Originally posted by Taidragon
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Ask a simple question, get a simple answer (Demon the Descent)
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I don't have an image on hand, but Demon's illustrations aren't full-spectrum color like the Vampire 2e core. They're single-tone purplish, like grayscale but with a color tint. Is that what you're seeing, or is it gray without a hint of purple?
(The paper should also be somewhat thicker than you get if you order a grayscale book, as I recall. The grayscale paper is thin and rough, or at least, it was the last time I ordered one grayscale.)
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As Stupid Loserman says, its pretty close to gray even in full color. I'd check the headers for the Incarnations and Agendas. They have a pretty obvious purple-ish glow effect around them.
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Originally posted by Stupid Loserman View PostI don't have an image on hand, but Demon's illustrations aren't full-spectrum color like the Vampire 2e core. They're single-tone purplish, like grayscale but with a color tint. Is that what you're seeing, or is it gray without a hint of purple?
(The paper should also be somewhat thicker than you get if you order a grayscale book, as I recall. The grayscale paper is thin and rough, or at least, it was the last time I ordered one grayscale.)
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Does an Implanted gadget need to look crude, or can you make it look relatively...well, for a lack of a better term? That is, have a metallic prosthetic arm that would have an unusually glossy finish and complex looking joints if it were installed with something like Halo? Or would the installing render the implant looking crude? I appreciate Implants are supposed to stand out, and that Exploited gadgets do so on their own. However, I am considering precision engineering one for a character down the line, and I would prefer they had something akin to a functioning (if advanced) prosthetic than a crude hand made of bars of metal and such.
...I really shouldn't be asking questions at 1:30 am. It makes my questions so much less comprehensive.Last edited by Taidragon; 03-03-2017, 04:38 AM.
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Originally posted by Taidragon View PostDoes an Implanted gadget need to look crude, or can you make it look relatively...well, for a lack of a better term? That is, have a metallic prosthetic arm that would have an unusually glossy finish and complex looking joints if it were installed with something like Halo? Or would the installing render the implant looking crude? I appreciate Implants are supposed to stand out, and that Exploited gadgets do so on their own. However, I am considering precision engineering one for a character down the line, and I would prefer they had something akin to a functioning (if advanced) prosthetic than a crude hand made of bars of metal and such.
...I really shouldn't be asking questions at 1:30 am. It makes my questions so much less comprehensive.
Malkydel: "And the Machine dictated; let there be adequate illumination."
Yossarian: "And lo, it was optimal."
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Another few gadget questions here;
Can you precision engineer a Lambda, be it first or second-order? If so, do the components need to be precision engineered themselves, or does that simply help the process along (since precision engineering grants 8-again in disassembling gadgets for such a purpose)? There's a Lambda I'd like to make that is precision engineered, and I'd prefer to know this coming in so I can get it done right.
Finally, if you make a second-order Lambda, do you have the option of allowing it to use all three of the original gadgets' effects, as you could with the first order, or just the single combined effect? I can appreciate just a single effect being the end result, given how potent a second-order Lambda is by default. It's just the book doesn't specify if this is the case or not.Last edited by Taidragon; 03-04-2017, 04:12 AM.
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Originally posted by Taidragon View PostAnother few gadget questions here;
Can you precision engineer a Lambda, be it first or second-order? If so, do the components need to be precision engineered themselves, or does that simply help the process along (since precision engineering grants 8-again in disassembling gadgets for such a purpose)? There's a Lambda I'd like to make that is precision engineered, and I'd prefer to know this coming in so I can get it done right.
Finally, if you make a second-order Lambda, do you have the option of allowing it to use all three of the original gadgets' effects, as you could with the first order, or just the single combined effect? I can appreciate just a single effect being the end result, given how potent a second-order Lambda is by default. It's just the book doesn't specify if this is the case or not.
As for Lambda use 3 power, I'd say stick with a single combined effect, or at least cascading the effect, for clarity. If you want 3 Gadget's powers, just use 3 Gadgets. Unless you mean combo power + original power. That's more of an ST call, power wise. And I think it would depend on what the combo power does - if it synergizes well with the original effects, go for it, if the combined effect is too different or make the originals redundant, I'd say no.
An example of the Embeds/Exploits and desired effect would help further.
Malkydel: "And the Machine dictated; let there be adequate illumination."
Yossarian: "And lo, it was optimal."
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Well, I'm a fan of Doctor Who, and after discussing it with the GM of the Demon game I'm in over how a TARDIS (or a reasonable fascimile of one) could be reached in-game, we decided that a Bolthole with a Lambda (and a lot of occult matrix knowledge) installed with Rip The Gates and Four Minutes Ago could do it.
However, I'm wanting to make something less...potentially screw-everything-up-timewise, so I'm going to instead make it a Lambda of Rip The Gates and Quick Change, to allow the bolthole's exterior (the portal to the normal world) be removed and reconstructed elsewhere, while Quick Change would allow said portal to be reshaped into a new form provided that it doesn't change the mass of the existing portal (a cupboard cannot become a tanker truck, and vice versa). Their combined effect would be that the exterior can be moved from the inside, and it becomes something that fits in with the new area it is in, though the Lambda would be constructed so it would retain the two base effects (so I could move the portal without changing its exterior, or change the exterior without moving it). Should I make it a Second-Order Lambda, I'd include the Four Minutes Ago aspect, granting some time travel to it. I was wondering if this meant that the moving-without-changing and change-without-moving aspects could be retained. If not...well I have a time travelling shapeshifting bolthole. I can live with it.
Sorry, that was a lot of nerding out there in a thread about asking questions and getting answers.
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Originally posted by Taidragon View PostWell, I'm a fan of Doctor Who, and after discussing it with the GM of the Demon game I'm in over how a TARDIS (or a reasonable fascimile of one) could be reached in-game, we decided that a Bolthole with a Lambda (and a lot of occult matrix knowledge) installed with Rip The Gates and Four Minutes Ago could do it.
However, I'm wanting to make something less...potentially screw-everything-up-timewise, so I'm going to instead make it a Lambda of Rip The Gates and Quick Change, to allow the bolthole's exterior (the portal to the normal world) be removed and reconstructed elsewhere, while Quick Change would allow said portal to be reshaped into a new form provided that it doesn't change the mass of the existing portal (a cupboard cannot become a tanker truck, and vice versa). Their combined effect would be that the exterior can be moved from the inside, and it becomes something that fits in with the new area it is in, though the Lambda would be constructed so it would retain the two base effects (so I could move the portal without changing its exterior, or change the exterior without moving it). Should I make it a Second-Order Lambda, I'd include the Four Minutes Ago aspect, granting some time travel to it. I was wondering if this meant that the moving-without-changing and change-without-moving aspects could be retained. If not...well I have a time travelling shapeshifting bolthole. I can live with it.
Sorry, that was a lot of nerding out there in a thread about asking questions and getting answers.
One thing to note: you could always keep the side/secondary effect of 4 Minutes Ago - even if your actions are different, things still happened more or less as they "did" in the original timeline. So any time travel enabled by such a mechanism inherently would include "Historical Inertia".
Malkydel: "And the Machine dictated; let there be adequate illumination."
Yossarian: "And lo, it was optimal."
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The TARDIS is totally a Lare, it was one of the inspirations I had for them, along with generic evil genius loci and Charlie from Charlie's Angels.
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Originally posted by Eremite View PostThe TARDIS is totally a Lare, it was one of the inspirations I had for them, along with generic evil genius loci and Charlie from Charlie's Angels.
Edit: To avoid double posting, I'm writing this here:
When an Analyst goes Loud, they're able to combine Exploits into new ones. It's mentioned in the Storyteller's Extra Materials thread on this form they're effectively interlocks for Exploits, so I wonder; should an Analyst survive the Going Loud, do they keep the new Exploit Interlock, or is that lost?Last edited by Taidragon; 03-05-2017, 02:51 PM.
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Originally posted by Taidragon View Post
When an Analyst goes Loud, they're able to combine Exploits into new ones. It's mentioned in the Storyteller's Extra Materials thread on this form they're effectively interlocks for Exploits, so I wonder; should an Analyst survive the Going Loud, do they keep the new Exploit Interlock, or is that lost?
Onyx Path Freelancer: Demon Storyteller's Guide, Dark Eras, Night Horrors: Enemy Action
Storyteller's Guide Extra Material
After the Fall: Bonus Material
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That does seem rather obvious in hindsight. Thanks Eremite. :-)
...I hate being the kid who never stops asking questions, but I have one regarding Lares, though I can't remember if I or someone else has asked this (my apologies if it has). Technically they're Exiles and Angels, albeit ones stuck in the forms of buildings. Can a Lare thus have the opportunity to fall and become a Demon in some form?
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