Originally posted by Satchel
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We've been over this. The condition clearly states that *some* ghosts are tethered to anchors that represent unfinished business. I have no idea how you could read that condition as *all* sharing your preferred characterization.
You also cited a bunch of stuff about anchors that are important to a ghost without portraying them as things the ghost needs or wants to divest itself of. In general, your attempts to corrall all ghosts into one small characterization package would be a missed opportunity as far as portraying ghosts as mattering as people goes.
Originally posted by ArcaneArts
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"Read a development post" is not very "literally open in the fluff and mechanics." I'm aware that sin eaters are inspired by tropes and such pertaining to ghosts, and are ghosts in the vague, metaphorical, not true in a fluff or mechanics way that ghosts are souls and spirits.
You can choose to read "metaphysically dead" as "a ghost." That is one hell of a stretch to me. I would expect a lot of things to be metaphysically dead.
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