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[Conspiracy] Guardians/Haans-Chowdhury Productions, Power Armored and Mech using Hunters

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  • [Conspiracy] Guardians/Haans-Chowdhury Productions, Power Armored and Mech using Hunters

    Guardians/ Haans-Chowdhury Productions
    The alien and eldritch Endless and their Monarchs were not the first to come to this world; the Geodics laid that claim long before our world had been given form and the molten rock cooled. They lain dormant for eons, hiding near the mantle and awoke to a world full of biological life, of chaos and emotion, a world that they sought to tame.

    These crystalline beings, resembling floating gemstones, laid the foundation of the Beneath, the realm that would serve as their staging grounds as they brought the chaos under their heels. They took captives, creatures to experiment on and possibly bring into their service, to better understand the world that they landed in. It was small scale abductions, people that would not be missed, and not so many all at once. Most were frightened, easily bent, converted… but a few always remained recalcitrant. These were often eliminated before they became a nuisance

    But one fateful morning the found one of the prisoners having escaped, stealing with him one of Geodics’ prized battlesuits, thought and will receptive armor large as an elephant but in the shape of a man. He tore his way through security, liberating more of his violent ilk, getting them to take more armor. By the end of it all, the aliens had to cut their losses and self-destructed the facility to prevent them from looting even more. The prisoners escaped, carried by technology that was never meant for them.

    When they reached the surface, the prisoners spoke amongst themselves, wondering what to do. They knew that their captors would come for them again, especially with the armor they stole, but at the same time, did anyone else have the power to stop more abductions?


    The original escapee, their liberator was plagued by this conundrum. Being a young Indian man who only just did what he could to escape, he sought the advice of a guru high in the mountains, a sage who was more in touch with the forces greater than men. He brought his prize to the wizened sage to show him what he had with him. The enlightened sage did not so much as blink as he was told the story. His reply simple: “I do not see the problem. You liberated your fellow men without thought. What makes it so hard for you to continue doing so?”

    That was all the young man needed to hear. He left the sage and spoke with the other men who stole armors as well as many of the other prisoners. He did not know how the armor functioned, only that it responded to what he desired. And what he desired was simple: to stop these tormentors, these creatures from Naraka. Many of the other agreed, extending their armor’s limbs to pledge.

    From then on, they were simply the Guardians for they saw it was their duty to protect their communities.

    For decades, they waged a war against these invaders in the realm under the earth. With each victory, they took more of the strange thought receptive machinery and began to understand it. They learned secrets through meditation, growing stronger with each pillage. They became able to better take care of the machines they stole. They were not expert machinists nor did they know how to make more battlesuits, but they knew enough to repair damage using replacement parts from other, destroyed suits.

    To their surprise, the war ended. The Geodics stopped raiding, no more facilities were found, no more prisoners taken. They stood vigil and turned their attention to other threats, combatting them with the same zeal and determination as they did before… only to find that without the Geodics to provide them with more parts, the ones that they had right now were irreplaceable.

    Decades later, a new type of invader showed up… the British. These travelers from the West came and destroyed their homeland through a war fought by coins and gold rather than engines of war. The Guardians were helpless, for although they knew they could use their battlesuits to defeat some British forces, any damage they took was not going to be easily repaired. They were forced to remain in the shadows.

    At this point in time, most of the remaining battlesuits were barely shells of their former selves. Many of the Geodic parts were too decayed or damaged from use to continue functioning. Brass and bronze replacement parts were fashioned for them, but they were always inferior to the original pieces. Even then, that could only slow the decaying and deterioration. And of all the parts, the heart at the center of every battlesuit was impossible to replace….

    Slowly, the Guardians faded into oblivion, losing much of its power as the technologies it was founded on became impossible to replace.

    A hundred years later, that changed. As the world slowly began to realize the devastating power held within the atom, the few remaining Guardians observed an event, a clash between two parties in the Beneath, both of which bothered them. Not only did it seem their ancient enemy arise from the grave, a new horror, this one of changing flesh and wielding tidal waves of armies, seemed to operate in the same manner as their enemies did. The fact that they fought each other was cold comfort to the realization that the world need them once again…

    After the battle, the Guardians took their first influx of new Geodic technology in many life times, this time, intent on doing more with it than their ancestors ever did. They brought in an English family of machinists into their ranks and asked them to help them better understand the technology that they had… so that future generations would be able to stand on their own. The family accepted… but first they would need more money… and more manpower.

    Together, they formed a company, to act as their face to the world: Haans-Chowdhury Productions named for the English family and the for the Indian surname and title meaning “Four way burden of responsibility”. These days, the Guardians are heavily bound within the company as it is their primary supplier and armer, though no one brings them up at every Board meeting when discussing “extraneous” expenses...

    The company mostly focused on manufacturing, but they are also a leading supplier and research group for robotics and cybertech… largely due to having first hand experience with advanced robotics. They have gotten better at replacing Battlesuit parts, largely due to advanced fabrication technologies making it easy to fabricate armor. While they collect parts and remnants from Geodic battlesuits, they aren’t merely interested in replicating the technology… no, they intent to improve upon it, especially since they know there’s more out there than their old foes.




    The Enemy
    The Foes the Guardians face are the kind that ordinary Hunter groups, even most Conspiracies, would be massively outgunned by. Thankfully, most contact with them sticks within the Beneath, keeping their collateral damage minimal. Still, topside battles are expected.

    The Geodics are a threat for historical reasons. The Guardians still consider them the primary opposition, fearing that should they be left unchecked entire cities would be taken. Even still, the public should be left out of the machinations that happen underground.


    The Monarchs or… the Hivers as they call them are not as important, but that’s only relative. The Guardians lack the means to make use of the creatures that constitute the Endless, but they see the threat posed by an invasion force that could perhaps flood the world in numbers. They have to be culled.



    Hunters
    Your ancestors were part of the original membership, though admittedly your family was not too consistent about its membership. That didn’t matter to you or your employers. Turned out you had a knack for piloting that you didn’t know you had. Some say it might be genetic… others say it’s more to do with you finishing a job you helped start in a previous life.

    You lost your arm a while back. But that doesn’t stop you from being a warrior. Inside your armor, that didn’t matter so long as you still had the ability to think. You had plenty of thoughts. Maybe it was Karma… Or was it Dharma?

    You’re one of the growing number of non-Indian, non-British employees in HCP, but unlike the rest, you’re not there to push pencils. Now, if only half of your team wasn’t as strict on the meditation policy.


    Status:
    0 - You just made it into the Guardians. You’re now a full member in the secret club that hides just beneath the surface of the organization. You are issued your first tactical battlesuit free of charge, though take care that it is not lost.
    000 - You’ve gotten quite good at fighting with the armor on. The Guardians trust you enough now that if you desire a Deavic battlesuit, they will allow you to use it. Just be wary.
    0000 - Some say you’re the reincarnation of one of the founding membership, others say you must be some sort of new hero. It does not matter to you. You didn’t get this far by being some layabout.

    Stereotypes:
    The Union - Our job wouldn’t be as hard if the employees would stop threatening to strike.We need the money to pay for their protection... At least they aren’t much of a thing outside of the West.
    Taskforce: Valkyrie - The English world has their own soldiers, that much is known, but I doubt any of them ever fought a foe that outnumbered them a dozen to one, maybe more...
    The Cheiron Group - We’re here to stop our world from being overrun by monsters… and these people want to make more of them. Such idiocy!


    Endowment: Battlesuit Tech
    The Guardians are the inheritors to a small cache of alien technologies, of which the battlesuits are drawn from. A collection of thought reactive technologies, battlesuits are able to be operated even by pilots missing all limbs and being ignorant. Still, HCP does understand that being competent at it requires a good deal of training, much like any soldier.

    Each is in the rough shape of a man, maybe leaning more towards gorilla, but their power is what tipped the Geodic war into mankind’s favor.

    Earlier models of battlesuit, the few surviving original units that largely are in the control of descendants of the original pilots, are partially crystalline and brass, the remnants of the original creators and of the salvaged modifications made to keep them operational respectively.

    More modern battlesuits are a whole different ballgame, resembling more modernized with chrome or grey armor, with minimal Geodic parts, largely to make them cheaper and to stretch the amount of Geodic tech available. With HCP wanting to surpass their originators, they also made them to be more modular, with parts that could be added to improve or modify the Battlesuit capabilities.

    Of the two main types of battlesuits, both with separate parts due to the vast differences in size. The smaller, cheaper, and more common units are called “Tactical” battlesuits. They resemble more heavy, self moving armor that the wearer… wears. Every “proper” member of the Guardians has one.
    More rare due to expense, and reserved for proven operatives and even then restricted mostly to Beneath operations due to size and risks of collateral damage, are Devic battlesuits, named so to honor the gods due to their power. In such pieces of equipment, the man operating it “rides” inside of it, though he perceives the suit as his own body when operating.
    Both types can be modified, swaping out or adding to the base battlesuit more capabilities or even weapons. However, there is a limit to what parts can be equipped, most notably is that all parts take up specific places on the armor. In addition, Devic and tactical battlesuits may not use parts meant for the other type of battlesuit, each having their own list of equipment.
    Regardless of the expense., Battlesuits are necessary, for otherwise man could not hope to stop the forces above them.


    Tactical Battlesuit (0 or 1, replacement)
    A modern development from the more traditional Devics, both to save costs and be more easily deployed, Tactical Battlesuits are more akin to armor. Every “real” member of the Guardians possesses a tactical battlesuit. Able to be used in most environments and is used for in hunts, the suit helps make up for the weaknesses humans have.

    This suit is treated as “armor” that covers the wearer.
    Features:
    3/6 Armor
    No speed, initiative, or defense penalty due to obeying the wearer’s whims. Effectively no penalties due to weight.
    Environmentally sealed, oxygen recycling and waste processing.
    Built-in lights and radio
    5 Slots: Legs, Left Arm, Right Arm, Torso, Head
    72 hour operational time. Recharge requires new power cells.




    Devic Battlesuit (4)
    Reserved for elite Guardians, this massive armor is more akin to a vehicle than actual armor. Still, using it is a necessity for larger forces in the Beneath. Many times, entire Squads operate entirely Devics for really bad engagements.
    The Guardian's traditional Battlesuits, Devic units have a higher percentage of Geodic technology within them due to their complexity. Many older units are made of archaic metals or even possess a small fragment of original crystalline armor.

    Treated as a Mech: See here

    Features:
    Strength 8, Durability 5, Size 15, Structure 20, Speed 40, Handling -1. Power 0 (none)
    Melee Attack: 5 Damage
    Operated using Brawl and Athletics instead of Drive.
    Environmentally sealed, oxygen recycling and waste processing.
    Built-in lights and radio
    6 Slots: Legs, Left Arm, Right Arm, Torso, Head, Back
    24 hour operational time. Recharge requires new power cells.
    May not receive Mech Upgrades, but can receive Battlesuit Parts.

    =====

    Notes. I'll be adding the various parts later. Right now, I just wanted to Publish this Conspiracy that has to do with my recent Fansplat project.

    I admittedly need to make them more grey though.

    Still, it was one of the best ways I could think of to have Hunters able to face down really large numbers Monarchs could field or the overwhelming destructive power of Geodics, by giving them armor that might well be overkill to other factions. And they're supposed to get better.
    Last edited by Almarck; 04-07-2016, 11:38 AM.


    Mechs: Because even the Chronicles of Darkness needs robot fights.
    DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
    Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

  • #2
    Tactical Battlesuit Parts

    Booster Module, Legs (2)
    Battlesuits are powerful and do not encumber their wearers in the least, however, there are cases where more speed and mobility are encouraged. This modification to the legs adds thruster to the boots and optimizes their firmware to increase speed and mobility. Speed increases by 5. Distance from jumps are multiplied by 5.

    Shockwave Emitter, Legs (3)
    When facing overwhelming opposition, operatives in the field occasionally want breathing room.
    By stomping on the ground, this module allows the user to generate a shockwave through the ground that can knock down nearby enemies.
    Usage: Strength + Brawl vs Stamina
    Gaining more successes than your opponent causes them to receive the Knocked down tilt.




    Scanner Suite, Head (2)
    In many cases, informing your opponent that you are nearby is a death sentence. It is then best to observe them without your lights on. This module gives the battlesuit operator nightvision, thermal vision that can allow them to see footprints via residual heat, and sound based scanning. This allows them to receive a +3 Perception checks and potentially bypass invisibility and cover.
    PsiBlocker, Head (1-5)
    One of the most frightening thing that could happen to a Guardian is the realization that he ended the lives of his teammates due to the unheard whispers of his foes. It became HCP’s primary concern to ensure that its battlesuit armed soldiers could not be deceived so easily. They’re still trying, but they’ve made major strides.
    This piece of equipment imposes a penalty to any psychic attack or Clash of Wills involving psychic attacks, equal to its rating.


    Muscular Augments, Chest (1, 2, or 53)
    While the tactical battlesuit does not encumber their wearers, it became very clear that in order to face certain foes, the armor would need to grant its wearers increased strength. This augment modifies the whole armor with nanofiber netting and synthetic musculature that boosts the Strength rating of its wearer: +1, +2, or +3 depending on rating.

    Fortified Chestplate, Chest (4)
    Wearing a Battlesuit is like wearing advanced riot gear as a second skin, but against some of the many foes that seek to challenge the Guardians, this depressingly not enough. By reinforcing the chestplate with even stronger metals, they can perhaps live longer. Armor becomes 5/6


    Tactical Katar, Arm (1)
    Many foes the Guardians face like to challenge them in the up and close. Thankfully for them, some have their armor able to produce energy based blades from their wrists. This using this module grants a 2 damage weapon, no penalties to one arm. If equipped on both arms, both may be used at the same time as a 4 damage weapon.

    Shield Projector, Arm (3)
    In the interest of providing their battlesuit operators more protection, HCP issues these specialized forcefield emitters to select members based off of reverse engineered Geodic tech.
    Not a full body field, these shield very obviously distort light around the user’s arms. The shield when raised provides a +3 bonus to his defense and is a +3 concealment modifier against ranged attacks. Alternatively, the wearer may forgo defense in favor of using the shield as a 1 damage weapon.

    Only one Projector may be used at a time and using it disables the use of that arm for anything save using his shield.


    Anyone have more ideas for Tactical parts?

    I'm looking at naming the Devic parts after gods and... well, making them obviously more impressive.


    Mechs: Because even the Chronicles of Darkness needs robot fights.
    DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
    Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

    Comment


    • #3
      Yay, they're here! And you even kept my 3/4-assed name.

      Questions: Are they (still?) going to support multiple remote controlled drones (to even up the numbers fight against Endless opponents)? Why might the Geodics have had humanoid shaped battlesuits lying around? What are the timescales involved?

      Comments: Is Haans English? I was going for more of a Dutch or Norwegian feel, to represent a merger of European and Indian groups.

      As for the Grey: Who says they inform all their "security personnel" and "independent contractors" of the details regarding their tasks? Or that desperation hasn't forced some of their (quickly disavowed) cells from some darker research paths? Or that they aren't selling dangerous, advanced tech to unscrupulous parties, simply to make the necessary budget targets? Or that sometimes the psychic interface with the suits don't mesh well and leave... complications?
      Last edited by Vent0; 04-05-2016, 01:48 PM.


      Malkydel: "And the Machine dictated; let there be adequate illumination."
      Yossarian: "And lo, it was optimal."

      Comment


      • #4
        Module Ideas:

        Legs: Jump Jets, Anchor Spikes
        Arms: Integral Weapons (Flamethrowers, Grenade Launchers, etc.), Grappling Hook
        Chest: Electro-shock Field, Medical Suite
        Head: Psychic Augmentation Interface Network (or PAIN) that grants access to/has Psychic-based Supernatural Merits (might require higher rank/Status due to Geodic parts), Targeting Suite, Mesh-Uplink (only works with other Mesh-equipped Battlesuits, but greatly aids in teamwork and Aid Another actions).

        Though I could see a chain based off Mesh-Uplink...
        Last edited by Vent0; 04-05-2016, 01:57 PM.


        Malkydel: "And the Machine dictated; let there be adequate illumination."
        Yossarian: "And lo, it was optimal."

        Comment


        • #5
          Originally posted by Vent0 View Post
          Yay, they're here! And you even kept my 3/4-assed name.

          Questions: Are they (still?) going to support multiple remote controlled drones (to even up the numbers fight against Endless opponents)?

          Comments: Is Haans English? I was going for more of a Dutch or Norwegian feel, to represent a merger of European and Indian groups. Why might the Geodics have had humanoid shaped battlesuits lying around? What are the timescales involved?

          As for the Grey: Who says they inform all their "security personnel" and "independent contractors" of the details regarding their tasks? Or that desperation hasn't forced some of their (quickly disavowed) cells from some darker research paths? Or that they aren't selling dangerous, advanced tech to unscrupulous parties, simply to make the necessary budget targets? Or that sometimes the psychic interface with the suits don't mesh well and leave... complications?

          Hans/Haans is one of those names which actually has nultiple languages because of migration and... English being absorption based.


          Not sure about Drone Swarms anymore. It doesn't fit the faction calculus, and as written the tech is too limited to deploy something that can be used on that scale.


          As for the Geodics having humanlike suits, I'm not sure. But Mech suits don't make much sense either when you do the math.

          As for the grey..... well definately going to have people selling arms illegally to get access to more alien tech.


          Oh and what about body dissociation issues.... specifically spending too long in a battlesuit makes you feel too at home in one, more so than in your own skin


          Mechs: Because even the Chronicles of Darkness needs robot fights.
          DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
          Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

          Comment


          • #6
            Originally posted by Almarck View Post
            Hans/Haans is one of those names which actually has nultiple languages because of migration and... English being absorption based.
            Fair enough.

            Originally posted by Almarck View Post
            Not sure about Drone Swarms anymore. It doesn't fit the faction calculus, and as written the tech is too limited to deploy something that can be used on that scale.
            Alien psychic/AI handwave-ium for the control and, possibly, rapid construction? As for general drone tech, we have it today. Slap some weapons on the dog model, or the little flying drone you can buy online, and you are good to go.

            Not a big issue. Just something that was brought up and missing from the initial write up. At least it was considered.

            Originally posted by Almarck View Post
            As for the Geodics having humanlike suits, I'm not sure. But Mech suits don't make much sense either when you do the math.
            Use for humans besides experimentation? Slave labor? Disposable troops? Cage-matches for amusement? The Battlesuits would be to make them less "squishy human".

            Originally posted by Almarck View Post
            As for the grey..... well definately going to have people selling arms illegally to get access to more alien tech.
            Oh, of course. Can't have a decently sized corporation without a bit of graft and corruption.

            Originally posted by Almarck View Post
            Oh and what about body dissociation issues.... specifically spending too long in a battlesuit makes you feel too at home in one, more so than in your own skin
            That's more of an incidental downside, than a skeleton in the closet. Unless most users suffer from it after a time and/or end up Crazy (captial C)... and HCG doesn't disclose this and/or puts their own down.

            (On that note, I could see higher status, or heavier Endowment use corresponding to psychological Conditions, and the general "crazy in the head" stereotype being applied to them by other Hunters they might work with because of this)
            Last edited by Vent0; 04-05-2016, 02:21 PM.


            Malkydel: "And the Machine dictated; let there be adequate illumination."
            Yossarian: "And lo, it was optimal."

            Comment


            • #7
              The issue with the mass drone control is that having the numbers to challenge a swarm to me festive they were approaching too close to the Monarchs they opposed.

              Anyways given the nature of the Geodics being order, absolute order..... slaves is most likely.

              But yeah battlesuit use might make people go crazy and never want to pull the plug.... how to best represent this?


              Mechs: Because even the Chronicles of Darkness needs robot fights.
              DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
              Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

              Comment


              • #8
                Originally posted by Almarck View Post
                The issue with the mass drone control is that having the numbers to challenge a swarm to me festive they were approaching too close to the Monarchs they opposed.
                It was kinda the point. But also - big guns are nice and all, but your need to hold the line against the tide with something. In this mirror match, the drones tie up the Servants, while the Battlesuits fight the Monarch. I understand the desire to diversify, though.

                Originally posted by Almarck View Post
                Anyways given the nature of the Geodics being order, absolute order..... slaves is most likely.
                Yeah. I threw out the cage match comment because I'd just read Magnum Opus's AP here, and I thought it'd be funny.

                Originally posted by Almarck View Post
                But yeah battlesuit use might make people go crazy and never want to pull the plug.... how to best represent this?
                Madness and Addicted Conditions? Similar Traits? Maybe a Condition with a potential Berserk trigger when they need to unplug? Something representing them acting detached, almost mechanical? Or arrogant (forgetting that they aren't in a god-like suit of battle armor at the moment)? If the "Drone Controller" idea is/was kept, maybe they have problems communicating with others that don't responding to mental instructions with instant obedience?


                Malkydel: "And the Machine dictated; let there be adequate illumination."
                Yossarian: "And lo, it was optimal."

                Comment


                • #9
                  Something seems off about the Geodic Timeline. They were here before the biosphere really developed, yet waited 4 and some change billion years before doing much of anything? Why? And why even bother to enslave humanity?

                  I had the thought of why they weren't able to get anywhere and why they conscripted humans: Geodics are "weak" (having little interaction or counter-measures against) ephemeral entities. With spirits, ghosts and what else have you monkeying with your stuff, maybe you can use the oddly spiritually potent, yet pliable natives to form a response?


                  Malkydel: "And the Machine dictated; let there be adequate illumination."
                  Yossarian: "And lo, it was optimal."

                  Comment


                  • #10
                    Well.... for now....
                    In Order:


                    Jump Jets:
                    Already Covered in Booster Module



                    Anchor Boots, Leg (2)

                    Electro-shock Field:
                    Not sure about it. Doesn’t feel right with me for some reason to put it with a Tactical. Maybe Devic...

                    Medical Suite, Chest (4)
                    Internal medical unit full of nanomachines to help maintain the health and survivability of the operator.
                    User recovers bashing damage every round, lethal every hour.


                    Arms: Integral Weapons (Flamethrowers, Grenade Launchers, etc.):
                    The issue for these was that…. I could not justify fitting them, because they cannot fit into a single arm and well, Tacticals aren’t that much bigger than their owners… and are mostly made of mundane materials with a Geodic based lattice and core.

                    Grappling Hook
                    This one I don’t know how to mechanically express.



                    Head: Psychic Augmentation Interface Network (or PAIN) that grants access to/has Psychic-based Supernatural Merits (might require higher rank/Status due to Geodic parts)
                    Maybe for Devics


                    Targeting Suite, Head (1, 3, 5)
                    A specialized firearms ASSIST suite mounted into the helmet. When in use, the Battlesuit’s HUD syncs together with the arms to massively improve accuracy through guided aim.
                    This provides a +2 bonus to Firearms attacks.
                    In addition, the Targeting Suite attempts to work together to other suites belonging to the same team. When an operative attacks a target, in addition to dealing damage, he may choose to treat his attack roll as an aid another check, giving the bonus dice to one other character attacking the same target.


                    Mesh Uplink.
                    Some functionalities melded with Targeting Suite.


                    Mechs: Because even the Chronicles of Darkness needs robot fights.
                    DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
                    Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

                    Comment


                    • #11
                      Originally posted by Almarck View Post

                      Jump Jets:
                      Already Covered in Booster Module
                      So it is. Ops.

                      Originally posted by Almarck View Post
                      Anchor Boots, Leg (2)
                      No text? I was thinking a simple "deploy stakes into the ground" to resist Knockdown and efforts to move the user.

                      Originally posted by Almarck View Post
                      Electro-shock Field:
                      Not sure about it. Doesn’t feel right with me for some reason to put it with a Tactical. Maybe Devic...
                      The concept here was basically a full body taser. Damage vs Grapplers, at least. Maybe against nearby foes.

                      Originally posted by Almarck View Post
                      Medical Suite, Chest (4)
                      Internal medical unit full of nanomachines to help maintain the health and survivability of the operator.
                      User recovers bashing damage every round, lethal every hour.
                      Nice. I can also see this as a gateway for Drug Injectors, and the like.

                      Originally posted by Almarck View Post
                      Arms: Integral Weapons (Flamethrowers, Grenade Launchers, etc.):
                      The issue for these was that…. I could not justify fitting them, because they cannot fit into a single arm and well, Tacticals aren’t that much bigger than their owners… and are mostly made of mundane materials with a Geodic based lattice and core.
                      Fair enough. I wasn't clear on the limits of the Tactical's size. This was more MEC inspired.

                      Originally posted by Almarck View Post
                      Grappling Hook
                      This one I don’t know how to mechanically express.
                      Model it on the Tether Demonic Form power? Allow scaling of heights and pulling things close?

                      Originally posted by Almarck View Post
                      Head: Psychic Augmentation Interface Network (or PAIN) that grants access to/has Psychic-based Supernatural Merits (might require higher rank/Status due to Geodic parts)
                      Maybe for Devics
                      I guess. Or maybe the Tactical version is far more limited? (Caps at 3-Dots, limited to a single Merit, whereas Devics aren't so limited?)

                      Originally posted by Almarck View Post
                      Targeting Suite, Head (1, 3, 5)
                      A specialized firearms ASSIST suite mounted into the helmet. When in use, the Battlesuit’s HUD syncs together with the arms to massively improve accuracy through guided aim.
                      This provides a +2 bonus to Firearms attacks.
                      In addition, the Targeting Suite attempts to work together to other suites belonging to the same team. When an operative attacks a target, in addition to dealing damage, he may choose to treat his attack roll as an aid another check, giving the bonus dice to one other character attacking the same target.
                      Hmm. What about 8- or 9- Again? Some more Dice is Nice, but doesn't have much scalability.


                      Malkydel: "And the Machine dictated; let there be adequate illumination."
                      Yossarian: "And lo, it was optimal."

                      Comment


                      • #12
                        Originally posted by Vent0 View Post

                        No text? I was thinking a simple "deploy stakes into the ground" to resist Knockdown and efforts to move the user.
                        Feel asleep.


                        Anchor Boots, Leg (2)
                        These special boosts posses anchoring mechanisms to cause the wearer to stick to the ground. +5 on rolls to resist or raising thresholds required to be pushed back and knocked down.


                        The concept here was basically a full body taser. Damage vs Grapplers, at least. Maybe against nearby foes.
                        Yeah, I knew that much but... I didn't see it as being something they would work on. Geodics... don't grapple. Monarchs do, but they're the secondary target


                        Fair enough. I wasn't clear on the limits of the Tactical's size. This was more MEC inspired.
                        Tacticals are more like traditional powered armor so... yeah, unless it's really bulky like Starship troopers anime level bulk, inbuilt weapons won't work.


                        Model it on the Tether Demonic Form power? Allow scaling of heights and pulling things close?
                        .... Okay.


                        Grappling Hook, Arm (2)
                        This wrist mountaed weapon fires a grappling hook that when it latches onto a target either draws the target or the user closer, depending on which is heavier.
                        Usage: Dexterity + Athletics - target's Defense


                        I guess. Or maybe the Tactical version is far more limited? (Caps at 3-Dots, limited to a single Merit, whereas Devics aren't so limited?)
                        .... It doesn't sit right with me to do psychic merit replication for some reason. I mean, even for Devics the idea still feels a little weird, and they're supposed to be armed with really powerful technology and both basically use a Telepathy based Mind-Machine-Interface. Yet for the life of me, it doesn't feel quite right.
                        Perhaps it's the "Not-Invented-Here" fallacy working on me, where I am unable to accept another person's idea or work... or it might be other concerns.


                        Hmm. What about 8- or 9- Again? Some more Dice is Nice, but doesn't have much scalability.
                        [/quote]

                        8- or 9- again help improve existing successes. As for scalability, well, it's mostly humans who aren't going to get past 5 in any thing so scaling isn't as much of a concern.
                        Last edited by Almarck; 04-07-2016, 11:29 AM.


                        Mechs: Because even the Chronicles of Darkness needs robot fights.
                        DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
                        Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

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                        • #13
                          Originally posted by Almarck View Post
                          Fell asleep.


                          Originally posted by Almarck View Post
                          Anchor Boots, Leg (2)
                          These special boosts posses anchoring mechanisms to cause the wearer to stick to the ground. +5 on rolls to resist being pushed back.
                          No bonus vs Knockdown attacks?

                          Originally posted by Almarck View Post
                          Yeah, I knew that much but... I didn't see it as being something they would work on. Geodics... don't grapple. Monarchs do, but they're the secondary target
                          Yes, but if they are a proper Hunter Conspiracy, they need to diversify. And Tactical Suits are a more recent innovation.

                          Originally posted by Almarck View Post
                          Tacticals are more like traditional powered armor so... yeah, unless it's really bulky like Starship troopers anime level bulk, inbuilt weapons won't work.
                          Got it. So baring miniaturized versions, no go.

                          Originally posted by Almarck View Post
                          Grappling Hook, Arm (2)
                          This wrist mountaed weapon fires a grappling hook that when it latches onto a target either draws the target or the user closer, depending on which is heavier.
                          Usage: Dexterity + Athletics - target's Defense
                          Looks fine to me (baring spelling).

                          Originally posted by Almarck View Post
                          .... It doesn't sit right with me to do psychic merit replication for some reason. I mean, even for Devics the idea still feels a little weird, and they're supposed to be armed with really powerful technology and both basically use a Telepathy based Mind-Machine-Interface. Yet for the life of me, it doesn't feel quite right.
                          Perhaps it's the "Not-Invented-Here" fallacy working on me, where I am unable to accept another person's idea or work... or it might be other concerns.
                          <shrug> I just saw the "psychic-assisted armor" and thought "why not dial up the psychic part?". Seeing as it is core to the armor, and thus doesn't allow for descendant Merits, it's very limited. Still, it allows for easy flexibility like Biokinesis, or Aura Reading.

                          Originally posted by Almarck View Post
                          8- or 9- again help improve existing successes. As for scalability, well, it's mostly humans who aren't going to get past 5 in any thing so scaling isn't as much of a concern.
                          Fair enough. I just like modifications as opposed to flat number boosts.


                          Malkydel: "And the Machine dictated; let there be adequate illumination."
                          Yossarian: "And lo, it was optimal."

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                          • #14
                            Originally posted by Vent0 View Post





                            No bonus vs Knockdown attacks?



                            Yes, but if they are a proper Hunter Conspiracy, they need to diversify. And Tactical Suits are a more recent innovation.



                            Got it. So baring miniaturized versions, no go.



                            Looks fine to me (baring spelling).



                            <shrug> I just saw the "psychic-assisted armor" and thought "why not dial up the psychic part?". Seeing as it is core to the armor, and thus doesn't allow for descendant Merits, it's very limited. Still, it allows for easy flexibility like Biokinesis, or Aura Reading.



                            Fair enough. I just like modifications as opposed to flat number boosts.
                            Edtied Boots. Still drowsy. May want to refine it more.



                            As for electrostatic thing... I dunno. The knockdown shockwave already covers most of that item's niche for general purpose disabling. I mean, I guess it's a reactive defense thing.


                            As for the Psychic stuff, actually... looking back at the story, I only mentioned "psychic" outright twice and that's the Psiblocker helmet made to counter brainwashing and the inheritors of psychic reactive technologies line ( which I actually just edited to thought). Looking at the story as written, the technology employed is "thought receptive" or "thought reactive", but this does not mean psychic by any means. I might actually lean towards a more scifi interpretation of thought scanning or reading Clark Tech, such as being able to read and descern atomic scale electrons in a brain stem or directly interfacing through "synapse" links in the right places.


                            Mechs: Because even the Chronicles of Darkness needs robot fights.
                            DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
                            Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

                            Comment


                            • #15
                              Originally posted by Almarck View Post
                              As for electrostatic thing... I dunno. The knockdown shockwave already covers most of that item's niche for general purpose disabling. I mean, I guess it's a reactive defense thing.
                              It's more of the passive-defense thing. Some grapple-monster are scary if they catch you in one. This makes it harder for them if they are getting shocked the whole time. Well, maybe not Prometheans...

                              Originally posted by Almarck View Post
                              As for the Psychic stuff, actually... looking back at the story, I only mentioned "psychic" outright twice and that's the Psiblocker helmet made to counter brainwashing and the inheritors of psychic reactive technologies line ( which I actually just edited to thought). Looking at the story as written, the technology employed is "thought receptive" or "thought reactive", but this does not mean psychic by any means. I might actually lean towards a more scifi interpretation of thought scanning or reading Clark Tech, such as being able to read and descern atomic scale electrons in a brain stem or directly interfacing through "synapse" links in the right places.
                              Yeah, but why when psychic abilities are a part of the CofD (right in Core, even).


                              Any thoughts on the Geodics vs ephmerals issue?


                              Malkydel: "And the Machine dictated; let there be adequate illumination."
                              Yossarian: "And lo, it was optimal."

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