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What's the difference? Sin Eaters vs Mortal Psychics

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  • Baroness Nerak
    replied
    The biggest things are scope and scale, but also source.

    Sin-Eaters, within their fields, are capable of fears far, far beyond anything a mortal psychic can be. Biokensis cannot equal what Shroud or Caul can do, and anything with Mediumship is blown away by Sin-Eaters. Also their ease of travel in the world and underworld are noteworthy. Overall, it is shooting a bullet vs. throwing it.

    However, it is also a quesiton of Source. Keys and Manifestations come from the Geist. This means Sin-Eaters lack the personal connection, but also lack the issues Psychics have, such as anti-psis or skeptical onlookers. They don't care if you believe in ghosts; honestly if you don't then you have less defense against them, much like challenging a Lost that you don't believe in faeries does nothing to benefit you and gives the Lost some options. So where it comes from is a major difference with metaphysical implications.

    Thematically, though, Sin-Eaters sort of mix psychis and hedge magicians with ghosts and crank up the power level. So in terms of trappings and theme, many powers, especially Ceremonies, look "Pop Occult" but really aren't. There is more going on.

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  • Elfive
    replied
    Mortal psychics can't punch ghosts in the face.

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  • Anachronistic Jam
    replied
    Originally posted by omenseer View Post
    Not to be too nit picky but the heaven and hell part of the equation of death is still left nebulous.
    I'm not sure where you think I indicated that it wasn't. I said there wasn't a promise of heaven, not that there wasn't hope of it. And young sin eaters don't necessarily know that not everyone who dies lingers as a ghost.

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  • SoulGambit
    replied
    I have read Geist yes, extensively. I'm positing the question because the question and the answer have value regardless of my personal beliefs on the subject. It's being used as a tool to zero in on Geist's themes and the unique things it has to offer. More specifically, I'm asking it in hopes of zeroing in on what different people find unique and flavorful about Geist once you get past the surface concept, because what I may find unique and different won't be the same as what you find unique and different, etc.

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  • omenseer
    replied
    Not to be too nit picky but the heaven and hell part of the equation of death is still left nebulous. Sin eaters for sure don't know what happens to ghosts that take care of their business and move on. Also, not everyone who dies lingers as a ghost. There are still some mysteries that even the sin eaters can't answer.

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  • Anachronistic Jam
    replied
    Have you read Geist? I don't mean that confrontationally, but more to establish whether your question is born of misinformation as opposed to a difference of opinion.

    I'll assume the former, as I have little way of persuading you if it's the latter.

    Geist is a very well done book in my opinion. The themes and tone of the book are really solid and pervasive throughout in a way that just draws you in and can't be mirrored by selectively picking and choosing merits that might mirror their abilities, however weakly.

    Saying that it has "great themes" is pretty useless though without delving into what those themes are. Geist is a game about second chances. It's a game that asks what you would do if you died, but were brought back. How would you spend your life, your eyes now open to the actuality that in the NWoD setting there is no real life after death, just a long slow dissolution, similar to Christian purgatory, but without the promise of heaven at the end. Not only that, but how would the undead specter now chained to your soul want to spend *their* second chance? They've clawed their way out of purgatory to make the pact and they want to *live* again.

    How do the two of you get along, inseparable, even death not proving a respite from their constant companionship. Does your once penitent religious character give into her hedonistic geist's whims and party all night long? Does your once debauched frat boy realize that there is more to the world than good booze, loose women, and fast cars? Every Sin Eater has died, at least once. How has that changed them, and how does constantly living with awareness of the ghosts and shades that surround them color their perception of the world?

    As the opening fiction says, Rum is the Drink the Dead Like Best. It's a game steeped in death that is fundamentally about life, the sort of vibrant, burning, sensual life that only comes from living with death.

    ________________

    My fanboy ranting over, mechanically, Sin Eaters are practically immortal. The only more durable Splat in NWoD are Mummies... and that's saying something. Sin Eaters can come back from being stomped on over and over again and have mechanics for reducing Agg damage to bashing. They are practically impossible to put down, which can be a blessing or a curse depending on how you feel as storyteller or player. Interestingly enough, I enjoy it as a storyteller. It paradoxically diminishes the incentive of resolving problems by violence... because if your enemies are equally indestructible you are just wasting time and resources better spent finding another solution.

    Secondarily, to diminish the abilities of Sin Eaters to "talk with ghosts" and "see ghosts" completely glosses over the sheer diversity of their abilities, from mirroring classic horror movie hauntings of all kinds to holding feasts that allow the dead one last walk in the living world.

    Furthermore, Geist explores the Underworld in NWoD more comprehensively than any book before The Book of the Dead and allows for actual exploration of its Stygian depths.

    There is so much more to go over and into, but if that isn't a clear enough list of differences on its own, then I'm not sure what else to say.

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