I have a couple questions regarding Krewes. My old man brain is not as sharp as it used to be and some things are just not clicking for me.
I have looked at the Krewe Archtypes and I understand the general themes/goals of the Furies and Mourners. Justice and finding lost knowledge. Fair enough. I am having a heck of a time with the others.
Undertakers just seem to talk to dying people or something so they dont make a ghost, but also deep dive into the Underworld bc they want to see see why other Sin Eaters failed? That seems like two very different goals.
Pilgrims seem to want to put Ghosts to rest, but isnt that the core of all Sin Eaters?
Necropolilitians seem to want to network. Make a safety blanket for everyone and have resources to help each other. What does that have to do with the party stereotypes they have? Also how does that help put Ghosts to rest?
Those 3 I am just having a time getting what makes them different. I am not sure of their overall goals. Bc so far it seems like they either just do what Sin Eaters are supposed to do normally or just do something else all together.
Last thing is a two parter. As looking at one made me think of the other. If there a guide to how many things you make for a Krewe? I get a Sin Eater or Ghost per player. Got to play something. Then it says to make a Ghost and/or living ppl to help out as well. Is there a general rule of thumb to how many or is it just a “Make as many as you feel comfortable with”?
That lead to my final question. Why are we making Ghosts to be in the Krewe? My understanding is that Sin Eaters are trying to help ghosts move on. If that is the case then why are we paling around with some? Why are we not helping them move on?
Any clarification will help. For what ever reason I am reading the book and it just isnt clicking at all.
I have looked at the Krewe Archtypes and I understand the general themes/goals of the Furies and Mourners. Justice and finding lost knowledge. Fair enough. I am having a heck of a time with the others.
Undertakers just seem to talk to dying people or something so they dont make a ghost, but also deep dive into the Underworld bc they want to see see why other Sin Eaters failed? That seems like two very different goals.
Pilgrims seem to want to put Ghosts to rest, but isnt that the core of all Sin Eaters?
Necropolilitians seem to want to network. Make a safety blanket for everyone and have resources to help each other. What does that have to do with the party stereotypes they have? Also how does that help put Ghosts to rest?
Those 3 I am just having a time getting what makes them different. I am not sure of their overall goals. Bc so far it seems like they either just do what Sin Eaters are supposed to do normally or just do something else all together.
Last thing is a two parter. As looking at one made me think of the other. If there a guide to how many things you make for a Krewe? I get a Sin Eater or Ghost per player. Got to play something. Then it says to make a Ghost and/or living ppl to help out as well. Is there a general rule of thumb to how many or is it just a “Make as many as you feel comfortable with”?
That lead to my final question. Why are we making Ghosts to be in the Krewe? My understanding is that Sin Eaters are trying to help ghosts move on. If that is the case then why are we paling around with some? Why are we not helping them move on?
Any clarification will help. For what ever reason I am reading the book and it just isnt clicking at all.
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