When I first skimmed through the advancement section, I had assumed that they simply made Group Beats the default, which was kind of neat, I guess. But on a closer read today...
That's not what they did. At all.
Let's look at a group of four players that each earn, on average, five beats per session.
1) Under individual beats, they each earn five individual beats, and end the session with 1 Experience.
2) Under group beats, they contribute to a shared pool consisting of 20 beats, which get distributed evenly amongst them at the end of the session, ending with 1 Experience each
3) Under this 'Common Pool', they contribute to a shared pool of 20 beats. For every 5 beats in the pool, each character gets 1 experience. They end the session with 4 Experiences each.
...what?
Is this an error or some sort of oversight?
That's not what they did. At all.
Let's look at a group of four players that each earn, on average, five beats per session.
1) Under individual beats, they each earn five individual beats, and end the session with 1 Experience.
2) Under group beats, they contribute to a shared pool consisting of 20 beats, which get distributed evenly amongst them at the end of the session, ending with 1 Experience each
3) Under this 'Common Pool', they contribute to a shared pool of 20 beats. For every 5 beats in the pool, each character gets 1 experience. They end the session with 4 Experiences each.
...what?
Is this an error or some sort of oversight?
Comment