My opinion is that Time is the most tightly constrained Arcana, with very few options for Creative Thaumaturgy. I think it's very hard to devise a new Time spell that does not overlap so heavily with one of the published spells that you really ought to just use the published spell. And those spells tend to be tightly locked down with explicit restrictions and much of the functionality consigned to expensive Reach options. I think that the developers wanted making significant changes to the past to be difficult and prone to paradox in comparison to directly changing the present.
EDIT: To clarify, that is to say that I don't think you can Creative Thaumaturgy "basically Rewrite History but it's intrinsically Lasting and has some of the Reach options build in."
Anyone who sees this post as throwing down the gauntlet on Time Creative Thaumaturgy, I'd love to see what original and distinctive Time spells you can post in the appropriate thread. There's a relative dearth of Time spells there.
EDIT: To clarify, that is to say that I don't think you can Creative Thaumaturgy "basically Rewrite History but it's intrinsically Lasting and has some of the Reach options build in."
Anyone who sees this post as throwing down the gauntlet on Time Creative Thaumaturgy, I'd love to see what original and distinctive Time spells you can post in the appropriate thread. There's a relative dearth of Time spells there.
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