The Tamers of Stone are here. Next will be the Tamers of the Cave.
Tamers of Stone
Origins
Parentage: Moros, Elemental Masteries, Free Council
Background: When the rest of the Elemental Masteries take up honored roles of society, the Tamers of Stone humble themselves as craftsmen, builders, and the common men. The Craftmasons embody the primal symbolism of the element of earth, and like it form the foundation and cornerstones of daily life with undaunting hands. To this end they toil together with even Sleepers, holding day jobs and befriending mortal colleagues, and prove that even mighty tyrants are brought down by the everyman.
Appearances: Most Craftmasons come from the working class and blue-collar occupations. Some come from higher strata of society, but all Tamers share sympathy with manual labor of some kind. This shows on their appearances, with attire geared for practicality and rugged bodies chiseled by hard work. Rare is the Craftmason who stands out at a first glance, or those who take roles of leadership.
Doctrine
Prerequisites: Space 2, Crafts 2, two dots in one of the following Skills; Athletics, Science, Socialize, Computer, Survival
Initiation: Gaining a new pupil is far from an individual act, for the tutor-to-be must first present his choice of pupil to the Legacy and put it to the vote. After a cursory examination based on a largely foregone conclusion, the elder Craftmason assigns the applicant to build a small edifice out of plaster and brick, while teaching the Legacy's philosophies. When the construction is complete the tutor bricks the aspirant inside. Within this coffin of earth the aspirant must successfully escape by understanding the earth, be it through miracle or a clever application of knowledge.
Organization: The Tamers of Stone are the most organized of the Elemental Tamers, and have arranged guilds and lodges since the Middle Ages. With a strong emphasis on the power of the layman, the Craftmasons' organization is the most democratic and equal. However, this has never stopped them from enacting political machinations to become first of equals, making true equality
Theory: Earth is incarnation, from where the Divine pulled the first man and woman into existence. The stones will remain after the flames burn out, the rivers dry out, and the winds still into silence. The earth and stones observe all creation in quiet contemplation, and like it we too stand together with our hands joined and hearts steady.
Magic
Ruling Arcanum: Space
Yantras: Presence of large structures made of stone, earth or concrete (+1); success in a Crafts roll (+2); surveying and measuring equipment (+2); presence of like-minded colleagues of a cause (+1, +2 if including non-Awakened mortals)
Oblations: Working with clay and stone; drawing blueprints of a building; single-handedly building a cairn with large stones; organizing a union
Attainments
First: Know the Stone
Prerequisites: Initiation
The Tamer of Stone stands together with the earth, and the earth reveals to her unseen trods that ease her path. This Attainment replicates the "Ground-Eater" spell on the Craftmason's person, with Reach assigned to instant use.
Optional: Matter 1
A master blames not his tools, but still knows how important they are. The Craftmason emulates the "Craftsman's Eye" spell, with Reach assigned to instant use.
Second: Surveying the Stone
Prerequisites: Space 2, Crafts 3
Every builder learns to assess the structural integrity of a building, but a Craftmason can do a little more with her crafts. This Attainment duplicates "The Outward and Inward Eye" spell on the Tamer's person, with Reach assigned to instant use and Advanced Duration. However, a Tamer of Stone can only use this Attainment within a primarily earthen environment. Materials such as mud, clay, sand, stone, and concrete all count as earthen for purposes of this Attainment.
Optional: Matter 2
Those who know how to build something also know how to dismantle it, and a Craftmason is no exception. He replicates the Reach effect of the "Discern Composition" spell so that he learns the weak point of a structure he observes, but without learning its precise composition. This frees up Reach to be assigned on instant use and Advanced Scale.
As the Tamer would have Space 2, he also learns where the structure's parts came from.
Third: Catch the Stone
Prerequisites: Space 3, two dots in a second Skill among the initiation Skill list
Humans have often built to house and protect, and a Craftmason understands well that monsters threaten the people from the dark. To protect them the Tamer circles a building's walls, either symbolically or actually reinforcing the borders that separate it from the outside for a scene. This effort emulates the "Ward" spell on that area, with Reach assigned to Advanced Duration and Advanced Scale. The Tamer scores automatic successes equal to her Space dots in Clash of Wills provoked by sympathetic and spatial magic.
Optional: Matter 3
The Tamer firmly holds a structure and summons its sympathy to the vast mountains or crumbling sands, changing its Durability as the "Alter Integrity" spell. Reach is assigned to Advanced Duration. While the Craftmason must symbolically or actually reinforce the building for a scene just like the main effect of this Attainment, he may use both effects simultaneously with only one scene of preparation when targeting the same building.
Fourth: Stepping Behind the Stone
Prerequisites: Space 4, Crafts 4
The Craftmason gains a profound understanding of construction and structure of buildings, and the walls within them never restrict his passage. This Attainment resembles the "Teleportation" spell cast on the Tamer's person, but only allows her to teleport over walls, doors, windows and similar structures of a building. Reach is assigned to instant use.
The Craftmason can transport herself into and out of otherworlds by adding the appropriate Arcanum, but only by teleporting through doors and similar apertures.
Optional: Matter 4
After learning how to step between the space between walls, the Tamer may coax the walls so that they may yield to people other than him. He does so by emulating the "Ghostwall" spell, with Reach assigned to instant use.
As usual, the Tamer may shift the wall into Twilight by adding the appropriate Arcanum.
Fifth: Become the Stone
Prerequisites: Space 5, two dots in a third Skill among the initiation Skill list
The earth holds the potential of creation within its cavernous depths, and potent Tamers of Stone may call upon the hollow halls and unyielding walls to create a sanctuary. By meditating for a scene, mentally drawing out the entire blueprint of the structure she wishes to conjure, the Tamer emulates the "Pocket Dimension" spell. Unlike standard Pocket Dimensions, ones created by Craftmasons appear to be an empty chamber or hall within a building, and as such possess clear boundaries. Any features and items in the Dimension is purely aesthetical, providing no function as equipment. Reach is assigned to Advanced Duration, and the Tamer may include other Arcana such as Time and Spirit as usual.
While this Attainment itself creates no doorways to the outside world, a Craftmason can use Stepping Behind the Stone to teleport herself in to and out of Dimensions she created and any other created by other Craftmasons whom she has gained the permission of. Attempting to teleport into Dimensions without permission provokes a Clash of Wills.
Optional: Matter 5
The earth may be the most silent and unmoving of the elements, but only because it is so vast and timeless that it seldom bothers to. A Tamer of Stone, however, may call out to the earth below and summon a portion of its power. After a scene of personally fashioning a shape out of earthen materials such as clay, stone, or even concrete, he replicates the "Golem" spell. Reach is assigned to Advanced Duration and Advanced Scale.
As usual, the Craftmason may add Death or Spirit to bind an ephemeral entity to act as the golem's guiding intelligence, or create a new one by adding Mind.
Tamers of Stone
Origins
Parentage: Moros, Elemental Masteries, Free Council
Background: When the rest of the Elemental Masteries take up honored roles of society, the Tamers of Stone humble themselves as craftsmen, builders, and the common men. The Craftmasons embody the primal symbolism of the element of earth, and like it form the foundation and cornerstones of daily life with undaunting hands. To this end they toil together with even Sleepers, holding day jobs and befriending mortal colleagues, and prove that even mighty tyrants are brought down by the everyman.
Appearances: Most Craftmasons come from the working class and blue-collar occupations. Some come from higher strata of society, but all Tamers share sympathy with manual labor of some kind. This shows on their appearances, with attire geared for practicality and rugged bodies chiseled by hard work. Rare is the Craftmason who stands out at a first glance, or those who take roles of leadership.
Doctrine
Prerequisites: Space 2, Crafts 2, two dots in one of the following Skills; Athletics, Science, Socialize, Computer, Survival
Initiation: Gaining a new pupil is far from an individual act, for the tutor-to-be must first present his choice of pupil to the Legacy and put it to the vote. After a cursory examination based on a largely foregone conclusion, the elder Craftmason assigns the applicant to build a small edifice out of plaster and brick, while teaching the Legacy's philosophies. When the construction is complete the tutor bricks the aspirant inside. Within this coffin of earth the aspirant must successfully escape by understanding the earth, be it through miracle or a clever application of knowledge.
Organization: The Tamers of Stone are the most organized of the Elemental Tamers, and have arranged guilds and lodges since the Middle Ages. With a strong emphasis on the power of the layman, the Craftmasons' organization is the most democratic and equal. However, this has never stopped them from enacting political machinations to become first of equals, making true equality
Theory: Earth is incarnation, from where the Divine pulled the first man and woman into existence. The stones will remain after the flames burn out, the rivers dry out, and the winds still into silence. The earth and stones observe all creation in quiet contemplation, and like it we too stand together with our hands joined and hearts steady.
Magic
Ruling Arcanum: Space
Yantras: Presence of large structures made of stone, earth or concrete (+1); success in a Crafts roll (+2); surveying and measuring equipment (+2); presence of like-minded colleagues of a cause (+1, +2 if including non-Awakened mortals)
Oblations: Working with clay and stone; drawing blueprints of a building; single-handedly building a cairn with large stones; organizing a union
Attainments
First: Know the Stone
Prerequisites: Initiation
The Tamer of Stone stands together with the earth, and the earth reveals to her unseen trods that ease her path. This Attainment replicates the "Ground-Eater" spell on the Craftmason's person, with Reach assigned to instant use.
Optional: Matter 1
A master blames not his tools, but still knows how important they are. The Craftmason emulates the "Craftsman's Eye" spell, with Reach assigned to instant use.
Second: Surveying the Stone
Prerequisites: Space 2, Crafts 3
Every builder learns to assess the structural integrity of a building, but a Craftmason can do a little more with her crafts. This Attainment duplicates "The Outward and Inward Eye" spell on the Tamer's person, with Reach assigned to instant use and Advanced Duration. However, a Tamer of Stone can only use this Attainment within a primarily earthen environment. Materials such as mud, clay, sand, stone, and concrete all count as earthen for purposes of this Attainment.
Optional: Matter 2
Those who know how to build something also know how to dismantle it, and a Craftmason is no exception. He replicates the Reach effect of the "Discern Composition" spell so that he learns the weak point of a structure he observes, but without learning its precise composition. This frees up Reach to be assigned on instant use and Advanced Scale.
As the Tamer would have Space 2, he also learns where the structure's parts came from.
Third: Catch the Stone
Prerequisites: Space 3, two dots in a second Skill among the initiation Skill list
Humans have often built to house and protect, and a Craftmason understands well that monsters threaten the people from the dark. To protect them the Tamer circles a building's walls, either symbolically or actually reinforcing the borders that separate it from the outside for a scene. This effort emulates the "Ward" spell on that area, with Reach assigned to Advanced Duration and Advanced Scale. The Tamer scores automatic successes equal to her Space dots in Clash of Wills provoked by sympathetic and spatial magic.
Optional: Matter 3
The Tamer firmly holds a structure and summons its sympathy to the vast mountains or crumbling sands, changing its Durability as the "Alter Integrity" spell. Reach is assigned to Advanced Duration. While the Craftmason must symbolically or actually reinforce the building for a scene just like the main effect of this Attainment, he may use both effects simultaneously with only one scene of preparation when targeting the same building.
Fourth: Stepping Behind the Stone
Prerequisites: Space 4, Crafts 4
The Craftmason gains a profound understanding of construction and structure of buildings, and the walls within them never restrict his passage. This Attainment resembles the "Teleportation" spell cast on the Tamer's person, but only allows her to teleport over walls, doors, windows and similar structures of a building. Reach is assigned to instant use.
The Craftmason can transport herself into and out of otherworlds by adding the appropriate Arcanum, but only by teleporting through doors and similar apertures.
Optional: Matter 4
After learning how to step between the space between walls, the Tamer may coax the walls so that they may yield to people other than him. He does so by emulating the "Ghostwall" spell, with Reach assigned to instant use.
As usual, the Tamer may shift the wall into Twilight by adding the appropriate Arcanum.
Fifth: Become the Stone
Prerequisites: Space 5, two dots in a third Skill among the initiation Skill list
The earth holds the potential of creation within its cavernous depths, and potent Tamers of Stone may call upon the hollow halls and unyielding walls to create a sanctuary. By meditating for a scene, mentally drawing out the entire blueprint of the structure she wishes to conjure, the Tamer emulates the "Pocket Dimension" spell. Unlike standard Pocket Dimensions, ones created by Craftmasons appear to be an empty chamber or hall within a building, and as such possess clear boundaries. Any features and items in the Dimension is purely aesthetical, providing no function as equipment. Reach is assigned to Advanced Duration, and the Tamer may include other Arcana such as Time and Spirit as usual.
While this Attainment itself creates no doorways to the outside world, a Craftmason can use Stepping Behind the Stone to teleport herself in to and out of Dimensions she created and any other created by other Craftmasons whom she has gained the permission of. Attempting to teleport into Dimensions without permission provokes a Clash of Wills.
Optional: Matter 5
The earth may be the most silent and unmoving of the elements, but only because it is so vast and timeless that it seldom bothers to. A Tamer of Stone, however, may call out to the earth below and summon a portion of its power. After a scene of personally fashioning a shape out of earthen materials such as clay, stone, or even concrete, he replicates the "Golem" spell. Reach is assigned to Advanced Duration and Advanced Scale.
As usual, the Craftmason may add Death or Spirit to bind an ephemeral entity to act as the golem's guiding intelligence, or create a new one by adding Mind.
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