Announcement

Collapse
No announcement yet.

Ask a Simple Question, Get a Simple Answer: Hunter Edition

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    Originally posted by Konradleijon View Post
    It seems like it would just make a inhuman creature of the night really pissed.
    Pissed can mean they don't look carefully enough into your crossfire. Then you don't have to worry much.


    Malkydel: "And the Machine dictated; let there be adequate illumination."
    Yossarian: "And lo, it was optimal."

    Comment


    • #77
      It's psychological, and you can always take hostages.

      Further more, creatures such as vampires may have nothing left to continue the requiem. Family is a big touchstone for many vampires

      Comment


      • #78
        Originally posted by Konradleijon View Post
        It seems like it would just make a inhuman creature of the night really pissed.
        Well yeah. That is kinda a hunter's job you know :P.

        Really though it depends on the Hunter organization and cell. If the group in question believes that the monster is unfeeling and only pretends to have friends/family to blend in, then there isn't much point in going after them. Likewise if their goals don't really benefit messing with them, they would also get left alone. Say an Ashwood Abbey cell screwing around with a monster for fun wouldn't get much from kidnapping his family, unless they though it would be hilarious to use them as bait. Since most hunter orgs are fairly pragmatic as a general rule, and there are moral implications of involving mortals in the hunt directly, I'd imagine that they would be less likely to outright kill them and more likely to weaponize them or use them as leverage, if they get this information without being able to land an effective attack.

        "We have your daughter locked up, here is a live video feed. Do what we say and she won't come to any harm. Get in this cage, accept these restraints. Give us the names and addresses of everyone in your group. After we confirm its accuracy, she will be released. If we later find that you have left out information, she will be detained once again."

        Most of the malicious loved-one targeting would be from smaller cells/individuals out for revenge with nothing to lose. If a vampire goes around killing husbands, wives, and children they shouldn't be surprised when widows, widowers, and former-parents return the favor. An eye-for-an-eye is one of the oldest laws of mankind, if someone kills your wife it is only fair and just that you kill his wife in return right? I believe the book notes that these "kill everyone with supernatural contact" kind of hunters are rare even among hunters, and their groups tend to not last long.

        Comment


        • #79
          Originally posted by Konradleijon View Post
          It seems like it would just make a inhuman creature of the night really pissed.
          Well yeah. Anyone gets pissed off when you put their friends and family in danger, and if a hunter crew isn't smart about it, they may end up biting off more than they can chew.

          But at the end of the day, it's leverage over your target, and hunters at all times need every advantage they can get. These aren't exactly people with a lot of options for their choice of lifestyle. They've chosen a life of harm against entities who always have the deck stacked against them, and when the game you've chosen is that unfair, you counterstack however you can.

          Also, I note "common enough", but hunters, like any other kind of monster, has a scale on their monstrosity, and of course not every hunter is going to feel those actions are fair game-but again, hunters also play a desperate game, and even the most altruistic of the lot are going to have to admit they are hamstringing themselves by maintaining that sense of humane bounds.

          Of course, maintaining those humane bounds is it's own sort of benefit.


          Sean K.I.W./Kelly R.A. Steele, Freelance Writer(Feel free to call me Sean, Kelly, Arcane, or Arc)
          The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
          Male/neutral pronouns accepted, female pronouns enjoyed.

          Comment


          • #80
            So how is murdering a bunch of innocent going to help you kill a werewolf

            Comment


            • #81
              Originally posted by Konradleijon View Post
              So how is murdering a bunch of innocent going to help you kill a werewolf
              Because the Werewolf will probably Rage out, wearing themselves down if they can't get at you, or being more focused on getting you than noticing the silver-loaded Claymore mines you set up between you.


              Malkydel: "And the Machine dictated; let there be adequate illumination."
              Yossarian: "And lo, it was optimal."

              Comment


              • #82
                Originally posted by Konradleijon View Post
                So how is murdering a bunch of innocent going to help you kill a werewolf
                Well, your original question wasn't about murder, so let's start there.

                Putting a werewolf's friends and family in danger gives you a dynamic to control the situation, and specifically the terrain. An active presence isn't even needed at all times-any time the werewolf spends hunting for a threat around their family is time not dedicated to the rest of their territory, and it's also time spent taking them to parts that aren't as strongly in their control, if you play it right. An active presence gives teeth, and of course if you actually have family members under gun, you've also set the stage for where things will happen. Hostaging family creates pawn blocks and center stages on the field, and depending on how you want to play it, that creates a lot of control. Overkills traps and tactics are easier to enact when you control the space. Plus, against werewolves, everything you can do to yank territorial control away from them is a win, because territorial control is one of the things they do best.

                Also it creates a threat level that helps to deny werewolves their most basic advantage-that they can tear you apart-and opens up social and mental games and alternatives means of attacking the pack and their resources and holdings. Sure, all bets are off once you pull the trigger, and that's leverage against you, but most people are not actually psychopathic enough to push that angle superhard, and that does still somewhat include werewolves. If losing money is an option preferable to losing a person, then it can be easier to pay out in financial wounds that don't have regeneration than to deal with the loss of a person's head which also doesn't have regeneration.

                Finally, as mentioned, Rage is not a win button- it turns werewolves into very blunt and direct instruments of death, and the reason it's called the killing form instead of the war form is that it should be unleashed ideally when the setup is there and the werewolves just need to apply overkill. As a simple example, a werewolf in Rage can easily fall down a whole they can't get up if they chase you into it and you happen to have a handy escape clause.

                Also, while they don't have Integrity issues, Harmony damage one way or the other(usually towards Spirit) can bind and impede them as the Shadow and spirit nature infect their bones, and, well, nothing like blowing a hole in their Flesh Touchstones to help them get stuck in the looking glass.

                By itself it's not superpowerful, but it does let you begin to control the board, and that's often the first step to pulling off the overkill you need to actually win against the night.

                Mercy is for the strong, and hunters? They ain't strong.


                Sean K.I.W./Kelly R.A. Steele, Freelance Writer(Feel free to call me Sean, Kelly, Arcane, or Arc)
                The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
                Male/neutral pronouns accepted, female pronouns enjoyed.

                Comment


                • #83
                  I want to play a game where the Alpha kids from Homestuck are Hunters . Have any adviced about how a should do it

                  Comment

                  Working...
                  X