I've recently had some new players introduced to me and we've been trying to figure out what they want to play. They wanted to use magic but for some reason didn't want to play Mage(look, I don't know either, maybe they were intimidated by the size of the book I showed them). I've been thinking about expanding on Witchfinders' Witches for them to play and this is what I've thought up for the character creation so far but I would appreciate feedback and advice so I can fine tune it. I'm not reiterating information from the book, just noting what would be different.
Witch: The Craft
Other thought of names I've considered
Witch: The Casting
Witch: The Coven
Witch : The Conjuring
Witch: The Calling
Witch: The Burning 😉
Witch Template
Vice:
Virtue:
Experiences 0
Size 5
Speed
Defense
Initiative
Armor 0/0
Integrity 7
Health
Willpower
Mana 7
Gnosis 1
Attributes: 5/4/3
Intelligence 1
Wits 1
Resolve 1
Strength 1
Dexterity 1
Stamina 1
Presence 1
Manipulation 1
Composure 1
Skills: 11/7/4
Specialties: 3
Merits: 10
Unseen Sense: Magic (Free)
Spells:
-Gaze Of The Wise (•)
Mysteries: 1 in a mystery other than lore.
Tier 1
Lore 1
Disease
Foretelling
Fortune
Hearth
Passion
Tier 2
Health
Mind
Nature
Shadow
Twilight
Tier 3
Elements
Space
Time
Transmutation
Buying a dot in a Mystery costs 3xp and automatically grants you the spell for that rank.
Gnosis ranks can be bought for 5xp to a maximum of 10.
Once Gnosis reaches rank 5 the witch is subject to Paradox as per Witchfinders. Once Gosis reaches 6 or higher the witches attributes can be raised above the human maximum up to their ranks in Gnosis(I.E a witch with Gnosis 7 can raise strength to 7 but not 8).
The effects of paradox worsen at Gnosis 7 and Gnosis 9, causing 2 points of bashing damage then 3 respectively.
Witches have a sort of unseen sense, they can detect magical creatures and phenomena much like the merit but they are not limited to a single type. They do not have instinctual knowledge of what they are sensing, they only get the feeling.
Witch: The Craft
Other thought of names I've considered
Witch: The Casting
Witch: The Coven
Witch : The Conjuring
Witch: The Calling
Witch: The Burning 😉
Witch Template
Vice:
Virtue:
Experiences 0
Size 5
Speed
Defense
Initiative
Armor 0/0
Integrity 7
Health
Willpower
Mana 7
Gnosis 1
Attributes: 5/4/3
Intelligence 1
Wits 1
Resolve 1
Strength 1
Dexterity 1
Stamina 1
Presence 1
Manipulation 1
Composure 1
Skills: 11/7/4
Specialties: 3
Merits: 10
Unseen Sense: Magic (Free)
Spells:
-Gaze Of The Wise (•)
Mysteries: 1 in a mystery other than lore.
Tier 1
Lore 1
Disease
Foretelling
Fortune
Hearth
Passion
Tier 2
Health
Mind
Nature
Shadow
Twilight
Tier 3
Elements
Space
Time
Transmutation
Buying a dot in a Mystery costs 3xp and automatically grants you the spell for that rank.
Gnosis ranks can be bought for 5xp to a maximum of 10.
Once Gnosis reaches rank 5 the witch is subject to Paradox as per Witchfinders. Once Gosis reaches 6 or higher the witches attributes can be raised above the human maximum up to their ranks in Gnosis(I.E a witch with Gnosis 7 can raise strength to 7 but not 8).
The effects of paradox worsen at Gnosis 7 and Gnosis 9, causing 2 points of bashing damage then 3 respectively.
Witches have a sort of unseen sense, they can detect magical creatures and phenomena much like the merit but they are not limited to a single type. They do not have instinctual knowledge of what they are sensing, they only get the feeling.
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