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Alternate Tactical Beats Earnings

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  • Alternate Tactical Beats Earnings

    So I'm working on my Hunter game in preparation for the first session tomorrow, but it's a bit different from a typical game. All the characters are going to play loser criminals in 80s Miami trying to climb to the top of the organized crime ladder. The game is less about killing monsters because they're monsters and more about killing monsters because those monsters have the wealth, power, and status the hunters want.

    As such, a couple of the modifiers to practical beats don't really make a lot of sense for the characters (whether or not civilians are injured). I could easily just drop that aspect, but I think it would be cool to come up with an alternative modifier that makes more sense for the characters. I'm considering having a +- 2 beat modifier for losing or gaining territory, but I'd love to hear any other creative thoughts other people might have.