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GEIST 2e: Can somebody explain Root and Bloom

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  • GEIST 2e: Can somebody explain Root and Bloom

    I keep rereading those sections, but they are just super vague and very confusing as far as practical use in a game is concerned. The "archetypes" section really didn't help and trying to figure this out is really frustrating. I would really appreciate any help. Examples besides the ones in the book would be really helpful as well. Thank you in advance to anyone who can help.

  • #2
    This was posted in an earlier thread about the same topic:
    Originally posted by ArcaneArts View Post
    Bloom is your living persona, the person you are around and for the quick. It's akin to Mask in Vampire and Life in Beast. It's your main "human" aspect-what about you is most human.

    Root is your deceased persona, the you are around and for the dead. It's akin to Dirge in Vampire and Legend in Beast. It's your main "monster" aspect-what about you is most monstrous.


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    • #3
      In practical terms, they are the Virtue / Vice equivalent for Sin-Eaters: driving aspects of their personality, which refresh Willpower when acted upon. But, as quoted by Tessie, it’s not a “higher calling vs bad coping mechanism”; it motivates their interactions with the living and the dead.
      Each has a “1 willpower” and an “all willpower” way of being invoked.

      If you’d like more examples, the virtue/vice equivalents in any book might provide inspiration (but might have to be adapted). Any core personality trait or archetype could fit.

      To go into some more depth...

      Root:
      A Bound might empathize strongly with the needs and anguish of the ghosts around them, or might get voyeuristically invested into the “drama” of their lives and deaths. They might walk around with survivors guilt because they *should* be suffering like that too, or they might take comfort that they can see people they’ve previously lost. They might try to cultivate a reputation of being an uncaring hard ass also that ghosts don’t hound them day and night, or they might become obsessed with the “science” of necromancy and trying to learn all they can about ghosts and the underworld. They might see ghosts as little better than a resource to exploit, or may develop a hero complex. They might regard ghosts as primarily victims, or fear most of them as threats. They may be informed by a spiritual culture of respecting the honored ancestors, or develop an arrogance and bitterness out of privilege. They might believe every ghost has a lesson worth teaching the living, or that letting go of the past is more valuable than dwelling on it.

      It’s the emotional relationship the Sin-Eater has with ghosts, that colors their understanding and interaction. Root is “how I feel about it”, setting up for the krewe archetype to answer “now what are we gunna do about it”.

      Bloom:
      Did literally dying force you to re-examine the relationships and lifestyles around you, or did it calcify your beliefs about why the world is broken? How do react when you see other people approaching the same circumstance that killed you? Do you try to force others to open their eyes and do something about the suffering all around them before it’s too late, or do you take it upon yourself as being the only one with the knowledge and power to fix things? Do you focus on helping others live their best life while they still can, or on getting justice, or on protecting the most needy? Does your new perspective help you empathize with their struggles, or make you bitter about their privilege and obliviousness? Do your powers let you exploit others and claw what you deserve out of a cruel world, or burden you with the responsibility to help others? Will you use your knowledge to help your friends and family, or do you seek to carve a role in your community to help everyone? Do you think the living primarily exploit the dead (using their tragedies for influence, profit, or magic), or do you think they’re primarily victims of ghosts that gain too much power? Is confronting their flaws and growing better something only the living can do, and is it better to argue with a stubborn person until their life turns to a different track, or better to steer them off a cliff to force them to confront their flaws?

      Bloom is their emotional connection to the living. The Burden is why they cling to life; the Bloom is how it changed how they feel about the living people around them.


      To be clear, a character doesn’t have to answer all (or any) of those questions. Even though I presented a lot of “this or that”, choose only one character trait to be their archetype - a thing that matters most to them. My hope was that questions and false dichotomies would jog the inspiration, not to make a questionnaire.

      Hope that helps,
      ~Seraph Kitty
      Last edited by Seraph Kitty; 12-30-2020, 05:12 PM.


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