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1001 Geist plot hooks!

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  • #31
    Originally posted by acanthus View Post
    Chthonians, the Never-born beasts of the Lower Mysteries, gain a semblance of coherency after devouring a ghost. Some ghosts took cues from this, and started cannibalizing other ghosts- coherency and power tend to be equal for ephemerals, after all. And yes, it worked. These cannibal ghosts, called Specters by some sin-eaters, continue to eat other ghosts, even other specters, to gain mystic power and new memories. Normally, the most powerful specters, the hive-mind of devouring and devoured ghosts called the Once-born, stalk the Lower Mysteries together with Chthonians. Too bad that someone or something summoned one of those things straight to your neighborhood. Time for the philosophically bickering krewes to unite and drive back the thing before it devours the Skinlands.
    That's actually a really great way to integrate some Wraith stuff into Geist.


    Words of Wisdom from the Forums:
    "Don't be unlucky and get dead by a wolf-man."
    "Most of the current eras are too modern, we need 'Dark Eras: The electroweak epoch'."

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    • #32
      The Twilight Network is buzzing about a Geist re-emerging: the Cloaked Shepherd, once the leader of a cult who venerated the dead and those who could speak for them. She has a Bound in tow, a police man acting as her "shepherd to the lambs" and isn't afraid of using his Curse manifestation on those he deems to deserve to die while driving. Sin Eaters are his favorite targets, especially those who rising from accidents he already caused, and somehow he has yet to run out of plasm. Worse part is, the cult the Shepherd once led is starting to come back again...

      Ghost Trees are usually a pain to deal with, but they usually don't pop up overnight. Three have emerged in the last week across neighboring cities, and they're unusually active ones at that, with more popping up the more time goes on. It's getting to the point that Hunters are starting to emerge, ones who don't quite appreciate that fire won't be putting down this "spectral weed" any time soon. Is someone cultivating the trees? And why are they so violent?

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      • #33
        There's a killer on the loose. That wouldn't be anything particularly unusual for Sin-Eaters, except that the victims don't have any wounds. They're not even physically dead, they're just vegetables, their bodies ticking over. But they are dead. They have ghosts and those ghosts are like any other, save that none of them remember their killer. All they remember is being suddenly assaulted by their worst memories and then the world going black. On each of the corpses, though, is a note from the killer. They all say the same thing: 'remember them', followed by a strange symbol and a date and time of death. The media are calling the culprit 'The Memorialist'. In the Underworld, there are stirrings of ghosts. They all say that something came up a few weeks ago, a Geist which looked like a living memorial statue, gold copperplate writing on grey stone. And there's something else working its way up from the Lower Mysteries, something that feels the same as the Geist did, except immeasurably more powerful.

        Heavily inspired by The Memorial Key thread by The Sword Emperor
        Last edited by ajf115; 01-18-2016, 08:33 AM.


        Is it presumptuous of me to ask for alternating male/female pronouns?

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        • #34
          A krewe of Sin-Eaters has built something strange: Some kind of submarine, designed to stave off the effects of the Ocean of Fragments. They're looking for volunteers, but does it work? And what terrible things may swim those depths?


          Words of Wisdom from the Forums:
          "Don't be unlucky and get dead by a wolf-man."
          "Most of the current eras are too modern, we need 'Dark Eras: The electroweak epoch'."

          Comment


          • #35
            Your krewe is confronted by a group of vampire, they are asking for a guide into the Underworld. There looking for the recipe for something known Starlite. But what can be so important that they are willing to delve into hell itself to gain?

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            • #36
              Just as a Krewe open up an avernian gate, a group of werewolves come out, traumatized for having been trapped in the underworld for nearly a week. What caused them so much grief, who trapped them there and why?

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              • #37
                Krewe comes upon a strange structure inside the underworld. It seems like someone is pumping a river up to the living world.

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                • #38
                  Gaists exploring some out of the way sections on the bank of the river (the one with life) come upon strange sights. Ghosts and even Kerberoy change, they grow, mutate and act different, some even appear to be pregnant. What is causing this and what new, strange creatures will soon be born?

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                  • #39
                    Something is hunting Geists. Members of Krewe vanish one by one, not to be seen or heard on any side of shroud.

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                    • #40
                      A strange figure have appeared in the Underworld. A tall, shrouded spectre gliding through dominions and rivers unimpeded and vanishing any ghosts that touch him. Gaists refuse to go near the thing.

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                      • #41
                        Something is moving in the Dead Dominions. Those Sin-Eaters who have seen it and returned say that it looks like a giant, thrice the height of a normal man with dozens of arms sprouting from his torso. In each had there flickers a tiny, blue flame. It moves from Dominion to Dominion, seemingly uncaring for the Old Laws or the Kerberoi. It steps over the Rivers with ease, ignoring the Ferrymen and their prices. Some say that they've seen it bend down occasionally and thrust one of its hands into a shade's chest. When it withdraws its hand, the flame is gone and now flickers in heart of the ghost, which follows the creature. It has an entire following of these ghost now. The thing is that the ghosts seem to have reclaimed themselves. They shed the grey robes of the Underworld and are clad in whatever clothes they died in. They are cognisant and act as though they died only minutes ago. They venerate it as something like a messiah and its followers have begun to spill into the mortal world, converting ghosts into new followers.
                        Classically-minded Bound are calling it the Hekatonchire. Or Prometheus.
                        Last edited by ajf115; 05-03-2016, 09:44 AM.


                        Is it presumptuous of me to ask for alternating male/female pronouns?

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                        • #42
                          [GMC Cross-over] A rumor filters in through the Twilight Network of a complex that has appeared in the upper reaches of the Underworld. Said to be guarded by genuine freaking Angels, they say that the spirits of the dead will be tested inside, and those found worthy cleansed of their sins and taken to Heaven. Those ghosts who pass through the glowing doors inside never return.

                          + (If you need to get the Krewe interested) At least, until some nightmarish horror confronts the Krewe one evening. It says through a half-dozen voices that "they" went through the doors and experienced not Heaven, but a Hell of blood, gears, and blades, which cut and assembled them into the composite beast before you. "They" want vengeance for this deception and betrayal, and want the Krewe to find some way to separate them into their component ghosts again.

                          [Optional Mage and/or Demon Cross-over] The Krewe starts encountering something wierd, even by their standards - people possessed or Claimed by their own ghosts. When questioned, they all admit to some missing time, but don't remember anything odd beyond that. They all suffered these blackouts in the general vicinity of the old manor just outside the Krewe's territory that was purchased recently.


                          The Krewe investigate/pass-through the semi-infamous ghost town nearby. Everything seems fine until someone accidentally cuts themselves on a piece of debris. The spilled blood triggers some sort of curse and drags the whole town (and everyone in it) into the Underworld.
                          Last edited by Vent0; 03-04-2016, 04:52 PM.


                          Malkydel: "And the Machine dictated; let there be adequate illumination."
                          Yossarian: "And lo, it was optimal."

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                          • #43
                            [Promethean crossover]
                            A being has appeared in the Autocthonous Depths, something like an angel with wings of white fire. It wanders seemingly at random through the Underworld, never going deeper than the first River. It seems to choose ghosts by criteria known only to it, speaking to them of a 'divine fire' and giving each of them a flame from its wings, a tiny ember burning white. The flame even warms the dead and the ghosts gifted with the embers have become central to the communities of the dead, lighting fires which can stave off the numbing coldness of the Great Black.
                            The fire can refine and change the cursed plasm of the Underworld, allowing the ghosts which live there to build new things. First camps, them houses and now townships are beginning to be built. The Gifted (as they are calling themselves) have become combination leaders, messiahs and high priests, commanding legions of architects, builders and constructors, ghosts who have idled, purposeless, for decades are finally being granted a purpose.
                            However, with the rise of the civilization of the dead come the same problems that torment their living counterparts: greed, lust for power, envy. And, more worryingly for the Bound, many of them nurture a hatred for the self-proclaimed guardians of the gateway into the Great Beneath. A hatred which is now being heard by more ghosts than ever before. The Underworld is turning against the Sin-Eaters and the flames of the so-called Prometheus are spreading. Soon the world of the dead will be irrevocably changed. Will you help it along and try to reconcile with the kingdoms arising in the Underworld or will you attempt to nip this in the bud, extinguishing the all-too fragile flames of the nascent Kingdoms of the Dead.


                            Is it presumptuous of me to ask for alternating male/female pronouns?

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                            • #44
                              Rise!

                              (Not my idea, but something from the Ascension forum's Plot Hooks, brought to us by Bluecho )

                              Originally posted by Bluecho View Post
                              27) On the internet, a series of bots post across message boards and social media, asking the same question: Have you see the disembodied head, with white hair, blue eyes, and a scar across his nose?

                              No one knows who started this campaign, and most are quick to write it off as a bit of viral marketing, an ARG, or a meme no one gets the reference to. It flares into popularity as folks talk about it, making theories or parodies. Eventually, the meme fades into the background. No one had much to go on anyway, so it didn't have anywhere to grow. The bots just kept spamming their message, or variants on the message, and people learned to block or ignore them.

                              Then, a few months later, a few of the dedicated or lucky users began noticing something. In one city, buildings were tagged with messages akin to the meme. Except the messages verifiably date from before the first appearance of the bots. In other cities and towns across the world, people began noticing certain individuals who ask around for the blue eyed severed head. They turn over every leaf they can, asking the police, criminal groups, the homeless, journalists, and random citizens if they've seen it. In one place, a detailed drawing of an elderly man's head - complete with white hair and beard - begins to circulate, handed out by a wandering street artist.

                              At one point, law enforcement in a city in Saudi Arabia take issue with someone asking after people's severed heads (that the man was looking for a specific head was not relayed to them it seems), so they arrested him. They got him as far as the police station. They were found hours later, the station trashed, their heads cut off and placed in their hands. The same question - "Have you seen the severed head with the blue eyes and white hair?" - was scrawled on the station house walls, while another wall had a man-sized escape hole melted through it.

                              Now, someone who apparently holds up this crusade has appeared in the PCs' own town, asking around for the now notable lost head. And like many of his ilk, he has a scar around his neck, and more than a little personal power.


                              [The truth is that the head belongs to a Dullahan, an umbrood that appears as a headless knight. He appears to those who suffer from accidents or violence, and suffer decapitation. As their brains rapidly die, they are pulled into a misty realm, where the horseman appears and picks up their heads. He plants them atop his neck stump, and speaks to them through their own mouths. Tells them that he lost his own head, and wants it back. If the person agrees to look for it, the Dullahan will not only restore the person's head to its proper perch, but grant them supernatural gifts. Naturally, it's not really a choice at all, and many have taken the deal.

                              The Seekers of the Head are not Infernalists, though they receive Investments after a fashion. The Headless Knight has no interest in souls or promoting suffering. He only wants one thing: his head. It's lost somewhere in the material world, and he needs agents to find it. The agents receive a bit of power in the bargain, which can include dots in Sorcery Paths - sometimes even Spheres, should the encounter with the Dullahan trigger an Awakening. All they must give in return is their quest. The Headless Knight hounds their dreams and assaults them with hallucinations, if they aren't actively looking for the head. The one who finds it is promised a rich reward. If they shirk their duties too much, however...well, the Dullahan is quick to remind them that he gave them renewed life. He can take it away, if he so chose. He's not running a charity.]


                              MtAw Homebrew: Even more Legacies, updated to 2E

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                              • #45
                                Originally posted by 21C Hermit View Post
                                Rise!

                                (Not my idea, but something from the Ascension forum's Plot Hooks, brought to us by Bluecho )

                                ‚Äčthis is very good. does he have any other plot ideas?

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