Bone Shadows/ Order of Anubis
During the days of Ancient Egypt, things lurked in the shadows of the great kingdom. Spirits moved unseen, rising sand storms or flooding the Nile. The ghosts of the dead protected the holy graves and punished those who forgot them. Beings of shimmering metal took heads of the gods and mislead fools into worshiping them. Those were the days when the Cult of the Phoenix walked the land and fought monsters with human skin, while the Cult of Set used said monsters in their battle against horrors from beyond the world. As they fought with each other, only one group could have protected both flesh and spirit, finding balance between the two- the Cult of Anubis the Death Wolf, the Bone Shadows. At first they were no mote than a small ancestor cult among the tribes which would unite as Kemet, serving as slave-priest to ancient ghosts and darker horrors. It was only after pleading for Death itself ans passing Anpu's seven trails of the Underworld that they gained the ability to ward against the shadows and banish beings from the Beyond. They gained his songs and learned his spells, and in exchange they promised to not abuse their abilities and pay each spirit in kind. During the early times of Egypt, they were a respected cult- warders of graves and mediators between gods and men. Both people and spirits recognized their role and respected their place as the messengers of Anubis. Eventually, when Egypt fell from grace- the Bone Shadows remained behind to treat the dying kingdom with the respect it deserved, burying many of its dangerous treasures in unknown graves so no one would try to disturb their rest. Up to this day, the Seekers has survived, and they still serve the old duty Anubis has given them. Walking between the worlds, the have collected their fair share of occult knowledge about the Worlds Beyond, and used the favors they gained from the spirit world in order to maintain their stability and gather their resources. No other group is as based around its secrets ceremonies as the Bone Shadows- and anyone who would try to steal their secrets would end up dead by unseen claws and shadows on the wall.
Status:
0- you are a new Seeker, just after the initiation ceremony and taking an oath to serve Anubis the Death Wolf as mediator among both flesh and spirit. You gain one dot in the Library merit based around Occult to represent your access to hidden secrets, and you get an Honorary Rank of 1 among Ghosts.
000- you have bound spirits to your service and served as mediator between the people and their ancestors. You get the Piercing Eyes Tell for free as a gift from Anubis, and you could either rise your Honorary Rank by 1 among ghosts or gain a Honorary Rank of 1 among spirits.
00000- you are a true child of the Death Wold, and he claims you as his own. You get the Kamduis Ur's Blood merit for free, and get +1 Honorary Rank to either ghosts or spirits.
Endowment- Rites:
The Seekers collect the occult secrets of the spirits beyond the world and invoke Death Wolf's might as a weapon. The hunter may learn Rites as if she was a werewolf, although she has to pay one Willpower per dot of the Rite in order to do so. The hunter may not learn any Rite with a rating higher than her Occult rating, and must either have access to the written form of the Rite (in her Library, for example) or have read it for one hour per dot of Intelligence. The hunter may still try to cast the Rite if at least 24 hours hasn't passed since she just read the Rite, but she suffer from -3 modifier to the rolls. When an hunter gets to Status: Bone Shadows of 3, she may take a Dalu form once per Scene for two turns per Honorary Rank (stack both Spirit and Ghost for that purpose), a sign for Anubis's watchful presence. While in Dalu, all Rites gain +2 modifier. Replace total Honorary Rank with Primal Urge when relevant.
During the days of Ancient Egypt, things lurked in the shadows of the great kingdom. Spirits moved unseen, rising sand storms or flooding the Nile. The ghosts of the dead protected the holy graves and punished those who forgot them. Beings of shimmering metal took heads of the gods and mislead fools into worshiping them. Those were the days when the Cult of the Phoenix walked the land and fought monsters with human skin, while the Cult of Set used said monsters in their battle against horrors from beyond the world. As they fought with each other, only one group could have protected both flesh and spirit, finding balance between the two- the Cult of Anubis the Death Wolf, the Bone Shadows. At first they were no mote than a small ancestor cult among the tribes which would unite as Kemet, serving as slave-priest to ancient ghosts and darker horrors. It was only after pleading for Death itself ans passing Anpu's seven trails of the Underworld that they gained the ability to ward against the shadows and banish beings from the Beyond. They gained his songs and learned his spells, and in exchange they promised to not abuse their abilities and pay each spirit in kind. During the early times of Egypt, they were a respected cult- warders of graves and mediators between gods and men. Both people and spirits recognized their role and respected their place as the messengers of Anubis. Eventually, when Egypt fell from grace- the Bone Shadows remained behind to treat the dying kingdom with the respect it deserved, burying many of its dangerous treasures in unknown graves so no one would try to disturb their rest. Up to this day, the Seekers has survived, and they still serve the old duty Anubis has given them. Walking between the worlds, the have collected their fair share of occult knowledge about the Worlds Beyond, and used the favors they gained from the spirit world in order to maintain their stability and gather their resources. No other group is as based around its secrets ceremonies as the Bone Shadows- and anyone who would try to steal their secrets would end up dead by unseen claws and shadows on the wall.
Status:
0- you are a new Seeker, just after the initiation ceremony and taking an oath to serve Anubis the Death Wolf as mediator among both flesh and spirit. You gain one dot in the Library merit based around Occult to represent your access to hidden secrets, and you get an Honorary Rank of 1 among Ghosts.
000- you have bound spirits to your service and served as mediator between the people and their ancestors. You get the Piercing Eyes Tell for free as a gift from Anubis, and you could either rise your Honorary Rank by 1 among ghosts or gain a Honorary Rank of 1 among spirits.
00000- you are a true child of the Death Wold, and he claims you as his own. You get the Kamduis Ur's Blood merit for free, and get +1 Honorary Rank to either ghosts or spirits.
Endowment- Rites:
The Seekers collect the occult secrets of the spirits beyond the world and invoke Death Wolf's might as a weapon. The hunter may learn Rites as if she was a werewolf, although she has to pay one Willpower per dot of the Rite in order to do so. The hunter may not learn any Rite with a rating higher than her Occult rating, and must either have access to the written form of the Rite (in her Library, for example) or have read it for one hour per dot of Intelligence. The hunter may still try to cast the Rite if at least 24 hours hasn't passed since she just read the Rite, but she suffer from -3 modifier to the rolls. When an hunter gets to Status: Bone Shadows of 3, she may take a Dalu form once per Scene for two turns per Honorary Rank (stack both Spirit and Ghost for that purpose), a sign for Anubis's watchful presence. While in Dalu, all Rites gain +2 modifier. Replace total Honorary Rank with Primal Urge when relevant.
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