So I’ve came to a conclusion that existing mechanics are boring on their own (like most of the extended actions) and while you can create in-story tension that makes use of those mechanics to spice the story there is a lot of moments where it is really not so interesting to roll so much.
I could say that characters simply discover everything after enough time but this not fun either.
This is my very early draft of one-roll mechanics
What do you think?
I could say that characters simply discover everything after enough time but this not fun either.
This is my very early draft of one-roll mechanics
Mage that has a luxury of time can just relax and slowly unwind the mystery. It’s an extended action but with only one roll. Modifiers are capped at 5 each
Dice pool: Gnosis + Arcanum
Modifiers: +1 die for every point of mana spent; +1 die for every additional gnosis interval spent; 1-5 feeling observed or hastened; ??
Exceptional Success: Add one success
Compare result with Opacity. One success can be allocated to uncover Surface Informations and the rest is the number of steps of uncovered Opacity/Deep Information.
Example: Master Ged takes time to understand the Mystery of the invisible paintings on the walls of the always dark tombs of Atuan. He rolls Gnosis 6 + Arcanum 5 + 5 Gnosis Intervals acquiring 5 successes which is Exceptional, he adds one more for this fact. With 6 points he can easily uncover the truth that lies behind Opacity 5 Mystery (1 point goes for Surface and 5 for Deep)
Dice pool: Gnosis + Arcanum
Modifiers: +1 die for every point of mana spent; +1 die for every additional gnosis interval spent; 1-5 feeling observed or hastened; ??
Exceptional Success: Add one success
Compare result with Opacity. One success can be allocated to uncover Surface Informations and the rest is the number of steps of uncovered Opacity/Deep Information.
Example: Master Ged takes time to understand the Mystery of the invisible paintings on the walls of the always dark tombs of Atuan. He rolls Gnosis 6 + Arcanum 5 + 5 Gnosis Intervals acquiring 5 successes which is Exceptional, he adds one more for this fact. With 6 points he can easily uncover the truth that lies behind Opacity 5 Mystery (1 point goes for Surface and 5 for Deep)
What do you think?
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