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Ask a simple question, get a simple answer (Demon the Descent)

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  • Originally posted by Deinos View Post

    Genius idea. I totally missed that.
    Glad to help. As I've looked at it more I have realized too that you can also improve a ephemeral cover through pacts. You can make pacts with supernatural creatures after all, you just buy the connections between spirits (possibly infiltrate a spirit court) and since a supernatural being investigating your cover doesn't fray it (as long as they do not tell a mortal) you only have to worry about conflict if discovered. Ephemeral cover after all does not call out being unable to be improved with pacts - it is just easy to not see the possibility.

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    • If I make a pact for part of a person's life (e.g. their dog), do I need to immediately graft that element onto one of my Covers, or can I just leave it be, hanging around somewhere in the ether until I want to use it or trade it to someone else?


      Is it presumptuous of me to ask for alternating male/female pronouns?

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      • Originally posted by ajf115 View Post
        If I make a pact for part of a person's life (e.g. their dog), do I need to immediately graft that element onto one of my Covers, or can I just leave it be, hanging around somewhere in the ether until I want to use it or trade it to someone else?
        I think keeping it around to trade is fine, but I don't know what happens to the dog in the meantime.


        Malkydel: "And the Machine dictated; let there be adequate illumination."
        Yossarian: "And lo, it was optimal."

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        • Originally posted by Vent0 View Post

          I think keeping it around to trade is fine, but I don't know what happens to the dog in the meantime.
          This is my issue. Does the dog just vanish like a Cover not in use, so that no-one has it? Does it wander around as a stray, and then when someone makse use of it in a COver it suddenly remembers that 'this person is my owner'?


          Is it presumptuous of me to ask for alternating male/female pronouns?

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          • I would say that you're stuck with the dog, even if it ends up acting as the stray you're feeding. The alternative would be to say that if you bargained for someone's family, said individuals would vanish until a demon put them to good use, and since most of the world is unaffected by the transfer, that would really stand out.


            Jason Ross Inczauskis
            Freelance Writer
            Projects I've contributed to: DtD Night Horrors: Enemy Action; C20 Anthology of Dreams ("No Such Thing As Dragons")

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            • Originally posted by White Oak Dragon View Post
              I would say that you're stuck with the dog, even if it ends up acting as the stray you're feeding. The alternative would be to say that if you bargained for someone's family, said individuals would vanish until a demon put them to good use, and since most of the world is unaffected by the transfer, that would really stand out.
              Or it is like Soul Pacts - the traits remain with the Pactee until called on/integrated. So they have their dog until a Demon integrates it into their Cover, then it is the Demon's dog. For temporary Pacts, the elements bounce between "ownership" for the duration of use.


              Malkydel: "And the Machine dictated; let there be adequate illumination."
              Yossarian: "And lo, it was optimal."

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              • I'd rule it that switching Covers simply means that the person isn't anywhere in the world, but the Cover/person themselves exist. If the cover is destroyed, any association with that cover is also gone. Switching a cover will not remove a person's house, dog or car from existence, even if they're currently with/within that thing associated with them.

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                • One of the best tricks for demons as written, I think, is to use a shared pool of covers that apply to whoever holds the contract, next to making use of the awesome regenerating cover that are Sleeve Integrators. That way, demons can take someone's life in shifts, for identities that don't do well disappearing for vast quantities of time. Not only can one demon be many people, many demons can be one person.

                  I find it kind of cool, if surreal, to imagine an Agency having safehouses where you don the provided cover and slip into the role of a beloved family member who showed up again.

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                  • Should Good Time Management work on processes like gadget creation, or on Exploits like Raise Dead? There's nothing that says it can't in the wording, but the previous version from the Reliquary supplement does, so I'm wondering.

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                    • Choose one:

                      Rule of thumb: does managing your time well significantly benefit the activity? Gadget creation, quite possibly. Raise Dead, probably not.

                      Rule of simplicity: it's good enough already covering natural activities, exclude supernatural activities.

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                      • Speaking of Raise Dead, what would be the minimum time to use Raise Dead with an ally that has Swift Resolution? One day?

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