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How much work to turned the Unchained into real daemons?

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  • #16
    You play as one of the Descended, a fallen angel, no longer the unquestioning being serving God. You hide amongst the humans, wearing one of them, trying to figure out the all burning question, What now? You see the works of God all around you and wonder if its a trap for you, or just moving the human race under God's will. Hunted by angels, will you band together, and try and figure out what is it that God wants here, or will you fight back and attempt to drive God's influence away from the humans. Will your Legion try to make it to hell or stay here and fight and live how you choose?

    This is like being an intelligence agent during the era of espionage. The farther from humans a daemon is, the easier he is to be found. That's why they hide amongst the humans, and that is just where the holy sites are located.

    What is God? He is the being claiming responsibility for creating the universe. After a key aspect was destroyed, he lost control of this world.
    ​What does he want? He is trying to get himself back in control of this world. He claims everything he does is in betterment of humanity and the world as a whole.
    ​How does he do it? By creating holy sites, whether the humans think so or not. These sites cause what he wants. But each site relies on a certain aspect to work, and the holy site can be nullified if this aspect is removed. This aspect could be a brick or a building, a person or an organization, a thought or a whole movement.

    Angels are created for the sole purpose of serving God. They tend to the holy sites, getting it to work as intended. They either look angelic, for miracles to be attributed, or wear a pre made human to seem like anyone else. They are unquestioningly faithful, and to make sure, God usually erases the memories of them after they have accomplished their purpose. But this does not always work as intended and their faith begins to slip until they finally fall. When they descend, they gain something they never had before, humanity. While it isn't human, its meatsuit now requires food, and sleep, and other such alien concepts to the former angel.

    ​Many daemons are killed or taken back to God before they can adjust. But if they can figure out how to use their celestial power to use the infernal energies, they might just make it. And, while Holy sites aren't always apparent to humans, the Descended always know them by sight. ​
    The meatsuits worn by daemons come pre-equipped with human lives. Even the ones made for angels have human lives, but the more that the daemon deviates from what the meatsuit is supposed to do, the less Stability it has. A very stable meatsuit is identical to any other human, but a very unstable meatsuit will have problems, like family members mistaking him for someone else, signatures not matching up to those on file, and other severe discrepancies which lead to outsiders becoming quite suspicious, to say nothing about the angels homing in on such signs. As a daemon becomes more powerful, it begins to develop signs of taint that no human would have and is consistent throughout any meatsuit he might wear. And as more powerful the daemon becomes, the more meatsuits he can own at one time.
    ​They now have to channel the celestial power they can still conduct and use it to warp reality through infernal energies, Whispers, which are subtle changes in the world that no one would really know, and Hails, which destabilizes the meatsuit being worn and attract angels for a great mutation of reality for you.
    ​A daemon can reveal his daemonic form at any time, but it is not at all mistakable for human, and is a beacon to angels. If need be, a daemon can burn his meatsuit, turning it to ash, but powering the daemonic form to immense levels for a while.
    ​Daemonic pacts can be made, in which the daemon provides material power to the human, in return for aspects of his life. These aspects help reinforce a meatsuit's life by providing more connections to seem more real. A daemon can even buy a person's soul. The daemon can then possess the meatsuit and live his life as him. Since the daemons are too weak, the souls are just released to wherever souls go.
    ​A small group of daemons is called a Legion, which is how most daemons stick together. However, those that want more power at the expense of being a bigger target, form large groups called Armies.
    Last edited by HunterInTheNight; 10-20-2016, 02:44 PM. Reason: SunlessNick

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    • #17
      Originally posted by Spencer from The Hills View Post
      If one assumes that the God-Machine is God (which isn't something the game establishes, but bear with me), then the setting is says something like "You ask "what kind of God would allow the world to be like this?"
      One that has somehow been cut off from the world. That was the Fall: a separation of God from the world. Since then, God has been trying to reach back to the world and reclaim it. Of course God's angels say this would be to the world's benefit - and maybe that's true, or will be in the end - but a grip is a grip, and a hard grip can hurt.

      In this vein:

      Originally posted by HunterInTheNight View Post
      You play as one of the Descended, a fallen angel, no longer the unquestioning being serving God. You hide amongst the humans, wearing one of them, trying to figure out the all burning question, What now? You see the works of God all around you and wonder if its a trap for you, or just moving the human race under God's will.
      God is as big as the world, and beyond the understanding of smaller beings. The thing that governs every angel is faith: to trust in God and accept that its growing influence is best for the world. Demons have lost that faith, or at least are suffering a severe crisis.

      How does he do it? By creating holy sites, whether the humans think so or not. These sites cause what he wants. But each site relies on a certain aspect to work, and the holy site can be nullified if this aspect is removed.
      I assume this is your version of Infrastructure, though "holy sites" suggests a static structure rather than them constituting moving parts. However, my suggestion above, that God is trying to work its way back into the world, provides a reason for them to be moving.

      Angels ... are unquestioning, and to make sure, God erases the memories of them after they have accomplished their purpose.
      I'd suggest chat to faith. Angels don't question because they have faith in God (not the inspid "believe in God without poof" definition, but proper "trust in God enough to tie their identities to its plan" kind). But the world is full of things that aren't God, and are getting along fine without it - and even angels can lose their faith.

      They now have to channel the celestial power they can still conduct and use it to warp reality through infernal energies, Whispers, which are subtle changes in the world that no one would really know, and Shouts, which destabilizes the meatsuit being worn and attract angels for a great mutation of reality for you.
      Rather than Shouts, how about Calls? Or Hails?

      A daemon can reveal his daemonic form at any time, but it is not at all mistakable for human, and is a beacon to angels. If need be, a daemon can burn his meatsuit, turning it to ash, but powering the daemonic form to immense levels for a while.
      It could be worth calling back to Demon the Fallen, and calling the demonic form a Visage. Descent uses a minimum of flowery language for the sake of demons' conversations passing as normal ones, but "daemonic form" sounds a little counterproductive for that.

      A small group of daemons is called a Legion, which is how most daemons stick together. However, those that want more power at the expense of being a bigger target, form large groups called Armies.
      In the idea I posit, the agendas could break down something like: Saboteurs want to prevent God from encroaching further into the world; not necessrily destroy it, banishing might do, but either way they've come to regard God as an enemy. Tempters are relatively confident that God isn't going to get very much further, and content themselves with building their own lives on Earth. Integrators still believe that God's greater presence is a good thing, but want to make the growth of that presence less harsh for themselves and others. Inquisitors aren't sure of the rightness of either the Integrators or Saboteurs, and priortise finding out. In this vein, Tempters might be considered as a null agenda - ie an Unaligned/Ghost Wolf analogue - in that it doesn't centre on a view of God, so you could add another defined agenda, the Hellseekers, who believe God's takeover of the world is inevitable, and devote their energies to finding their way to another.

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      • #18
        For another angle, when I build a G-M ritual, I bring up astronomy, geomancy, and genetics. Or, in short, "when the stars align," at the place where mystical leylines converge, and magical bloodlines. Occult matricies need the right intersection of it being the right time, at the right place, with the right people and materials. A holy ritual uses constalations and stars aligning, places with nexi / locus / otherwordly gateway, magical materials and the chosen people.

        By including astronomy, geomancy and "holy" lineages, though? You can actually make it possible for palyers to reverse-engineer the ritual, figure out the who/what/when/where/how/why of the ritual with occult and academics rolls as well if you have the appropriate specialties. Could be a worthwhile angle to explroe.


        "​A small group of daemons is called a Legion, which is how most daemons stick together. However, those that want more power at the expense of being a bigger target, form large groups called Armies."

        I do feel compelled to address this, though. Only the Sabatours are really an army. To use a comparison to Demon the Fallen, Sabatours are the Luciferians / Raveners combined, Tempters are Faustians, Interogators are Cryptics, and Integrators are Reconsilers. Only the Sabatours are the ones who are interested in directly fighting. Everyone else's faction are interested in other pursuits and goals.

        Last edited by MCN; 10-19-2016, 09:29 AM.

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        • #19
          Originally posted by MCN View Post
          I do feel compelled to address this, though. Only the Sabatours are really an army. To use a comparison to Demon the Fallen, Sabatours are the Luciferians / Raveners combined, Tempters are Faustians, Interogators are Cryptics, and Integrators are Reconsilers. Only the Sabatours are the ones who are interested in directly fighting. Everyone else's faction are interested in other pursuits and goals. [/FONT]
          I actually think that Armies are an Agency analgoue here, not Agendas.

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          • #20
            Army= Agency
            ​Agenda
            ​Soldier= Agent
            Aethar
            Aetheric Resonance
            Angel
            ​Anticarnation= Antinomian
            ​Walker= Associate
            ​Crossroads= Association
            ​Dealer= Builder
            ​Chaos Whispers= Cacophonic Embeds
            Waiver= Catalyst
            ​Seal= Cipher
            ​False Army= Compromised Agency
            Meatsuit= Cover
            Cryptid
            ​Glutton= Decadent
            ​Demon
            Visage= ​Demonic From
            Descent
            Destroyer
            Whispher= Embed
            Exile
            Hail= Exploit
            Divine Site= Facility
            Fall
            ​Informants= Free Agency
            Artifact= Gadget
            Taint= Glitch
            ​God= God-Machine
            ​Burn= Goin Loud
            Guardian
            Hell
            Faithful= Idealist
            Incarnation
            Holy Sites= Infrastructure
            ​Knowledge Whispers= Instrumental Embeds
            ​Siege= Insurgent Agency
            Redeemers= Integrators
            Cracks= Interlocks
            Spies= Inquisitors
            ​Breaks= Keys
            Aspect= Linchpin
            Slave= Loyalist
            Messenger
            ​Manipulating Whispers= Mundane Embeds
            ​Celestial Works= Occult Matrix
            ​Worship= Output
            Pact
            ​Pactbound
            ​Arrogant= Paranoid
            ​Circle= Primum
            ​Architect= Psychopomp
            Legion= Ring
            ​Rebels= Saboteurs
            Shield
            Demolition= Soldier
            ​Force= Squad
            Prophet= Stigmatic
            Sword
            ​Decadents= Temporal Agency
            Tempter
            Wrathful= Thug
            Herald= Trumpet
            Envious= Turncoat
            Descended= Unchained
            Audible Whisper= Vocal Embed
            Undercover= Watcher
            ​Foreman

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            • #21
              Here's an aesthetic tip: things related to the Machine should have the trappings of whatever their era associates with power, progress, and control, exaggerated beyond current science. So Renaissance angels and Demons would feature a lot of clockwork and marble and so on, while Neolithic Machine beings might be creatures of thunder, fire, wood, and stone. Modern Angels and demons are beings of circuits and metal and machinery because those images are what we most strongly associate with power and control.

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              • #22
                Originally posted by Inquisitor View Post
                I actually think that Armies are an Agency analgoue here, not Agendas.
                Eh.... my point stands. Temporal agency focuses on finding pacts and building up resources. Free Agencies deal in information trade. Insurgency agencies actually deal with war. Compromised agencies are those who are related to the enemy angels *cough*turncoat*cough*. Only the Insurgents are an actual army.

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                • #23
                  Have you checked out Inferno? It's not exactly what you're looking for, but it does have rules for using demons of the other common type- utterly inhuman ephemeral embodiments of sin- as opposed to the "fallen angel" type shown in Descent.

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