So I just browsed through Dark Eras and got to the Sin-Eater section God's Own Country.
I think it's an interesting setting and was pleasantly surprised by it as I initially wasn't wowed by the time period or location when they first announced it. So it's all good there.
But I got curious about how big a part spirits seems to be given in the chapter. As in spirits from the Shadow, the kind that Werewolves or Thyrsus mages would normally deal with. We've got the Taniwha, Paupaiarche and Ponaturi specifically listed and statted as possible Shadow beings that one might come across. And the implication in this chapter seem to be that on New Zealand it is the Sin-Eaters' job to deal with these kinds of spirits as well as regular ghosts. Particularly since the book specifically mentions there being no Werewolves or Mages able to use Spirit Arcanum on the island.
So it seems that it is now up to Sin-Eaters to pick up the slack and deal with these ephemeral beings as well. Considering that I have lost count of the number of threads that have popped up during the years regarding people's differing opinions on Sin-Eaters dealing with Shadow Spirits, I was curious on your feelings about this? I know some people think Geist should just be about ghosts and the underworld and that Spirits from the Shadow doesn't fit their theme. Others think that a Geist's implied nature as a spirit/ghost hybrid should mean that Sin-Eaters have more influence over Shadow Spirits. Now that we have a setting that puts dealing with Shadow beings squarely within the local Sin-Eaters purview, what are your thoughts about it?
Personally, I think it works for this setting they created. The rationale seemingly being that this is a duty local Sin-Eaters are forced to take on as they're the only game in town. They might not be the best people for the job, but with no Thyrsus or Uratha around they don't really have any choice.
I'm excited to set up a game with Sin-Eaters functioning as a kind of shaman dealing with a broader category of ephemeral threats. How would you have your krewe of Sin-Eaters take on a hostile Shadow Spirit that they have no natural affinity for dealing with?
I think it's an interesting setting and was pleasantly surprised by it as I initially wasn't wowed by the time period or location when they first announced it. So it's all good there.
But I got curious about how big a part spirits seems to be given in the chapter. As in spirits from the Shadow, the kind that Werewolves or Thyrsus mages would normally deal with. We've got the Taniwha, Paupaiarche and Ponaturi specifically listed and statted as possible Shadow beings that one might come across. And the implication in this chapter seem to be that on New Zealand it is the Sin-Eaters' job to deal with these kinds of spirits as well as regular ghosts. Particularly since the book specifically mentions there being no Werewolves or Mages able to use Spirit Arcanum on the island.
So it seems that it is now up to Sin-Eaters to pick up the slack and deal with these ephemeral beings as well. Considering that I have lost count of the number of threads that have popped up during the years regarding people's differing opinions on Sin-Eaters dealing with Shadow Spirits, I was curious on your feelings about this? I know some people think Geist should just be about ghosts and the underworld and that Spirits from the Shadow doesn't fit their theme. Others think that a Geist's implied nature as a spirit/ghost hybrid should mean that Sin-Eaters have more influence over Shadow Spirits. Now that we have a setting that puts dealing with Shadow beings squarely within the local Sin-Eaters purview, what are your thoughts about it?
Personally, I think it works for this setting they created. The rationale seemingly being that this is a duty local Sin-Eaters are forced to take on as they're the only game in town. They might not be the best people for the job, but with no Thyrsus or Uratha around they don't really have any choice.
I'm excited to set up a game with Sin-Eaters functioning as a kind of shaman dealing with a broader category of ephemeral threats. How would you have your krewe of Sin-Eaters take on a hostile Shadow Spirit that they have no natural affinity for dealing with?
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