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  • Help with Custom Legacy built around the Three Fates

    Trying to build a Legacy around the Three Sisters Fate from Greek Mythology but I don't know that much about them and could use some help. I was looking at Fate and Time as the Ruling and Optional Arcanum, They would be Acanthus and probably Mysterium. What I have for attainments I am not sure if they fit the theme.

    Thread Cutters
    Thread Cutters, or Euthanist as they are sometimes called, are the enforcers of Fate and the guides of Destiny. Everyman, Institution, and Government has a “True Purpose” to fulfil and it is the duty of the Thread Cutters to ensure that it does so – but only as long as Fate decrees that they should exist. Thread Cutters define this as the ability of the subject to do his, her or its duty without causing undue harm. The Legacy has a reputation for solving problems with torture and assassination, but the truth of the matter is that most of the Thread Cutters’ work is nonviolent. Destroying a decrepit corporation through bankruptcy is easier than killing.

    The Euthanist has many duties and most of them are joyous and wonderful, some not so pleasant yet necessary. The Beginning is a time for growth and prosperity, encouraging this grow by promoting good fortune is one of the joys of their duties. Then the person or institution enters the Being stage at which they realize their true purpose. It is at this stage that the Euthanist watches and ensures that this true purpose is followed harmoniously and without harm to others. Then there is the Ending, all people and institution have a defined ending and this is also enforced. To exist after the end is disruptive and harmful to all other destinies and therefore must not be allowed.

    To ensure that the ending is adhered to the Euthanist will use every tool at their disposal to bring about that ending. The end of one’s true purpose does not denote that they have lived a long and prosperous life. Sometimes even a child has reached its end before it has reached puberty. The ending is marked by the one fulfilling its true purpose or when their continued existence brings harm to others. To this end the Euthanist will terminate anything that has reached its Ending and yet still exists, the Tremere being at the top of this list.

    Because of their duties to bring about the end they are not always viewed in the best of lights. There are those within the mage society that look at what they do with distain and say that they carry their duties to far. Yet there are those that claim they are a “Necessary Evil” and that the Euthanist are just weeding out the bad apples. The Euthanist will follow the Lex Magica as long as it suites their purpose and for that they are shunned. Thread Cutters must remain a hidden society within a hidden society.

    For a complete understanding of the Thread Cutters and their duties please see “Legacies: the Ancient” page 100.

    History: The Thread Cutters are a truly ancient Legacy. Initiates contemplate the paradox of a Legacy that is obsessed with impermanence, yet has survived, continuously, for at least 7,000 years. Euthanist parameters say that the Thread Cutters renew themselves by adapting to their environment. They have introduced the Three into many different culture and allow that culture to perceive them as they will.

    For a complete Historical account of the Thread Cutters please see “Legacies: the Ancient” page 102.

    Origins
    Parent Path or Order: Acanthus or Guardians of the Veil.

    Nickname: Euthanist

    Appearance: Euthanist normally try to remain inconspicuous in their dress and manners. To call attention to one’s self is to invite scrutiny and that would lead to being discovered. Being discovered would not allow them to complete their duties, so we must remain inconspicuous. The Surreptitious use of their powers is also part of their blending.

    Doctrine
    Prerequisites: Gnosis 2, Fate 2, Empathy 2, Investigation 2, and either Intimidation 2 or Persuasion 2

    Initiation: Euthanist seek out their initiates early grooming them for the hard road ahead. They look for those that have a marked destiny as one of their numbers or for those that have a predisposition for seeing what must be done. They will tutor them and in their ways and in their special use of the Fate Arcanum until they are ready, this is called the beginning. Then when they are ready to be inducted into the Legacy the will undergo the initiation ritual. Full initiation entails a form of temporary death called the Agama (“revelation”). This is a rote that suspends the target’s life and plunges her soul into the Underworld. Bound to a ghostly form, she searches for the lost path to Stygia.

    Mages that come to this calling later in their careers to not need to go through the tutoring portion of the training but must still complete the Agama to become a full member of this Legacy.

    Organization: The Euthanist are meet on occasion to share stories and ideas and to keep in touch with each other. This is also where they will call attention to any matter that they feel they should work on as a group, a truly scary proposition. They have, on occasion, been called together to bring charges against one of their own. There are few things that they consider a crime worthy of calling for a trial. One is to charge a member with interference in another Euthanist duties. Another is for allowing someone to escape their destiny by not performing the Ending. They can also be charged with the worst crime of all, changing their own destiny to avoid their Ending.

    Magic
    Ruling Arcanum: Fate

    Yantras: Shears/Scissors +1 tool; Spool of thread +1 tool; Casting the Bones +1 tool; Viewing the subjects destiny +2 Sympathetic; Flipping a Coin +1 tool.

    Suggested Oblations: Presiding over or attending funerals; Self-mutilation; Casting lots; Meditating near a corpse; Painting the image of a skeleton or the Three; Burning flowers; Traditional mourning (wailing and tearing clothes in some cultures); Fasting; One hour of walking while blindfolded.

    Attainments
    The attainment of the Euthanists always revolve around Fate, be it the Beginning, the being, or the Ending. For this reason their main Arcanum is Fate. Since one of their main tenants is to ensure that nothing outlives it Destiny and True Purpose they are expected to deliver the Ending, so Death is a natural Optional Arcanum. Unless stated in the attainment none of these attainments can benefit the Euthanists. The Thread Cutter society takes a bid view of a Euthanists that would use these attainments outside of the discharge of their duties. With that in mind the Euthanists had better be certain that the subject is in violation of their Destiny before punishment or on the correct path before rewarding them. To do otherwise could bring them under the scrutiny of their fellow Euthanists.

    First Attainment: Scrutinize Fate.
    Prerequisites: Gnosis 2, Fate 2.
    This attainment is a specialized form of the “Interconnections” spell that allows the Euthanist to determine if there is an outside force directing the subject’s destiny. Instead of the ability to view the sympathetic connection with the people, places, or things around the subject the Euthanists is able to view if the subject is being possessed, mind controlled, or if his destiny has been altered by an external force. This is difficult at first but as the Euthanists advances in the Fate Arcanum it becomes easier to accomplish to a point where it becomes second nature. Each activation of this attainment is an instant action. It is Withstood by the subject’s Composure. (Reach: Instant Casting).
    Optional Arcanum: Death 2
    If the Euthanists also has Death 2 he is able to take a momentary look at the subject’s soul. This slows them to determine the health of their soul and glean specific information about the subject. This is a specialized form of the “Soul Mark” spell that specifically looks for evidence that of Soul Tampering, if they have Consumed a Soul or if the subject is under a Persistent Conditions that prevent the subject from fulfilling their destiny. As with the main ability of this attainment it is difficult at first but gets easier with time. Each activation of this attainment is an instant action. It is Withstood by the subject’s Resolve. (Reach: Instant Casting).

    Second Attainment:
    Prerequisites: Gnosis 2, Fate 2.
    This attainment allows them to help others stay on the path that they are destined for. When looking at a subject they first determine if they are on track with their Destiny and if they are not what steps are needed to get them back on track. This is a specialized form of the “Serendipity” spell where her stated goal is to help their target stay the course. Each activation of this attainment is an instantaneous action that lasts for up to 1 week. (Reaches: Instant Casting, Advanced Duration).
    Optional Arcanum: Death 2
    This particular curse is one of the more effective things a Euthanists can do to a subject to get them to repent their ways and to return to their path of destiny. This is mainly used on murders so that they can hear the voices of their victims and be haunted by what they have done. It can be used on other to hear the voices of their lost loved ones professing a deep shame for the path that they are on. The Euthanists cannot control what the dead say or that they would say anything at all, but could use other methods to secure the ghost’s cooperation. This is a specialized version of the “Speak with the Dead” spell. Each casting of this spell takes an instant action and the hauntings can last up to a year (starting at a day for Death 2 and advancing to a Year at Death 5). (Reaches: Instant Casting, Advanced Duration).

    Third Attainment:
    Prerequisites: Gnosis 4, Fate 3, Empathy 3.
    This attainment is used as a reward and a punishment. For the subject this could be a boon or a hex depending on the circumstances for which it was used. If the subject is true to his destiny then he receives a boon and good luck will follow, for the subject that has strayed from the path this is a hex. This is a specialized use of the “Exceptional Luck” spell.
    In game terms if the subject receives a boon the subject receives a bonus equal to the Euthanists Fate, this will affect a number of rolls equal to the Euthanists Fate, chosen by the subject. If the subject receives a Hex then he receives a negative equal to the Euthanists Fate, this will affect the next rolls equal to the Euthanists Fate. Each casting of this attainment is an instant action and it can last for up to a week. This is Withstood by Composure. (Reaches: Instant Casting, Advanced Duration).
    Optional Arcanum: Death 3
    In order to protect a subject from someone that would use soul magic to veer then from their destiny the Euthanists can use the “Soul Armor” spell on the subject. This is an instant action and can last up to a year at the higher levels of Fate. (Reaches: Instant Casting, Advanced Duration).

    Fourth Attainment:
    Prerequisites: Gnosis 6, Fate 4.
    This attainment can bind up to two parties into an oath. This is effectively the same as the “Sworn Oath” spell. A subject that has sworn an oath in this manner is magically compelled to keep that oath. As long as he abides by the terms he will be granted a Boon (as per Boon on page 134) and if he violates the oath then he will suffer the effects of the hex that was agreed upon when the oath was given. Each casting of this attainment takes an instant action and lasts for up to a year. (Reaches: Instant Casting, Advanced Duration, Up to two people).
    Optional Arcanum: Death 4
    A Euthanists with Death 4 gains the effects of a “Withering” spell. This spell is the one that has given the Euthanists their reputation as assassins and is one of their most fears attainments. This spell is used as pure punishment and a single touch does lethal damage equal to the Euthanists Death rating. (Reach: Instant Casting).

    Fifth Attainment:
    Prerequisites: Gnosis 8, Fate 5.
    This attainment is used as a curse so that the subject will suffer the harm that he visits upon others. If he stabs someone he will feel the pain and receive a stab wound in the same spot. No matter what harm he does to another it will befall him as well, and if that harm results in death he too will die. This is a specialized casting of the “Shared Fate” spell. Each casting of the spell is a ritual casting and lasts for up to a week. It is Withstood by Composure. (Reaches: Advanced Duration, +2 special)
    Optional Arcanum: Death 5
    This attainment has two main purposes. The first is to remove a person from the annals of history and the second is to carry out an assassination. A Euthanists can erase someone from the world, removing any evidence that they even existed. This is done to the cruelest of subject those whose very name inspires others to do harm. This is similar to the effect of the “Empty Presence” spell and usually proceeds an assassination.
    The other use is on the Euthanists himself and is used to get close to someone and assassinate them. This turns him invisible, as per the spell, and allowing him to get close enough to the subject to assassinate him. The real sinister part of this spell is that it also removes any forewarning that mage was has marked the subject for assassination, as there is no evidence that the mage existed. This is the one attainment, in this Legacy, that the Euthanists can use upon himself.
    Each casting of this attainment uses an instant action and 1 mana, it lasts for up to 1 year. It is Withstood by Composure. (Reach: Instant Casting).
    Last edited by Hardwire99; 03-06-2017, 05:43 AM.

  • #2
    The attainments are probably fine, hard to say if they fit the theme though since just The Fates is pretty barebones.

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    • #3
      If you need a point of reference, Thread Cutters from "Legacies: the Ancient" are what you describe. Their Arcana are Fate and Death. While their fluff is worth a read, their Attainments need some reworking.


      Find my Homebrew Fangs of Mara 2ed update Here

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      • #4
        Ok I will will look them up, the Death Arcanum is not what I wanted but than may be replaced.

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        • #5
          The Thread-Cutters use Death, because they're actually based on the Euthanatos/Chakravanti Tradition from Mage: The Ascension (or at least, the real-life philosophy and mythos that partly inspired them).

          Connecting them to the Greek Moirae, they'd be disciples of Atropos.


          MtAw Homebrew: Even more Legacies, updated to 2E

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          • #6
            I just read the Legacy in the Book and the Three are definitely the base of the Three fates for legend and Lore. Now I need to try an convert them to the 2e version. 21C Hermit If you could help that would be appreciated. You seen to have a good head for this.

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            • #7
              Let's see... they teach that death is a sad but natural, inevitable, and ultimately necessary part of life. So they're here to make all those deaths meaningful and worthy, helping people die the Good Death. Through this they help turn the Wheel of Ages so that it does not break.

              I'd say they indeed are an Acanthus Legacy, what with the focus on destiny, choice, and consequence. Death is their Ruling Arcanum, helping them both detect those who defy deah and bring death to them. Fate is their optional Arcanum, used to bless those brave and resolute in the face of death and curse those who would cower. I'm not with my laptop now, so I can't come up with good Attainments at this moment.

              And it just occurred to me that I basically described a cult of assassins who go after Liches up there. That's the direction I'd take them, should I be converting/remaking them.


              MtAw Homebrew: Even more Legacies, updated to 2E

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              • #8
                That all sounds great, I will look at attainments and see if we come up with the same stuff.

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                • #9
                  Just to throw some history of Mage into the mix, the realm of Arcadia used to look a whole lot more Greek until Merlin came along. Perhaps this legacy exists as some kind of remnant shard of the previous iteration of the Acanthus path? If so have they quietly accepted the changes made to their Path or are they trying some scheme or following some agenda to restore it to what it was? If so, how have they managed to cling to their original Supernal identity? Mind you, Merlin's changes did spit in the Ruin's face, but he was such an asshole about it how he got it done...

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                  • #10
                    Originally posted by Mrmdubois View Post
                    Just to throw some history of Mage into the mix, the realm of Arcadia used to look a whole lot more Greek until Merlin came along. Perhaps this legacy exists as some kind of remnant shard of the previous iteration of the Acanthus path? If so have they quietly accepted the changes made to their Path or are they trying some scheme or following some agenda to restore it to what it was? If so, how have they managed to cling to their original Supernal identity? Mind you, Merlin's changes did spit in the Ruin's face, but he was such an asshole about it how he got it done...
                    This is also good material, especially if the Legacy focuses on the Greek Fates instead of the Norse Norn or the Hindu Trimurti.


                    MtAw Homebrew: Even more Legacies, updated to 2E

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                    • #11
                      Originally posted by Mrmdubois View Post
                      Just to throw some history of Mage into the mix, the realm of Arcadia used to look a whole lot more Greek until Merlin came along. Perhaps this legacy exists as some kind of remnant shard of the previous iteration of the Acanthus path? If so have they quietly accepted the changes made to their Path or are they trying some scheme or following some agenda to restore it to what it was? If so, how have they managed to cling to their original Supernal identity? Mind you, Merlin's changes did spit in the Ruin's face, but he was such an asshole about it how he got it done...

                      Not sure what this means, What changed in the Path? Remember I am relatively new to Mage the Awakening.

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                      • #12
                        Originally posted by Hardwire99 View Post


                        Not sure what this means, What changed in the Path? Remember I am relatively new to Mage the Awakening.
                        You know how the Path of Thorns (and by extension the concept of destiny, chance, fortune, luck, etc) is associated with fairies nowadays? Specifically, the kinds inspired by the Celtic and related gods?

                        That only happened as a side-effect of Merlin's Ascension, who in MtAw was an archmaster of the now non-existant kingdom of Camelot. Until then, the primary Path symbolism of the Acanthus were the various gods of fate. However, since Supernal actions retroactively edit reality, the Path symbolism of the Acanthus has now always been the Fair Folk.


                        MtAw Homebrew: Even more Legacies, updated to 2E

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                        • #13
                          Originally posted by 21C Hermit View Post

                          You know how the Path of Thorns (and by extension the concept of destiny, chance, fortune, luck, etc) is associated with fairies nowadays? Specifically, the kinds inspired by the Celtic and related gods?

                          That only happened as a side-effect of Merlin's Ascension, who in MtAw was an archmaster of the now non-existant kingdom of Camelot. Until then, the primary Path symbolism of the Acanthus were the various gods of fate. However, since Supernal actions retroactively edit reality, the Path symbolism of the Acanthus has now always been the Fair Folk.
                          No I wasn't aware of any of that and I would say that they are clinging to the Past and trying to change it back. They would probably feel that the are destined to return the Path to what it once was, restoring the Three to their former glory.


                          Originally posted by Legacies of the Ancient, pg. 101
                          Faces of the Three
                          Thread Cutters almost always identify the Three with existing gods and goddesses. Thread Cutter magic invokes these deities (and their attendant rites and symbols) according to particular magical associations. A Euthanist might channel Clotho (Beginning) to “weave” wounded flesh to heal with Life magic, or call upon Kali (Ending) to master Death. The Fate Arcanum is fundamental to the Three, so a Euthanist may cast Fate spells while invoking any of them. Legacy mages do not always agree on specific occult associations, but those listed below are the most widely accepted.
                          Beginning: Clotho of the Fates, Tisiphone of the Furies and Urd of the Norns; Nemain of the Celts (especially for frenzied or violent creation) and the Indian deities Sarasvati and Brahma. Beginning is also associated with the Life, Prime and Spirit Arcana as well as the Shadow Realm.
                          Being: Lachesis of the Fates, Megaera of the Furies and Verdandi of the Norns; Anann of the Celts and the Indian deities Lahkshmi and Vishnu. Being is also associated with the Mind, Forces and Space Arcana as well as the Astral Plane.
                          Ending: Atropos of the Fates, Alecto of the Furies and Skuld of the Norns; Morrigan of the Celts and the Indian deities Shiva and Durga (particularly as Kali). Ending is also associated with the Death, Matter and Time Arcana as well as the Underworld.
                          What I don't understand about the thread cutters is the above, does that mean that there are 3 versions of the Legacy?

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                          • #14
                            Originally posted by Hardwire99 View Post
                            What I don't understand about the thread cutters is the above, does that mean that there are 3 versions of the Legacy?
                            There can be, but in 2nd Ed terms this piece of text describes their Yantras. Even a Fate/Death Thread Cutter may want to summon rain with Forces. When they do, they invoke Lachesis in their casting.


                            Find my Homebrew Fangs of Mara 2ed update Here

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                            • #15
                              Originally posted by Mrmdubois View Post
                              Just to throw some history of Mage into the mix, the realm of Arcadia used to look a whole lot more Greek until Merlin came along. Perhaps this legacy exists as some kind of remnant shard of the previous iteration of the Acanthus path? If so have they quietly accepted the changes made to their Path or are they trying some scheme or following some agenda to restore it to what it was? If so, how have they managed to cling to their original Supernal identity? Mind you, Merlin's changes did spit in the Ruin's face, but he was such an asshole about it how he got it done...
                              Actually now that I read more of the Legacy, if it was changed then it was destined to change and the death of the old Arcadia was its ending. The Arcadia that Merlin brought about was the Beginning of the New Arcadia. If they feel that the usurper prematurely ended the Old Arcadia then they may be looking end this iteration and start anew. But the end of the old, prematurely or not, is still the end.

                              What do you think.

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