well, that and to thank arcanearts for a rant, and to ask Dreaminggod to update his More Traditional Demon Hack google doc...).
Thing is, I'm building my own world of darkness based around Demon the Descent. Even during classic wod I always liked to choose only one splat and them create the whole setting around it, changing other possible splats to conform to it (so in my changeling there may be werewolves, but they aren't the Garou, there may be vampires but they aren't the Cainites, etc), and nWoD is built with an assumption like this that I love and have used since I bought my portuguese 1e blue blook a looong time ago.
My idea is (basically) this
-The setting basis is Demon the Descent + basic blue book. That means GM, angels, revolting angels as demons, etc. Basic spirit, ghost and Shadow, with the GM also extending there. Also theme from the blue book of creatures and things that are unknow / hidden / what the F is that / holy molly RUN and no one can explain.
-I'll remove most (but not all) of the tech fluff, leaving it more on the background under the "mystical" skin. But as many have said before that doesn't change the setting at all: I could paint the machine parts pink and wouldn't change a thing, except making it pinker.
-Mage the Awakening will be partially used. GM and its "mysterious ways" will replace exarchs as antagonist. Mage's factions are mostly scrapped and replaced by local groups, Seers as organization are replaced by awakened servants of the GM. In general organizations will be less world spanning and be more local. Mage's mythology stays mostly the same, with varying stories that no one knows if is true, but with a more gnostic theme to it: They know they have the divine spark of the beyond and that the opressive demiurge and its servants do their demon the descent demiurge stuff. Since demon the descent is the "main" setting and I want its paranoia-fueled feel, paradox will be some kind of GM/demiurge firewall that alerts angels. So both unchained and wise will fear the same bad guys.
-There are hunters. Not necessarily Vigil's hunters, but hunters. I feel those conspiracies and stuff fit like a glove in DtD. And my players would hate me if their characters didn't need to face (meaning, run like hell from) some Winchester-Brothers-expy hunters with 10+ years of experience, allies, rites, magic stuff and the works.
That's all ok and decided, and of course there are more details to it that I certainly won't bother you guys by explaning. Now for the real brainstorming that I want...
I want to include a third possible player faction (besides normal humans of this world, of course), and that would be an expanded Exile faction. Now now, I know exiles are ruled more as spirits (like the angels) than as players, but the rules aren't exactly a problem. Rules-wise I'll make them mostly similar to the unchained template, with same abilities and such, but with some advantages, drawbacks and differences; nothing I can't handle.
What I'm looking for
What I want is ideas to change exiles from "that weird angel-but-not-exactly guy" to a faction of these. As written exiles are awesome (imho) but mostly singular creatures. I want to expand that. To create an interesting "new" splat with their own drama and theme.
Any kind of idea. There are no bad ideas, no canon-unfriendly ideas, no nothing: I want every kind of idea that you guys can toss towards me. Even if it's "take clues from splat Y" (since I don't know much beside werewolf, mage, demon and lost). Well, actually the only bad ideas are those on the likes of "don't do this" or "go play something else" or "go back to lurking, peasant" (just kidding
).
What I already got
As a good lurker I fished around a lot to find if someone already had this idea, and this morning I came upon a thread where someone wanted to merge the GM with the Created setting. While I don't intend to actually use the created as players, maybe I could tap their drama.
Back then I really enjoyed Demon the Fallen's aspect of feeling human feelings for the first time and actually enjoying the joy and sadness of a human existence, and I could focus on that aspect a little more (both for the exiles and the unchained). Then maybe I could use the "become human" theme, with this faction of angels who were spit out of the system by no know reason, not knowing if it was their fault or not, in a human life they never actually felt before. They had their covers when they were integrated angels, but now that they are not, this human life is something all new.
As for relations... Sometimes angels attack them, sometimes not, sometimes for unknown reasons angels aid them, most times not and they are ignored, left alone in that world. Most times demons distrust them (how unexpected, coming from the unchained...), some times they can even ally themselves with the "demons". Most times warlocks want to use hem exactly like they want to use demons, except that the seers-expies also try to ignore them.
Their question is "Why"? Why did their creator do that? What is It's purpose? Their purpose? They will have their own Agendas to deal with it, more or less similar to the unchained ones.
And that's it
What do you guys think? Any and all ideas are welcome. Even if they aren't about lore but about the rules (they will be basically the same as the unchained template, with the option of sometimes being able to tap into infrastructure for essence without having to fight their way in, and some yet undecided extra weakness. Maybe I'll steal something from the created template).
And thanks in advance for the possible warm welcome. (hopeful)

I'm DiBastet, a longtime lurker that registered just so I could get some neat ideas and brainstorming from your guys (well, that and to thank arcanearts for a rant, and to ask Dreaminggod to update his More Traditional Demon Hack google doc...).
Thing is, I'm building my own world of darkness based around Demon the Descent. Even during classic wod I always liked to choose only one splat and them create the whole setting around it, changing other possible splats to conform to it (so in my changeling there may be werewolves, but they aren't the Garou, there may be vampires but they aren't the Cainites, etc), and nWoD is built with an assumption like this that I love and have used since I bought my portuguese 1e blue blook a looong time ago.
My idea is (basically) this
-The setting basis is Demon the Descent + basic blue book. That means GM, angels, revolting angels as demons, etc. Basic spirit, ghost and Shadow, with the GM also extending there. Also theme from the blue book of creatures and things that are unknow / hidden / what the F is that / holy molly RUN and no one can explain.
-I'll remove most (but not all) of the tech fluff, leaving it more on the background under the "mystical" skin. But as many have said before that doesn't change the setting at all: I could paint the machine parts pink and wouldn't change a thing, except making it pinker.
-Mage the Awakening will be partially used. GM and its "mysterious ways" will replace exarchs as antagonist. Mage's factions are mostly scrapped and replaced by local groups, Seers as organization are replaced by awakened servants of the GM. In general organizations will be less world spanning and be more local. Mage's mythology stays mostly the same, with varying stories that no one knows if is true, but with a more gnostic theme to it: They know they have the divine spark of the beyond and that the opressive demiurge and its servants do their demon the descent demiurge stuff. Since demon the descent is the "main" setting and I want its paranoia-fueled feel, paradox will be some kind of GM/demiurge firewall that alerts angels. So both unchained and wise will fear the same bad guys.
-There are hunters. Not necessarily Vigil's hunters, but hunters. I feel those conspiracies and stuff fit like a glove in DtD. And my players would hate me if their characters didn't need to face (meaning, run like hell from) some Winchester-Brothers-expy hunters with 10+ years of experience, allies, rites, magic stuff and the works.
That's all ok and decided, and of course there are more details to it that I certainly won't bother you guys by explaning. Now for the real brainstorming that I want...
I want to include a third possible player faction (besides normal humans of this world, of course), and that would be an expanded Exile faction. Now now, I know exiles are ruled more as spirits (like the angels) than as players, but the rules aren't exactly a problem. Rules-wise I'll make them mostly similar to the unchained template, with same abilities and such, but with some advantages, drawbacks and differences; nothing I can't handle.
What I'm looking for
What I want is ideas to change exiles from "that weird angel-but-not-exactly guy" to a faction of these. As written exiles are awesome (imho) but mostly singular creatures. I want to expand that. To create an interesting "new" splat with their own drama and theme.
Any kind of idea. There are no bad ideas, no canon-unfriendly ideas, no nothing: I want every kind of idea that you guys can toss towards me. Even if it's "take clues from splat Y" (since I don't know much beside werewolf, mage, demon and lost). Well, actually the only bad ideas are those on the likes of "don't do this" or "go play something else" or "go back to lurking, peasant" (just kidding

What I already got
As a good lurker I fished around a lot to find if someone already had this idea, and this morning I came upon a thread where someone wanted to merge the GM with the Created setting. While I don't intend to actually use the created as players, maybe I could tap their drama.
Back then I really enjoyed Demon the Fallen's aspect of feeling human feelings for the first time and actually enjoying the joy and sadness of a human existence, and I could focus on that aspect a little more (both for the exiles and the unchained). Then maybe I could use the "become human" theme, with this faction of angels who were spit out of the system by no know reason, not knowing if it was their fault or not, in a human life they never actually felt before. They had their covers when they were integrated angels, but now that they are not, this human life is something all new.
As for relations... Sometimes angels attack them, sometimes not, sometimes for unknown reasons angels aid them, most times not and they are ignored, left alone in that world. Most times demons distrust them (how unexpected, coming from the unchained...), some times they can even ally themselves with the "demons". Most times warlocks want to use hem exactly like they want to use demons, except that the seers-expies also try to ignore them.
Their question is "Why"? Why did their creator do that? What is It's purpose? Their purpose? They will have their own Agendas to deal with it, more or less similar to the unchained ones.
And that's it
What do you guys think? Any and all ideas are welcome. Even if they aren't about lore but about the rules (they will be basically the same as the unchained template, with the option of sometimes being able to tap into infrastructure for essence without having to fight their way in, and some yet undecided extra weakness. Maybe I'll steal something from the created template).
And thanks in advance for the possible warm welcome. (hopeful)
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