Chronicles of Darkness (the rulebook) has a number of systems in it that see more use in one gameline than another; for instance, the Investigation rules, while suitable for any gameline, are particularly handy in Mage. In a similar fashion, I'd like to see its Horror system (pp.140–148) go front and center in H2e.
In particular, Is like to see H2e embrace the notion that monsters defy easy classification. There are vampires that are not Kindred (including, but not limited to, the kinds found in Night Horrors: the Wicked Dead); there are werewolves who are not Uratha; witches and warlocks who are not among the Awakened; reanimated corpses that are not Prometheans. At present, we know of at least four distinct kinds of beings with equally strong claims to be called “demons”, only one of which is the Unchained. While there should be guidelines for using the Horror system to approximate the other gamelines, those guidelines should make it clear that the creatures that they represent very likely are not the protagonists of the other gamelines, and that the differences that exist can be chalked up to that fact at least as easily as they can be blamed on hunter ignorance or sketchy rules.
And then there are vampire-ish Horrors that aren't precisely vampires, and likewise for the other lines: for every Horror that hews closely to one of the other gamelines' archtypes, there's a Horror that doesn't. And H2e should emphasize that sheer diversity of monsters that hunters confront.
Leave it to Contagion Chronicle to address the interaction between hunters and the actual protagonists of the other gamelines — and maybe also leave it to CC to point out that Hunter's Horrors can and do appear in the other gamelines, even the ones that inspired a particular kind of Horror: Kindred can and do encounter non-Kindred vampires; etc. Whenever a Night Horrors book showcases a monster that doesn't fit the source game's expectations, that's potentially a Hunter Horror.
Thoughts?
“There are more things in Heaven and on Earth, Horatio, than are dreamt of in your philosophy.”
In particular, Is like to see H2e embrace the notion that monsters defy easy classification. There are vampires that are not Kindred (including, but not limited to, the kinds found in Night Horrors: the Wicked Dead); there are werewolves who are not Uratha; witches and warlocks who are not among the Awakened; reanimated corpses that are not Prometheans. At present, we know of at least four distinct kinds of beings with equally strong claims to be called “demons”, only one of which is the Unchained. While there should be guidelines for using the Horror system to approximate the other gamelines, those guidelines should make it clear that the creatures that they represent very likely are not the protagonists of the other gamelines, and that the differences that exist can be chalked up to that fact at least as easily as they can be blamed on hunter ignorance or sketchy rules.
And then there are vampire-ish Horrors that aren't precisely vampires, and likewise for the other lines: for every Horror that hews closely to one of the other gamelines' archtypes, there's a Horror that doesn't. And H2e should emphasize that sheer diversity of monsters that hunters confront.
Leave it to Contagion Chronicle to address the interaction between hunters and the actual protagonists of the other gamelines — and maybe also leave it to CC to point out that Hunter's Horrors can and do appear in the other gamelines, even the ones that inspired a particular kind of Horror: Kindred can and do encounter non-Kindred vampires; etc. Whenever a Night Horrors book showcases a monster that doesn't fit the source game's expectations, that's potentially a Hunter Horror.
Thoughts?
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