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Do sin-eaters usually go back to their families?

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  • Magicballz
    started a topic Do sin-eaters usually go back to their families?

    Do sin-eaters usually go back to their families?

    They have no masquerade or veil so they can make contact right?

  • HunterInTheNight
    replied
    Since I run mostly crossovers, we've made the Invictus in charge of the ENTIRE masquerade. It helps since vampires are generally considered to be parasites by the rest of the splats.

    Baring that, no one usually knows the geist died. the heart rate monitor flatlined for half a second, or some such things. Explaining away surviving some pretty horrific injuries is a challege if they want to keep it a secret. So staying with their families, or even returning back to them shouldn't be uncommon. Telling them and making them believe might even happen as well, but consider the risks involved. You are now a monster, thus you put your family at risk since the little pile of seaweed brought you back to life might just take the reigns if your synergy is low enough, AND with these new mechanics, he might just throw a fit. Oh wait, you are now a monster, and hunters are out to put you down, so telling your family or not covering up your miraculus recovery enough might get you with an iron spear to the heart. And if they don't know how to perma kill you, some random person nearby dies when you come back, like your family. Oh wait, aren't you being possessed by a ghost? Won't some Storm Wolves think you are a Claimed and try to do what the hunters did, except better and with more collateral damage?

    It ends up being that the more the geist learns about the new world they were thrust into, the less they would want to return to their family. So initially, yes. After some time, its probably best to keep a lid on it and a safe distance from them.

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  • Korogra
    replied
    Originally posted by Magicballz View Post

    SIn Eater powers are flashy? Like how flashy?
    Most were not flashy at all until higher levels. They were invisible to most people

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  • Taidragon
    replied
    I think that trying to convince others of your Sin-Eater-ness would require more than flashy powers. Remember that by and large, mortals in Chronicles of Darkness are very willing to explain away whatever they saw as just an illusion, stage-trickery or even just as a hallucination. It's not that they can't see the supernatural effects, it's that they don't want to see it because that shatters so many conventions they think to be true and the implications therein. Integrity breaks are usually from this kind of experience.

    There's also some the fact that by exposing someone to the supernatural, you may very well be causing them a lot more harm than good. Even if your family accepts your strangeness, they don't understand it because they aren't experiencing it - heck, many Sin Eaters probably don't experience the same thing. That lack of understanding can cause a lot of problems as they either misinterpret what you can or can't do, make assumptions as to your true nature (such as thinking you as being a zombie that desires brains) or even as to their own capabilities in dealing with ghosts...or in the worst scenario, try to become like you by their own hand. There is a lot that can go wrong by unveiling yourself and your Geist to your family.

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  • ajf115
    replied
    Originally posted by Morangias View Post
    They make D&D spellcasters look low key.
    Well, some of the Manifestations. The Curse can be pretty subtle.

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  • Morangias
    replied
    Originally posted by Magicballz View Post

    SIn Eater powers are flashy? Like how flashy?
    They make D&D spellcasters look low key.

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  • ElvesofZion
    replied
    I always thought Industrial Caul was the flashiest: Stick your arm in a machine and your flesh twists to control it, or stick a machine inside your body and then pull it out again.

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  • EldritchMinister
    replied
    Most of the players in my campaign (their characters anyways) did not have families to begin with. Most were distant from them growing up as they could see certain "things" that their family thought them crazy. One of the characters however does have a mother that she is close to. She of course keeps the whole Geist thing at bay, however, the character relationship between them is strong. I think it really depends on the entire background of your character. As far as 'flashy'...again I would think this really depends on how the character behaved prior to their death. As far as powers go, these can get pretty strong ( at least in 1.1) and could definitely make some noise.

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  • Runcible
    replied
    Well their power to have their arm detach and move around on its own probably takes the cake for flashiness, maybe shortly followed by their telekinesis of sorts.

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  • Sconce
    replied
    As for how flashy Sin-Eater powers are... while we don't know if or how much this could change in 2e, in 1e they could gain access to a wide variety of tricks: several forms of control over elements/emotions/machinery/the senses of others, various forms of shapeshifting, a number of illusion-based powers... things like that. Oh right, and one power to create zombies of increasing potency, and a few powers themed around the creation of elemental homunculi. They did have more subtle tricks as well - many perception-oriented abilities and a range of curses, for example - but in large part if a Sin-Eater dipped into their supernatural side you would know something weird was happening.
    Last edited by Sconce; 12-02-2017, 10:33 PM.

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  • Runcible
    replied
    The open development blog post for second edition mentions that under certain situations, whether in or out of your control your geist can manifest itself and presumably make itself seen. Not too many details on that so far.

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  • Magicballz
    replied
    Originally posted by Runcible View Post
    Well yes you could manifest the geist or use your powers as the most direct way of proving it. Just going by basic trying to normally explain the situation without resorting to it
    What is manifest the geist do?

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  • Magicballz
    replied
    Originally posted by nofather View Post

    It would be easy to prove, as most of the Sin-Eater powers are fairly flashy. And first edition didn't have people taking Breaking Points upon exposure to the supernatural. You could just introduce them to the geist.
    SIn Eater powers are flashy? Like how flashy?

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  • Runcible
    replied
    Well yes you could manifest the geist or use your powers as the most direct way of proving it. Just going by basic trying to normally explain the situation without resorting to it

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  • nofather
    replied
    Originally posted by Runcible View Post
    They'll probably chalk it up to brain damage from lack of oxygen when you temporarily died or that you are just straight up crazy.
    It would be easy to prove, as most of the Sin-Eater powers are fairly flashy. And first edition didn't have people taking Breaking Points upon exposure to the supernatural. You could just introduce them to the geist.
    Last edited by nofather; 12-02-2017, 03:48 PM.

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