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1001 Hunter Story Hooks

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  • 213: Old Ben Jackson, he's a fixture in the hunter community. He was the man that finally exorcised the Young property, and was the lynchpin figure when the area cells decided that the witches were a problem too big to ignore. He just sent out a message; terminal cancer from his years of work in the plant. His last request? Kill the vampire lord that he never could, and get his entire personal archive.

    214: (Ashwood Abbey) It was a good idea for a Halloween treat, hold a seance at the "good" Rev. Ogilvy's grave. Only the dear reverend has been away from the pleasures of the flesh for far too long, and has possessed one of your number, the local barrister. The man has a public reputation for being tough yet fair at the bench, as well as being a devoted father and husband involved in dozens of charity projects. If Ogilvy goes too wild, it threatens to drag the entire Abbey into the open.

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    • 215) It's always tragic when a soldier can no longer imagine returning to civilian life. Recently, your city has been on the verge of being 100% supernatural free; the goal of every respectable Hunter for as long as anybody can remember. But despite victory being within their grasp, one particular cell has other plans. Their leader has become addicted to the war against the supernatural. Having a license to kill and an enemy that has no legal rights makes them feel empowered. So, while all the other hunters are distracted finishing off the last few stragglers, they concoct a plan to renew the war in earnest. They're going to unleash a wave of monsters upon the city so they can keep doing what they love; killing without consequences!

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      • Originally posted by Nyrufa View Post
        215) It's always tragic when a soldier can no longer imagine returning to civilian life. Recently, your city has been on the verge of being 100% supernatural free; the goal of every respectable Hunter for as long as anybody can remember. But despite victory being within their grasp, one particular cell has other plans. Their leader has become addicted to the war against the supernatural. Having a license to kill and an enemy that has no legal rights makes them feel empowered. So, while all the other hunters are distracted finishing off the last few stragglers, they concoct a plan to renew the war in earnest. They're going to unleash a wave of monsters upon the city so they can keep doing what they love; killing without consequences!

        216) But what if he knows something you don't? What if you haven't freed your city from the supernatural, but only snipped off the most visible buds? What if your enemy cell is just trying to bring the supernatural ecosystem back into balance?

        Choose wisely, choose logically, but most of all, choose quickly...


        A god is just a monster you kneel to. - ArcaneArts, Quoting "Fall of Gods"

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        • 217: A local cell of leading hunters are in disagreement. A third of the group wants to focus solely on combating the monsters, a third are more focused on trying to understand them, and a third want to develop better means of understanding the occult. No one wants this cell to break up, they're too valuable to the local Vigil. They want a third party to come in to give them an outside opinion on what the better option is.

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          • [Lights another candle for the thread]

            218) One of your contacts has occasional, random prophetic abilities. Just yesterday, they sent your Cell a warning to "beware the Ides of March".
            a) As the day draws closer, you've been noticing the silhouettes of owls perched on the branches outside your home. Leech activity in the area has dropped too. Wonder why.
            b) The message also said something about spiders and tangled webs. Your Cell-mate has become worried that it might be a reference to their new girlfriend, who they say has been acting more agitated recently and also hates spiders.
            c) You Cell starts tracking down leads to a big-time monster you've been pursuing. On the 14th, you've managed to chase it into a crossroads and lose track of which way it went. In the distance, you can see 5 towers, and each of your is arguing over which way it must have went.

            219) Your Cell has accomplished much in the 5 years you've been together. Now an ally has asked you to perform a task they were never able to - rescuing their sister from some monstrous abductor that stole them away 5 years ago. Doing so will mean going into some kind of other-realm called "the Hedge", finding the trail, and stealing the sister back.

            It was tough, but you've managed to find her. Unfortunately, you've also found doppelgangers of yourselves who claim they are you, taken away along with her, a few days ago. They have to be lying, but how do they know so much about your life prior to then?

            220) One of your Cell (or an important Contact or Ally) has always been a tech-head. Well, they've just gotten the latest smart phone that is supposed to come equipped with a rudimentary Artificial Intelligence. It doesn't sound as mechanical and pre-recorded as other virtual assistants, sure, but AI? That's fiction. Except... this keeps using turns of phrase and reminding you of things just like a friend you lost contact with. Last you heard, they were going to work with some new tech company. Actually, it looks like the same one behind the phone (through a shell corporation)... Elysium Concepts Limited.
            Last edited by Vent0; 03-03-2018, 01:41 PM.


            Malkydel: "And the Machine dictated; let there be adequate illumination."
            Yossarian: "And lo, it was optimal."

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            • 221) Your Cell was having a normal meeting, until the lights went out and you were all knocked unconscious by waves of men in dark suits.

              Next thing you know, you come to in a dark room with a single light illuminating a terminal. Surrounded by monsters. Who say they are your Cell-mates. When you check, you are a monster too.

              Then you are given your "mission" - use your knowledge of the area's supernatural factions to infiltrate the monsters' organizations and eliminate a threat. Do this, and you can go back to the way you were. But the clock is ticking.

              a) The organization is an up-and-coming Conspiracy, that is trying out their experimental techno-occult mutagen on your Cell. Use the forms of monsters to join and destroy their societies, and the Vigil might have a new weapon in its arsenal. Don't worry, they promise to give you the anti-mutagen once the mission is successful. Provided you can take it in time, there should be no long-term consequences.

              b) The group responsible is another Cell - turns out a group of monsters were going to usurp your bodies to destroy the local Hunter community from the inside. The other Cell was able to decipher a ritual that would, in a twist of poetic justice, turn the monsters' own trick back upon them. The other Cell is working on how to get you back to your own bodies... before your minds fade into oblivion and the monsters' wills return.

              c) A Conspiracy calling itself CONTROL has been in the practice of implanting/infecting monsters with a kind of techno-occult Malware. They capture a target, perform The Procedure upon them, and can then know what it knows, and even influence their behavior. Even control them via remote piloting. CONTROL has conscripted you as "emergency assets" to deal with a critical matter using your exclusive experience. They have "activated" some of their "Supernatural Resources" in the region and put you in control - complete the objectives while control persists and they will let you go, or even extend an offer.

              [This is designed for giving Hunters a taste at playing Monsters, Dread Powers and all.]


              Malkydel: "And the Machine dictated; let there be adequate illumination."
              Yossarian: "And lo, it was optimal."

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              • Originally posted by Vent0 View Post
                snip

                Side effects may include hallucinations, suicidal thoughts or actions, high blood pressure, rapid onset of existential crisis, and a persistent hunger for human flesh. Please speak to your doctor immediately, as these could become permanent.

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                • 222) Your Cell has recently been attacked by another Cell accusing you of being "Cancerous". According to them, you are all in bed with the monsters. Literally. They think all of your groups' Significant (or merely recent) Others are monsters. How are you going to get them off your back? You couldn't have been so fooled. Could you? What will it mean if the accusations are true?


                  Malkydel: "And the Machine dictated; let there be adequate illumination."
                  Yossarian: "And lo, it was optimal."

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                  • 223). Surprise of all surprises, but a local Mask has started killing people in your area. He's even using a calling card, stuffing a Missing Person poster into the mouth of all of his victims. However, as the cell starts to take a closer look at the missing person it becomes clear that this girl is actually related to the Mask. Just what the hell is going on here?

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                    • 224. A sudden spike in the murder rate worries authorities and quickly the Player Characters quickly get roped into it. However all these murders couldn't have being done by one man and with a bit of investigation the PC's realize that there's a serial killer convention and they have decided to host in your city. Time to shut it down.

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                      • 225) For nearly as long as you have been a Hunter, you've had a particular monster who has been your arch nemesis. You've been trying to kill each other for who knows how long, and yet you two always manage to survive and escape somehow. But that might be coming to an end, because today, you awoke to find yourself in a place that was not your own, in a body that was much the same. It would seem that you and your nemesis have exchanged bodies while your sleeping, and now you've become the very monster you have sworn to destroy.

                        But that's not the worst of it, because once you take to the streets in search of answers, your former cell shows up, lead by the impostor, who, like always, seems especially keen on erasing you from this world!

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                        • Originally posted by The young man in the cafe View Post

                          meanwhile, the hunter PC's other kid gets beaten up at school by a pack of teenage werewolves who then use the PC's identity as a hunter to claim self defense in court... and it works

                          "It took an entire pack of werewolves to beat up a single, unarmed, human child? Wow, and here I thought you guys had a code of honor!"
                          Last edited by Nyrufa; 09-24-2018, 02:38 PM.

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