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Developing conspiracies and compacts

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  • Primordial newcomer
    started a topic Developing conspiracies and compacts

    Developing conspiracies and compacts

    In each of your opinions, what factions do you think should be developed in lore, gameplay, or both

  • Prince of the Night
    replied
    Hmmmn some anti Alchemists Created by promethean meddling to try keeping pilgrims relatively safe?

    whats the major difference between compact and conspiracy? Endowments?
    Last edited by Prince of the Night; 06-29-2018, 12:40 PM.

    Leave a comment:


  • Primordial newcomer
    replied
    Sorry i was gone for something

    Second Chances, I agree with the al la jabal, considering they could have pretty cool abilities and philosophy. As for utopia now, it would be cool to see just exactly what they are capable of making with the infrastructure and demon parts

    Leave a comment:


  • Second Chances
    replied
    I will always support more development of the Ahl al-Jabal, but I'm highly biased since my partner is an Ismaili Muslim. The stuff that we have so far is amazingly well done, if the author wasn't Ismaili, they defintely knew the community. I'm just greedy and want more of it.

    I'd like to see Utopia Now get some love. They aren't the nicest of Hunters, but they have a really neat premise.

    Leave a comment:


  • Primordial newcomer
    replied
    IMO, the bear lodge could do with much more fleshing out. Their lore is very skin deep as of now, and their gameplay against werewolves could do with a bigger buff and tactics

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  • SunlessNick
    replied
    Originally posted by 21C Hermit View Post
    A “when they go bad” part for each group sounds nice. Especially in light of how hunters can become slashers on their Vigil. (Or did I miss existing ones?)
    And a "Which monster is most likely to suborn them" part.

    Leave a comment:


  • Ruger
    replied
    You could probably buff the Right of Hecate to a full-on Endowment, increase the duration and giving them help to cross the most annoying hurdle of mage hunting (the memory thing). The main difference between the Brotherhood and the Faithful is that the Brotherhood was a Compact while the Faithful was a conspiracy, it was weaker by design the same way a Union member isn't going to be as powerful as a well-kitted TFV or Mal Mal member.

    The Code brings Hunters back into an old-style hierarchy of sins thing. First time kills are at 6-4, the same level as killing a person. Gaining or bestowing a power from an obviously monstrous source is a 1-3 sin, unless that code-change thing is done. According to the old playtest, at least.

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  • LostLight
    replied
    Also, killing monsters (meaning, people with Dread Powers) is much lesser of a Breaking Point (if at all?) in the new edition

    Leave a comment:


  • Primordial newcomer
    replied
    21C hermit agreed. One thing I like about them is that they really are just a compact of jealous bastards

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  • 21C Hermit
    replied
    The Brotherhood can still be homicidally selfish human sacrificers IC without their Rite being inefficient OOC, I imagine.

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  • nofather
    replied
    Originally posted by LostLight View Post
    That is if you treat humans, and hunters, as rational people, who judge something purely by how beneficial it is to them, and have no twisted ideas for moral. I can clearly see why someone would claim that murdering witches for power is bad, but eating her would be worse, and as such it is better to have less stable power in exchange for not falling "too far" on the moral scale. It is not rational, it does not make sense on the paper- but humans do have the tendency to act irrationally in such cases. Eating monsters for power needs a certain type for personality, one which is different than just killing them in an occult ceremony.
    Which is why I think the Brotherhood needs an expansion. Because as it is, they're doing something that guarantees a Breaking Point, at much risk to themselves, for much less gain. And the Faithful are doing something that does not guarantee a Breaking Point, has no risk of failure, and offers permanent gains. Because even the squeamish hunter who is fine sacrificing a living humanoid but not eating them can find a cow-monster or keep going farther away from humanity until it satisfies their dietary requirements.

    Just because people act irrationally doesn't mean there should be an entire compact based around the idea, especially when there's other groups that do the same thing, but demonstrably better.

    Leave a comment:


  • LostLight
    replied
    Originally posted by nofather View Post

    The Rite of Hecate is a rite of human sacrifice. Sure they're different acts, but from there on the Rite of Hecate is crap in comparison.

    The rite is fallible, and failures can cause Bashing or Lethal Damage dependent on the target's Gnosis, but enough to kill you. You can only use it on witches (if you want to include mages, we've already had threads about the futility of hunters fighting mages), and the powers are temporary, lasting from between one day and five weeks.

    The Faithful of Shulpae expands this to all monsters, so you don't even have to target humanoid things (so it doesn't have to be cannibalism, so if your character is about 'standards' then they still have more leeway), there is no chance of failure, you just eat a certain amount of pounds of meat from the monster. Spend a point of Willpower, and the Dread Powers are in you forever, or until you decide to let them go to get new powers.

    Both are about selfishly taking the power of others, along with their life, the Brotherhood's rite is just worse.
    That is if you treat humans, and hunters, as rational people, who judge something purely by how beneficial it is to them, and have no twisted ideas for moral. I can clearly see why someone would claim that murdering witches for power is bad, but eating her would be worse, and as such it is better to have less stable power in exchange for not falling "too far" on the moral scale. It is not rational, it does not make sense on the paper- but humans do have the tendency to act irrationally in such cases. Eating monsters for power needs a certain type for personality, one which is different than just killing them in an occult ceremony.

    Also, by that logic, both organizations should fold and be absorbed into the Hototogisu- there, you don't actually need to kill the monster to steal their power. But the Faithful won't do it because eating monsters is a part of their religion, and the Brotherhood won't do it because they have invested so much effort and interest in the Rite that they are quit obsessive over it, not to mention that what they search for is the "enlightenment"- that is, they gain Gnosis. Sure, it may not be equal to what the Faithful or the Hototogisu can do, but the Promethean Brotherhood has more than simple desire for occult power. Fleshing them out could help to enhance their emphasis about why to choose the Rite over the many other twisted ways to gain power in the CofD, but there are enough reasons to choose an inefficient method, if you are willing to include irrational motives.

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  • Primordial newcomer
    replied
    Ok some pretty good answers here. As for hecate, I think they could really just due with basically having a safe option of gaining power through mages, while the shulpae could deal with sanity issues, allies being creeped out by them, and being more naive

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  • Michael
    replied
    I'd like more on the Loyalists, AKD, MM and TF:V; specifically how they actually work internally. The stuff we have seems very vague.

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  • nofather
    replied
    Originally posted by LostLight View Post
    except of the fact that, well, the Faithful eat their victims for power
    The Rite of Hecate is a rite of human sacrifice. Sure they're different acts, but from there on the Rite of Hecate is crap in comparison.

    The rite is fallible, and failures can cause Bashing or Lethal Damage dependent on the target's Gnosis, but enough to kill you. You can only use it on witches (if you want to include mages, we've already had threads about the futility of hunters fighting mages), and the powers are temporary, lasting from between one day and five weeks.

    The Faithful of Shulpae expands this to all monsters, so you don't even have to target humanoid things (so it doesn't have to be cannibalism, so if your character is about 'standards' then they still have more leeway), there is no chance of failure, you just eat a certain amount of pounds of meat from the monster. Spend a point of Willpower, and the Dread Powers are in you forever, or until you decide to let them go to get new powers.

    Both are about selfishly taking the power of others, along with their life, the Brotherhood's rite is just worse.

    Leave a comment:

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