Originally posted by Reaper Verse
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Having slept on it though, I also realised that a large part of the problem is that the numbers have to balance to zero. In the WoD's other flexible powers setups (Mage Arcana, Vampire's Blood Sorcery book, and all the fan stuff like Genius' Wonders) there's no need to balance*. Positive factors like additional area of effect have a cost; a dice penalty, more required successes, limitations give you a bonus. That makes a nice linear design. You choose the effect, then you work out what you need for the effect, then you work out the cost, then you're done.
This Endowment system cannot have that nice neat linear system. If you get to the bottom and the value isn't zero you have to back and repeat a step looking for ways to balance the numbers. Redesigning the system to remove the need to balance things to zero, and instead modifying the Endowment based on the final Value would be a big step forward.
* The only exception is 1E Changeling Pledges and Goblin Vows, which are mechanically much simpler than Endowments. And more importantly, for Pledges/Goblin Vows you design the cost and benefit separately which makes the system much simpler. You never need to go back and modify the effect you wanted to balance things, just pick a cost that matches whatever you came up with. With Endowments the two are tied together, so it would be really hard to balance a SX-11A that only affects Goetica.
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