So I ran a one shot based on Silent Hill and used that.
Silent Hill’s Mystery
The town of Silent Hill present Irises to an alternate dimension that doesn’t fit in the cosmology ie it’s not the Shadow, the Astral or the Underworld. Some of these Irises are visible to Sleepers (fortunately they open only at auspicious times), others to being with Unseen Senses, and others to Mages with Mind or Space Mage Sight. Yes that means that Mastigoï makes one third of Silent Hill’s Awakened because so many are attracted to the Mystery.
Irises leads the traveler to a copy of the town with two visible characteristics: It’s covered in thick white mist nearly blinding the traveler. And the distances seem warped: Places are closer than they should be. That last trait makes the City of Mists a practical but dangerous means of fast-travel from a point to another.
Exiting the City of Mists is rather easy in theory. An Adept of Space can open a portal to return to reality and Irises leading to the material plane are plentiful. In general though the Iris you used to enter closes behind you.
The Mist is a series of highly occulted Mysteries but some secrets can be gleaned in scrutinizing it by Mage Sight:
1 The Mist is animated if not alive.
2 The Mist probes the mind of those who travel in it. It’s an effect that can be resisted with Mind Shield or Attainments that replicate it. Mages feel the probing.
3 The less Integrity (or equivalent) you have, the more difficult it is to resist the probing and the more chances the Mist take an interest in you.
4 Following some poorly understood conditions, (but very often linked to regrets, Derangements, or crimes), the Mist select a traveler or a group of travelers for an Ordeal, a potentially fatal journey of self-discovery
5 During an Ordeal, parts of the victim’s soulscape are incorporated to the city’s topography. If they die during their judgment these sceneries will remain, offering a grim reminder of whatever passion play occurred. That makes the City of Mists deeply incoherent to thorough explorers.
6 Sometimes if people die during the Ordeal they linger here without joining the Underworld. Sometimes they’re changed in monsters to try others. Most of the time nobody has an idea of what happens to their souls.
Thoughts? I have more on the Ordeal itself but I have not used it yet. Other versions of what Silent Hill could be like in a Nmage setting?
Silent Hill’s Mystery
The town of Silent Hill present Irises to an alternate dimension that doesn’t fit in the cosmology ie it’s not the Shadow, the Astral or the Underworld. Some of these Irises are visible to Sleepers (fortunately they open only at auspicious times), others to being with Unseen Senses, and others to Mages with Mind or Space Mage Sight. Yes that means that Mastigoï makes one third of Silent Hill’s Awakened because so many are attracted to the Mystery.
Irises leads the traveler to a copy of the town with two visible characteristics: It’s covered in thick white mist nearly blinding the traveler. And the distances seem warped: Places are closer than they should be. That last trait makes the City of Mists a practical but dangerous means of fast-travel from a point to another.
Exiting the City of Mists is rather easy in theory. An Adept of Space can open a portal to return to reality and Irises leading to the material plane are plentiful. In general though the Iris you used to enter closes behind you.
The Mist is a series of highly occulted Mysteries but some secrets can be gleaned in scrutinizing it by Mage Sight:
1 The Mist is animated if not alive.
2 The Mist probes the mind of those who travel in it. It’s an effect that can be resisted with Mind Shield or Attainments that replicate it. Mages feel the probing.
3 The less Integrity (or equivalent) you have, the more difficult it is to resist the probing and the more chances the Mist take an interest in you.
4 Following some poorly understood conditions, (but very often linked to regrets, Derangements, or crimes), the Mist select a traveler or a group of travelers for an Ordeal, a potentially fatal journey of self-discovery
5 During an Ordeal, parts of the victim’s soulscape are incorporated to the city’s topography. If they die during their judgment these sceneries will remain, offering a grim reminder of whatever passion play occurred. That makes the City of Mists deeply incoherent to thorough explorers.
6 Sometimes if people die during the Ordeal they linger here without joining the Underworld. Sometimes they’re changed in monsters to try others. Most of the time nobody has an idea of what happens to their souls.
Thoughts? I have more on the Ordeal itself but I have not used it yet. Other versions of what Silent Hill could be like in a Nmage setting?
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