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  • Sounds good to me flyboy.

    Reaper, I like the new art but maybe drop the hands from the bottom. It's hard to put my finger on why but I don't think they fit.


    “There are no rules. Only Principles and natural laws.” - Promethius
    My Homebrew no longer fits in a signature, you can find an index of it here.
    Full length fan-books I contributed too: Princess: the Hopeful, Leviathan: the Tempest, Dream Catchers

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    • It's probably because they don't scale the right way in comparison to the caver. Will change.

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      • I think it probably has more to do with the fact that zombies are a different genera to the Underworld - post appoclpytic rather than dungeon crawl. Now I've had more time to think about it, it might be worth considering a fade to light grey at the top rather than a fade to pure white.


        “There are no rules. Only Principles and natural laws.” - Promethius
        My Homebrew no longer fits in a signature, you can find an index of it here.
        Full length fan-books I contributed too: Princess: the Hopeful, Leviathan: the Tempest, Dream Catchers

        Comment


        • Originally posted by The Kings Raven View Post
          I think it probably has more to do with the fact that zombies are a different genera to the Underworld - post appoclpytic rather than dungeon crawl. Now I've had more time to think about it, it might be worth considering a fade to light grey at the top rather than a fade to pure white.
          well, for what it worth, when I looked at the picture I didn't thought about zombies or post apocalyptic horror- I've thought about the countless dead which send their hands to the light, desperate to get out- and yearning for every park of life they can put their hands on. In sort, something very ghostly, not zombie- like.


          My Homebrew Signature- Because I need one. If you use any of it, please share with me how it went!

          On a Dragonlance-reading break. Surprise homebrew may still happen :P
          I now blog in here

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          • Here's what I've got for the intro to conspiracies.

            Chapter 2: Conspiracies

            Conspiracies rightly believe that they are feared by all, human and monster alike. While some consider this a terrible fact, the conspiracies and their leadership see this as a useful tool. Monster or man, the mere appearance of the men in black or inquisition is often enough to make people shut up and do what they’re told. The ones that don’t are typically the ones that go missing and are never seen again.

            Conspiracies are often abused for the time it takes for them to organize, for the secrets they keep not only from the world, but from their own membership. These abuses ignore the reality of what the conspiracies must face each day. These conspiracies must contend with evils so ancient and great that most men can’t begin to fathom them. Lost societies hidden beneath the Earth and under the waves. Beings from beyond space and within time that mock physics and mangle reality. Other, darker conspiracies aligned with the monsters with goals so depraved that their own sins pale in comparison. When the cells and compacts are overwhelmed and the monsters gain power, the conspiracies don’t hear much complaining about secrets and deceptions from the hunters they pull from the fire.

            While internal struggles are just as evident as in a compact, the hunters at the level of a conspiracy know that there are bigger matters at stake than their own petty desires. The herd mentality is both a blessing and a curse for conspiracy hunters, as it gives them a leadership but also weights them with bureaucracy. While everyone loves to pin much of this stereotype on Task Force: VALKYRIE, several other conspiracies have their own stories to tell of toxic internal cultures. The Ascending Ones have had several cells under the Jagged Crescent go rogue, believing that with their drug money and access to alchemic elixirs they could strike out on their own without the weight of the Knife of Paradise or Southern Temple. More frightening, few of these rogue cells have ever been neutralized or brought back into the fold.

            Even if a conspiracy has been formed relatively recently, their files stretch back for centuries and their numbers are massive. Even conspiracies like the Lucifuge can count on numbers to overwhelm their most serious problems. Webs of informants and patsies act as the footsoldiers of the conspiracies, both providing disposable assets and a stable recruiting pool for those rare hunters who show the perfect mix of initiative, skepticism, and suspicion to fight for such massive organizations.

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            • Hi im amer and i think the cat cult should be cut out even though i like it because instead of buying the endowment it increases by status and there's no 3ed status dot power and i think it's more micro template really in fact if the base power could ba base merit and other merits following just my opinion

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              • We're more than happy to accept help Ameraaaaaa.

                Also, just added a factions section to SRO, thoughts?

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                • Thanks but ok so i want to try hunters any group without hunter

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                  • so Flyboy/Reaper/Aquastic- one you would decide which of my orgs pas the cut, could you inform me so I could finish their missing sections? I've thought about completing them all for the project, but my time is kinda limited between my job, my blog and my own homebrew and other projects, so I prefer to know that division in advance so I could divide my time more efficiently.


                    My Homebrew Signature- Because I need one. If you use any of it, please share with me how it went!

                    On a Dragonlance-reading break. Surprise homebrew may still happen :P
                    I now blog in here

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                    • Okay, here's the initial idea for the Operative profession.

                      Operative

                      “You think you’re part of the shadows? That’s cute.”

                      Operatives are what most people think of when they think of the word “spy”, though that’s a rather narrow idea of how to think of what an operator does. Some are what you could consider the classic “spy”, staking out targets of their nation’s choosing to turn them into a source of information against their native government and paying them rather handsomely for it. Others are more what are known as “handlers”, the higher-level agents who oversee the teams of operatives that work out of their embassies and consulates. No nation is stupid enough to send their people over without first making sure they have diplomatic immunity in case something goes wrong.

                      Their positions often mean they’re some of the most endangered by the paranormal. As much as most monsters try to separate themselves from the lives they once lived, some feel that their abilities give them a chance to be the greatest patriots to their nations. Witches spells watch over sensitive buildings, using sympathetic magics to trace a traitor back to their handler. Vampiric powers can manipulate turned officials into patsies that could no longer care if their extramarital dalliances or corrupt deals are brought to light. Secretive supersoldier programs and ancient secrets all become the reasons some operatives join the Vigil.

                      Your basic operative isn’t made for a fight. More often, they’re expected to remain to the rear or hidden under a cover and utilize information. Planting bugs, breaking and entering, even training in behavior analysis are all skills the best operatives have to bring to the Vigil. While many are in physical shape and may have even received weapons training, these are not the greatest skills they can bring to bear. If things go wrong, someone else bails them out if they can’t escape on their own.

                      Nearly all operatives are snapped up by conspiracies, as their unique skillsets can only be matched by a worthwhile compensation or orders from their national governments. Task Force: VALKYRIE suits are often operatives, especially for when a foreign posting is needed. MI18, the Lord Stewards, and Section 9 also make heavy use of intelligence operatives, primarily to keep an eye on their own nationals and study what other nations are doing in terms of the occult. Only a few compacts are able to keep up with an operative’s needs, the Barrett Commission, Schutzgruppe 14, and the Bureau des Circonstances Extraordinaires the most prominent examples.

                      Above all, an operative muse be unobtrusive. They aren’t soldiers who crash into a warehouse guns blazing, or the techs who create the gear used on their operations. In fact, the highest compliment to be paid to an operative is simply, “They aren’t smart enough to be a spy.”

                      Concepts: Embassy juggler; Press corps infiltrator; Headquarters workhorse; Cold War relic; Wetwork expert; Electronics whiz-kid; Legislative corrupter; Counter-Intel wizard; “Problem Solver”; Mercenary operator

                      Skills: Stealth and Subterfuge

                      1: Junior Agent
                      2: Field Operative/Analyst
                      3: Senior Operative/Senior Analyst
                      4: Section Chief
                      5: Deputy Director
                      Last edited by Flyboy254; Yesterday, 11:52 PM.

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                      • I have some proposed Hunters and Stereotypes for remaining factions. I'll post them here for approval by the original authors.

                        Aki-Ten

                        Hunters

                        You thought studying computer science would be a way to get away from the family shrine and it's rituals. Technically you were right but twenty years of providing tech support to keep shikigami in their proper servers is starting to wear at your patience.

                        The world moves too fast these days. No one takes their time to make sure things are done properly. Not you though, you're careful. You make sure to do the full rite not just the streamlined version the computer asks for. You think the shikigami appreciate your efforts.

                        You're not of noble birth but you have a gift for summoning and binding Shikigami. Some of the more traditional older members of the conspiracy don't approve but you get results so they haven't done anything, yet.


                        MI-18

                        Hunters

                        Your grandfather built gadgets for spies during the War but he always dreamed of more. Now you have a chance to do so, to be the unknown hero saving the world from a madman's death ray. Honestly though, you'd rather stay in the lab you don't really have the stomach for the action.

                        You were offered a choice, hand over the plans to trans-dimensional vortex inducer and come do some government work or get a bullet. You chose the former but you're slowly rebuilding your old research. This time they won't laugh at you. This time you'll have your revenge.

                        You're an old fashioned agent who's not afraid to get his hands dirty for Queen and Country. Your partner is a little less loyal, one of those "boxed crooks" as they're called. You know he's doing off the books research and that you'll have to kill him. It's a shame he's been a decent if erratic partner. It'll be a shame to see him go.

                        Stereotypes

                        Haans-Chowhury Productions: We have reports of some Colonials in powered armour. As long as they keep those laser cannons pointed at alleged "Alien Invaders" we've agreed to look the other way.

                        Lord Stewarts: Mad Scientists tend to be utterly ignorant of the occult. As such they sometimes run afoul Faeries, Werewolves, Vampires and what not. When that happens you'll be expected to babysit one of these bureaucrats while you clean up the mess.

                        Taskforce Valkyrie: The Americans have never met a problem they haven't tried to shoot. Expect any operation to go to shit if they show up.

                        Section Nine: The Cold War wasn't easy on anybody but at least our specialists in the weird stayed human. Some countries, can't say that.

                        Last edited by Darkblade; 09-17-2017, 02:35 AM.

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                        • I don't like being too critical, but MI18 keeps the mad scientists locked up in the mental asylum / labs, not on the front line. The actual hunters are more James Bond types, who'd casually kill a man in cold blood and laugh it off with a snappy one liner. They've had stereotypes since the start too.

                          Flyboy254 I like the write up, but the Lord Stewards wouldn't employ operatives directly. When they need spying done they'd ask for aid from an intelligence services.


                          “There are no rules. Only Principles and natural laws.” - Promethius
                          My Homebrew no longer fits in a signature, you can find an index of it here.
                          Full length fan-books I contributed too: Princess: the Hopeful, Leviathan: the Tempest, Dream Catchers

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                          • Originally posted by Darkblade View Post
                            I have some proposed Hunters and Stereotypes for remaining factions. I'll post them here for approval by the original authors.

                            Aki-Ten
                            I think that the concepts themselves are fine- but there is a little misreading. The Shikigami aren't stored inside of a computer- instead, they are bound to magical Ofuda made of silicon, inscribed with occult spells which contain the spirit. Using the Projector, the Aki Ten hunter can translate the Shikigami into digital data and send it to another Projector, which encode the data into another Ofuda. They still haven't discover how to do "copy paste" to spirits, however- with such discovery would probably annoy many Werewolves in Japan :P I probably should have written more about how the Spirit Projector works- I'll do so once I'll have time.


                            My Homebrew Signature- Because I need one. If you use any of it, please share with me how it went!

                            On a Dragonlance-reading break. Surprise homebrew may still happen :P
                            I now blog in here

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                            • The Kings Raven Feel free to be critical, that's why I'm posting them here rather than directly into the doc. With that criticism in mind I think I can salvage the reluctant descendant (make him grandson of a spy who'd rather be on the tech side of things) and the one with the bad partner (make the partner a tech attache) but the boxed scientist is obviously right out.

                              How would an agent who specializes as placing themselves in the role of an "igor" before taking out their "masters" work?

                              I should have checked the thread first to see if the Stereotypes just got lost in the transfer. My mistake. I copied those over for you now.

                              LostLight Damn I really did like the disgruntled IT hunter concept but that doesn't mesh with the tech as described. Maybe they could repair broken Projectors?

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                              • well, maintaining the "shikigami exchange network" and the "projection interface" both relay on a computer network, so that hunter could still be an IT guy. That's why I've said that the concepts are fine- need some more flesh on their bones, but fine.


                                My Homebrew Signature- Because I need one. If you use any of it, please share with me how it went!

                                On a Dragonlance-reading break. Surprise homebrew may still happen :P
                                I now blog in here

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