Originally posted by Warpwind
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1001 Geist plot hooks!
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63) Something has been drawing the Bereft to it, offering salvation. It's an Angel/Exile filling the gap with other Angels or Imperatives.
64) A Geist claiming to be from the future is offering new Keys (or just "updating" the Industrial key to have no Anachrontech penalties with even cutting edge tech).
65) The Krewe encounters a procession of lantern-bearing ghosts - whose flames reek of the Divine Fire.
66) You encounter a dog/cat/animal... With a Geist. An animal Sin-Eater. How did a non-sentient creature make the Bargain?
67) Another Sin-Eater has discovered a method of negating the Synergy loss caused by dying and is teaching it to others. Then they end up murdered by the amalgamated ghosts of those who died in their place. And at least some of your Krewe learned their methods and employed them...
68) Mediums are whispering about something (they don't know what, they can just feel it) coming. Spirits in the Shadow are going absent, starved of Essence. Those with connections to the Astral speak of a whole realm forming... or reforming. Ghosts have been behaving abnormally, engaging in rituals they never have before. It's as if they've converted to some strange cult. An occultist comes to the Krewe with what they think is the answer: Even dead Gods dream... especially when they are close to Waking Up.Last edited by Vent0; 07-06-2017, 08:07 PM.
Malkydel: "And the Machine dictated; let there be adequate illumination."
Yossarian: "And lo, it was optimal."
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I'm not sure the number is right, but I'm gonna keep it going for some semblance of order.
69) Your favourite grandparent died last month.
They died again a fortnight ago. And again two days ago. It happened yet again this morning.
You're not sad that they're managing to avoid staying dead (after all, they are your favourite grandparent), but why & how is this happening? You know they haven't become a Bound/sin-eater.
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74) There's a mass Native American grave in the area. From this mass grave rises a "conglomerate ghost" made from the souls of every Native American in that grave. They rise to take revenge on the white man.
Note: as they have risen to take revenge on the white man, they specifically target white people. Anyone not white is ignored if possible.
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77) A posse of Reapers has been spotted around a hospital that had had a sudden rash of DOA cases. When confronted by the Krewe it’s revealed that these Reapers aren’t collecting the ghosts of these unfortunate souls but destroying them, lest the strange infection carried by these specters spread to others. The sin-eaters are caught in a dilemma: do they help the Reapers try to contain this Contagion, or do they attempt to free the ghosts and attempt to cure them their own way?
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78.The Labyrinth
Labyrinths were used in the Eluesiniam Mysteries for centuries throughout Greece, used in rites only barely understand by modern archaeology.
Several of these labyrinths are of no occult value, but a very rare few of them are Avernian Gates guarded by geists millennia old, older even than the Greeks who built the material world side of the labyrinth. Many of these geists are swollen, obese monsters, strange amalgams of ghost and wild beast, rendered feral and mute over the creeping passage of eons.
But one labyrinth, as yet known only to Greek Sin-Eaters, is more than just an Avernian Gate, as it opens to a grim place of death somehow both Resonant with and yet distinct from the Underworld. In this strange pocket reality, the labyrinth goes much deeper into the earth. Mute shades herein hunger for blood, and burn in the touch of the sun, but are somehow neither vampires or ghosts.
If you feed the shades blood, they can briefly speak, and what tales they tell! If fed enough blood, the shades'll teveal the existence of s heavenly graveyard. Here, the corpses of gods and mem alike lie side by side in repose. The shades claim the labyrinth once led to this necropolis, this "Stygia", but that the way is now lost...Last edited by Demigod Beast; 06-27-2020, 07:51 PM.
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