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  • Flyboy254
    started a topic Fan Group PDF

    Fan Group PDF

    Okay, so I'm trying to compile all the best quality fan organizations, and if you guys think so a few other things, together in a PDF that organizes these creations into one resource for anyone to use. Right now it's in the rough stages, but this thread is basically the focal point for finding what might have been lost.

    Case in point, The Carpenters. Does anyone still have their writeup/know if Sammi still frequents the forums?

  • Vent0
    replied
    Has a bounty been placed upon the perpetrator's head?

    Leave a comment:


  • Reaper Verse
    replied
    Hmm. Seems that someone wanted to be a bit mischievous and delete the entirety of the fanbook folder. Thankfully, redundancy systems are active and the folder has been restored. Carry on with your day.

    Leave a comment:


  • mheh12
    replied
    Originally posted by LostLight View Post
    I just wonder if perhaps the biblical quote in the symbol should be in hebrew :P
    I considered it, but as you said, most people will probably won't be able to read it, however, I did created a hebrew version of the page, so changing the language on the symbol should be easy peasy, so I guess it comes to what you feel represent the conspiracy better.
    Last edited by mheh12; 06-22-2018, 09:34 AM.

    Leave a comment:


  • LostLight
    replied
    I personally really like it. It really has both "old" and "israeli" feel to it. I just wonder if perhaps the biblical quote in the symbol should be in hebrew, as it is how I envisioned it when designing it, and it would make more sense- even though it means that most people may not understand what it means :P

    Leave a comment:


  • mheh12
    replied
    https://imgur.com/a/GXA4s9n

    just finished the R.A.M. splat art. you like it?
    Also, I don't have permission to upload it to the folder, so...
    Last edited by mheh12; 06-22-2018, 02:35 AM.

    Leave a comment:


  • mheh12
    replied
    Where is the link for the google drive?
    Edit: nevermind, found it
    Last edited by mheh12; 06-21-2018, 03:07 AM.

    Leave a comment:


  • Reaper Verse
    replied
    I went through and marked organizations that need splash art with an "!" so they're at the top of the list in the folders. If you go through the Google Docs, they should be marked.

    Leave a comment:


  • mheh12
    replied
    I don't know how to pick up, is there a list of all I finished splats somewhere?

    Leave a comment:


  • Reaper Verse
    replied
    As of right now, I am taking a step back to do some lighter-weight edits on the write-ups themselves in order to complete some of the unfinished organizations; hence why there has not been any major art-based updates for a while. I'm also in between jobs right now which is eating into the time I have to actually work on the project.

    mheh12 I really do like that piece that you made. A stronger stroke and drop-shadow on the text will help make the title pop out from the intricate background. If you want to pick up on the artwork, feel free to do so. And that invitation extends to anyone following this project.

    Leave a comment:


  • mheh12
    replied
    If there is still work needed in the splat page art I might be able to help, I have a small experience with photoshop and for the next month and a half I will also have plenty of time.
    http://imgur.com/a/RKqrr7T
    this is a splat art I made for one of my own fan-made compacts. it's an example of my limited abilities.

    Leave a comment:


  • Pierrew
    replied
    So how's things. Any updates?

    Leave a comment:


  • LostLight
    replied
    It has, but as it wasn't sticky it died long time ago and is far from updated. Also, I assume that if it was updated, I would have overkilled it :P

    Leave a comment:


  • FallenEco
    replied
    *sighs*
    Why doesn't Hunter have a Homebrew Hub thread?

    Leave a comment:


  • Reaper Verse
    replied
    Huge text dump with the beginning write-up for Chapter 3: Cults, Cabals, Covenants. Beginning black text is ripped from the Cults Handbook. Blue text is what has been added.


    A Hunter is any person who accepts that the supernatural exists. In the World of Darkness most people realize the supernatural is real but try very hard to pretend that it is not. A Hunter refuses to accept such false comforts; they acknowledge the horrors hiding in the shadows and choose to interact with it, whether to combat the supernatural, to study it, to become supernatural, or even to worship it.
    A fringe religion refers to any religion that has a few members and little influence. The definition of fringe religion includes a moral component to separate it from a cult; they do not have to be good people but to qualify as a fringe religion it should be on the same moral level as the large mainstream religions.

    Finally Cults are defined as any organisation, religious or agnostic, that warps the minds and morality of its members. Some groupthink is inevitable in any organisation but a cult takes it further by creating a top down party line and reforging it's members to fit the mould.

    These definitions are not always shared by the hunters on the ground. A hunter may apply the cult label to any organisation that worships a supernatural being regardless of their morality. Nor are the definitions mutually exclusive, though some hunters like to think so. A fringe religion or cult may have an active deity, making its membership hunters: They acknowledge their supernatural deity exists and choose to worship rather than run away and forget about it.

    As to how Compacts and Conspiracies compare to these Cults, that is another story.
    The Grey Line

    It’s like a setup for a bad joke in an underground comedy club: What is the difference between a Conspiracy and a Cult? One offers better cookies when you join. In a world where the innocent and uninitiated are preyed upon by creatures that defy explanation, where nightmares rip apart the lives of others and leave broken individuals in their wake, there is a need for guidance. The questions that arise when a man is torn into fleshy ribbons or when a child disappears into an inch-deep puddle needs answers.

    One answer is to take to the Vigil, burning back the darkness with a sword of fire. Another answer is to bask in the protection of the light, blindly following it wherever it leads. The path of the Vigil is that of a leader, a protector, a communicator that serves to bring light into the shadows. The path of a Cult is that of a servant, a pawn, a slave to whatever brings them guidance.

    Ideology aside, one of the key differences is the aspect of life outside of their inner circle. While membership in a Compact or Conspiracy can eat into the time a hunter has outside of their day job, a hunter can still operate independently from their organization. The delicate balancing act of making time for family, pleasure, and monster-slaying is a heavy burden to handle but it is one that is worth the burden. Membership in a Cult is nothing like that. When a hunter joins a Cult, they are gradually shedding their connections to the outside world. It begins with small, seemingly insignificant things; the needless noise and static needs to be cut out in order to find happiness. Soon afterwards, the Cult’s expectations outweigh the hunter’s leisures; family is forgotten, work is ignored, the only things that matter are the Cult’s teachings and acceptance.

    Granted, the same can be said about the millstone that is upholding the Vigil, especially under a Conspiracy. While a Compact may grant some leeway, a Conspiracy is dedicated to an ideology when it comes to dealing with the supernatural. With the vast network of control that Conspiracies hold, the fear of reprimand from the organization hangs above the hunter’s head like the Sword of Damocles. However, in general a Conspiracy is less concerned with a minor screw-up from one of their members down the rung than a Cult is. Ultimately, it’s a game of control; a Cult has far more to lose when its members begin to slip from its grasp than a Conspiracy does for a few incompetents in the rank.

    Still, there is a very large grey line that exists between the two and often for good reason. Some hunters join Cults for entirely pure reasons and enjoy serving under their ideologies while others are cajoled into joining organizations with no real way to escape. Even when the lines are drawn, there is a fair amount of overlap between the two. However, it does serve to at least make distinctions in how Cults operate when compared to more “conventional” organizations.
    Getting Organized

    Hunter-specific organizations are defined by their tier level. Not all organizations are capable of pulling off operations spanning across multiple continents in search for some sort of apocalyptic relic of the ancients; some are lucky to have enough supplies to raid a haunted house in the neighborhood.

    The first tier is Cells. Cells are incredibly small hunter groups that operate on an extremely local level. The finest weapons they can afford are handguns and baseball bats adorned with nails. Their reach is as far as they can pay for gas. Their communication is essentially a group-text. Cells are effectively the seed that can either grow over time into a fine organization or wither before they even have a chance to sprout.

    The second tier is Compacts. While Cells are a smaller group of hunters who often share some sort of connection, Compacts are a larger group of like-minded strangers united by a common cause. Their size and resources often allows them to operate under the guise of a business or privately-owned organization without spurring attention. While their headquarters may be stationed elsewhere, they have enough clout to support smaller branches in different territories.

    The third tier is Conspiracies. With Conspiracies, it’s less of a matter of sheer numbers and more of a matter of worldwide relevance. Conspiracies have taken it upon themselves to war upon the supernatural on a global scale, often backed with powers that place them on an even playing field with the darkness. While these organizations are strong enough to hold their own in the fight against the unknown, the dangers of exposure or outside manipulation forces a sense of secrecy that members must uphold.

    Similarly, cults can also be defined by tier level. The lowest tier is little more than a group of friends coming together to undertake a strange but effectively benign ritual together for kicks; the deeper the rabbit hole goes, the stranger and more dangerous these gatherings become.
    Circles

    While Cells are created in response to the supernatural, Circles often begin in a more benign fashion before they become involved in the supernatural. Circles form up from an ideology, a thought or concept that the members are willing to follow and uphold. Sometimes it spawns from the mouth of a passionate leader, sometimes it is translated from an old text. Whatever it is, this idea is something that grows in importance in the mind of its followers, expanding in influence like a memetic phrase.

    Membership is low but cordial; most members of a Circle are familiar with one another even prior to the Circle’s creation. Often the members have some sort of shared link or comradery that inspired them to organize; the Circle might consist of college friends who want to relive their youth or a couple teaching their growing family how to behave under their roof. Because of the tightly-knit relationship between members, loyalty and control is a non-issue; unless there are lingering emotions between members, the Circle’s stability is not at risk. However, these relationship limit recruitment of new members to those close and trustworthy to existing members.

    When a Circle delves into the supernatural, it is often due to an outside force introducing the members to the alien world that exists alongside them: a haunted treasure is brought in during a meeting or one of the members discovers the true nature of their reclusive neighbor next door. It is very rare for a Circle to have a Patron of any nature, let alone divine or even supernatural. However, it is not unheard of for Circles to worship some physical being as their god, willing or not.

    Notably, Circles are finicky when it comes to longevity. The weight that comes with supporting the Circle is heavy, a burden that some are unwilling to hold. Similarly, the incentives to remain a part of the Circle may be miniscule or even nonexistent, causing interest to wane. The death of a core member may even cause the Circle to disband entirely. There are multiple factors that are sensitive to change when it comes to the survival of the cult; once the Circle takes root and expands its reaches, then there’s no telling how long the cult will last.
    Cabal

    If Circles conjure up images of teenagers huddled up in a tiny bedroom and getting ready to perform Baby’s First Satanic Ritual ™, Cabals conjure up images of underground churches packed to the brim with black cloaks and ominous chanting. Cabals are the natural step up once a Circle secures its footing, like a Compact to a Cell. The cult’s ideology begins to spread, reaching out to those willing to listen. The Cabal moves its base of operations to a more open and secretive area as membership grows. The first true ritual is performed without a hitch, strengthening the cult’s power and belief.

    Once a Circle grows into a Cabal, the fine lines that describe the inner workings of the cult surface. The hierarchy manifests where the founding members are higher up and the newer members are lower down. Those that have been around since the inception of the cult are privy to information kept secret from both the public and the new initiates. A clear leader may even rise up as a figurehead or a speaker for the truths the cult preaches. This structure changes the dynamic and relationship between members; instead of the intimate familiarity in a Circle, there is a division between cultists that is inherent in Cabals.

    While the Cabal’s size and structure create internal complications, the level of influence the cult holds is tantamount to their goals when it comes to spreading their ideology. Members of the inner circle develop recruitment strategies and operations that members in the outer circle follow, working in tandem in order to promote the dogma of their cult. Knowledge and information can be properly organized and distributed to the initiates, promoting the cult’s narrative. Even the rituals are improved, going from an impromptu show of smoke and mirrors to a true feat of magical power.

    For Cabals, the veil that shrouds the supernatural is sheer but tangible. Monsters walk the Earth, magic flows in the air, gods sleep in the heavens. The question is, however: “What do we do about it?” Some cults seek to harness the power of the supernatural, summoning upon the power of their god to shape the world in a way that fits their image. Some cults reject the supernatural, channeling their disgust and indignance into a crusade against the darkness. Some cults may even choose to remain in denial, promoting ignorance as a means to avoid the unknown. Ultimately, a Cabal’s view of the supernatural depends on the goals and ideology the cult seeks to follow.

    Because of their expansion, Cabals are at a significantly smaller risk of disbanding than Circles. However, the obvious divide and hierarchy in the cult can inspire resentment and dissention among the ranks; infiltration by investigators and deprogrammers is an inevitability once a cult reaches this level of influence. Furthermore, the risk of having the cult’s true nature exposed is a constant danger, especially if one of their members is caught in the middle of an illegal or otherwise questionable act.
    Covenant

    Covenants go beyond the black cloaks of Cabals and move on to grand effigies dedicated to long-forgotten deities buried deep within the catacombs underneath civilization. Covenants, like Conspiracies, are massive underground organizations that monitor the world. These cults oil the gears of the world and nudge the pieces in place, biding their time in order to accomplish their goals in secret.

    It is rare for any cult to reach the level of a Covenant. The sheer amount of time and investment needed to create a Covenant outpasses anything most mundane cults can accomplish. Circles eventually disperse and Cabals are often taken down, internally or externally, before they can even aspire to become a Covenant. Even when a cult is able to last the test of time and expand their influence across centuries, there is still one aspect that separates a long-lasting Cabal and a Covenant: a touch of the supernatural.

    Granted, it is feasible, if incredibly unlikely, for a Covenant to exist with no trace of supernatural tampering whatsoever. However, it is unheard of for any Covenant to exist without any exposure to the unknown; the sheer volume of members makes it virtually impossible for the cult to ignore the supernatural. The allure of calling upon their god to enter their world or gaining the power to rewrite the laws of reality makes contact with some sort of Patron all the more sweet for Covenants.

    Notably, not every Covenant truly survived from the conception to modern day; some Covenants were restored and brought back to power by neophytes who discovered the lost texts and remnants of the old cult. These Covenants as appropriated by the new cultists may appear to be faithful to the old gods by their worshippers but tend towards misleading or omitted information when it comes to the true nature of their agenda and operations. The more pious of their devotees may even turn against the head of the Covenant once they learn of their leaders’ heathenous intentions.

    On the vein of internal disagreements, Covenants are vulnerable to sabotage and infighting among their ranks. The massive number of followers and the influence the cult holds in multiple territories as well as the establishment of a clear hierarchy encourages the development of factions within the Covenant as a means to increase morale. Ironically, these factions can cause schisms as the importance of certain ideals and rituals are promoted above those of another faction. Covenants with poor control over their members risk possible coups and hostile takeovers from factions unsatisfied with their current leaders.
    Conventions

    Floating between the lines of a hunter organization and a cult, Conventions are sudden movements launched by hunters driven towards the Vigil due to an outside force, often one of supernatural origins. The ephemeral nature of Conventions come from the lack of organization and permanency. Conventions spring up as an impulse, a sudden call to action answered by hunters with a gift. How these hunters are contacted is a mystery to the hunters themselves; all they know is that they are needed and there will be many who are like them on the path.

    Hunters of a Convention are united by a single thread: the power they have to fight against the darkness. Some of these are rites practiced and shared by the hunters, some of these are blessings that are entirely undetectable. There is no straight answer as to how these powers were created or why these hunters are able to utilize them. All there is to know is that these gifts even out the field, granting the hunters a means to fight back.

    Conventions are comparable to Cells and Circles in that they have the potential of becoming something bigger. However, Conventions are in a state of constant flux; these hunter movements are unstable and prone to sudden changes in membership, direction, and even power. While it is possible for the hunters of a Convention to eventually organize, the lasting power of such an organization is questionable at best.

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