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Do sin-eaters usually go back to their families?

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  • Do sin-eaters usually go back to their families?

    They have no masquerade or veil so they can make contact right?

  • #2
    Most never left their families considering they come back seconds after they die.


    Genius templates (for Demon: the Descent)

    Rakshasa: the Kingdom (Featuring the Extinction Chronicle) [WIP]

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    • #3
      Originally posted by milo v3 View Post
      Most never left their families considering they come back seconds after they die.
      But do they usually tell their family they are a sin eater? How do they come back seconds after they died considering they need time to bargain with a Geist.

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      • #4
        Originally posted by Magicballz View Post

        But do they usually tell their family they are a sin eater? How do they come back seconds after they died considering they need time to bargain with a Geist.
        Bargain time might not map to real-time.

        As for whether they tell, that depends on a case-by-case basis. "Hi, everyone! I died, but struck a deal with some man-thing made of nails to come back." What could go wrong?


        Malkydel: "And the Machine dictated; let there be adequate illumination."
        Yossarian: "And lo, it was optimal."

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        • #5
          Well probably not literally seconds but it could be minutes, hours, etc, before their ghost is back in their body and anchored by their bargain. They generally return to their lives with no particular obstacles towards readjusting to what they were doing before hand, except for the new found ability to see and hear ghosts and having one that won't go away because it's anchored to you.

          There's no real way in most cases for anyone to tell you're even a Sin-Eater except for other Sin-Eaters, Mages with active death sight and Beasts. Even then it's less of something that pings on their radar, and more of "That guy has a deathly aura around him" for Sin-Eaters and Mages and "That guy smells like he crawled out of the graveyard" to Beasts.

          Really it's up to the Sin-Eater to tell others if they want, that they see dead people now. They'll probably chalk it up to brain damage from lack of oxygen when you temporarily died or that you are just straight up crazy.

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          • #6
            Originally posted by Runcible View Post
            They'll probably chalk it up to brain damage from lack of oxygen when you temporarily died or that you are just straight up crazy.
            It would be easy to prove, as most of the Sin-Eater powers are fairly flashy. And first edition didn't have people taking Breaking Points upon exposure to the supernatural. You could just introduce them to the geist.
            Last edited by nofather; 12-02-2017, 03:48 PM.

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            • #7
              Well yes you could manifest the geist or use your powers as the most direct way of proving it. Just going by basic trying to normally explain the situation without resorting to it

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              • #8
                Originally posted by nofather View Post

                It would be easy to prove, as most of the Sin-Eater powers are fairly flashy. And first edition didn't have people taking Breaking Points upon exposure to the supernatural. You could just introduce them to the geist.
                SIn Eater powers are flashy? Like how flashy?

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                • #9
                  Originally posted by Runcible View Post
                  Well yes you could manifest the geist or use your powers as the most direct way of proving it. Just going by basic trying to normally explain the situation without resorting to it
                  What is manifest the geist do?

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                  • #10
                    The open development blog post for second edition mentions that under certain situations, whether in or out of your control your geist can manifest itself and presumably make itself seen. Not too many details on that so far.

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                    • #11
                      As for how flashy Sin-Eater powers are... while we don't know if or how much this could change in 2e, in 1e they could gain access to a wide variety of tricks: several forms of control over elements/emotions/machinery/the senses of others, various forms of shapeshifting, a number of illusion-based powers... things like that. Oh right, and one power to create zombies of increasing potency, and a few powers themed around the creation of elemental homunculi. They did have more subtle tricks as well - many perception-oriented abilities and a range of curses, for example - but in large part if a Sin-Eater dipped into their supernatural side you would know something weird was happening.
                      Last edited by Sconce; 12-02-2017, 10:33 PM.


                      Have a bit of a bad habit of extensively editing posts after, well, posting them. Bear with me...

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                      • #12
                        Well their power to have their arm detach and move around on its own probably takes the cake for flashiness, maybe shortly followed by their telekinesis of sorts.

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                        • #13
                          Most of the players in my campaign (their characters anyways) did not have families to begin with. Most were distant from them growing up as they could see certain "things" that their family thought them crazy. One of the characters however does have a mother that she is close to. She of course keeps the whole Geist thing at bay, however, the character relationship between them is strong. I think it really depends on the entire background of your character. As far as 'flashy'...again I would think this really depends on how the character behaved prior to their death. As far as powers go, these can get pretty strong ( at least in 1.1) and could definitely make some noise.

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                          • #14
                            I always thought Industrial Caul was the flashiest: Stick your arm in a machine and your flesh twists to control it, or stick a machine inside your body and then pull it out again.


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