So I like variety in my players groups and I do not see need to dedicate them all to only one theme in Archetypes - I have idea of really small hack for Geist 2E. Instead of idea for whole players groups - Archetypes are more like other Y-Splats of other gamelines, like Covenants in VtR ( Circle of Crone, Invictus, Lancea Sanctum, etc. ), Tribes in WtF( Iron Masters, Hunters in Darkness, Predators Kings, etc. ) or Refinements in Promethean ( Aurum, Coprum, Argentum, etc. ). Probably mostly like mix of Tribes and Refinements as Archetypes of Geist are all about 'what should I make with Underworld and Dead' for particular character, in general.
Would change like this make really big repercussions in 2E ( at least previewed now )? Cause for now I see official Archetypes as 'you must all play the same story in Krewe'.
Would change like this make really big repercussions in 2E ( at least previewed now )? Cause for now I see official Archetypes as 'you must all play the same story in Krewe'.
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