Originally posted by KaiserAfini
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Cool, thank you.
New experiences are the font of creativity, when seeking inspiration, break your routine.
The Agathos Kai Sophos, an Acanthus Legacy of strategists (Mind/Time)
The Szary Strażnik, an Obrimos Legacy of Scholars of the Glyphs of Fate (Fate/Prime)
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Originally posted by ewrygn View PostI have a more substantial background in Ascension, so I’m used to the characters’ capabilities being heavily limited by their beliefs and practices. In Awakening, however, it seems like mages possess a gnostic understanding of how to disrupt the Lie via their connection to the Supernal, their own beliefs becoming somewhat secondary.
Plus, the Free Council is liable to have mages who more deeply immerse themselves in specific cultural motifs out of a combined belief that those motifs will be the result of a common Supernal awareness of humanity and that those ideas can themselves influence the nature of the Truth that one Awakens to.
And there's always Legacies, which often emerge very strongly from particular larger cultural practices that mages can be part of or inspired by. And because they represent something that a mage is more deeply dedicated to pursuing or developing, I'd say they often inform practices even apart from their specific powers and oblations. Like, if you're one of the Thrice-Great, it's not just that you've become empowered to do things that resemble the pursuits of Hermeticism, you're part of a tradition with deep roots in Hellenistic philosophies and mysticism that maintains that they've got a stronger insight into the Supernal than many others, even to the point of having a guidepost to Ascension. I think that's the kind of thing that creates an inclination towards related yantras, rituals and Obsessions even when they're not directly part of the Legacy practices.
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Originally posted by ewrygn View PostHey all! A few questions from a soon-to-be Awakening ST. If the questions below are too complex to be in this topic, please let me know! In your experience, does magic in MtAw 2e feel magical? What do you do to prevent it from becoming straight up miracle working?
I have a more substantial background in Ascension, so I’m used to the characters’ capabilities being heavily limited by their beliefs and practices. In Awakening, however, it seems like mages possess a gnostic understanding of how to disrupt the Lie via their connection to the Supernal, their own beliefs becoming somewhat secondary. Am I correct in this reading or am I just overthinking? Yantras seem like a wonderful way to get my players more immersed in the mage fantasy, but are they enough? Maybe I should house rule a negative dice modifier for casting with no attached semiotics?
Sorry if this is incoherent. I’m glad there is a place to go to with this kind of questions.
If you want to foster certain aesthetic, in which magic is arcane words and gestures and long arduous rituals and onoreous preparations, then one suggestions is that you talk to your players about not using the Shadow Name merit, and encourage them to lean into their Orders Tools, like Techné, Adamant Hand and Lex Magica. Especially Techné, better if they all agree on the same focus on some real world occult practice.
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Can Mind spells detect beings in Twilight without other Arcana, such as locating a ghost or spirit by searching for minds nearby ?
New experiences are the font of creativity, when seeking inspiration, break your routine.
The Agathos Kai Sophos, an Acanthus Legacy of strategists (Mind/Time)
The Szary Strażnik, an Obrimos Legacy of Scholars of the Glyphs of Fate (Fate/Prime)
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Got it, thank you.
New experiences are the font of creativity, when seeking inspiration, break your routine.
The Agathos Kai Sophos, an Acanthus Legacy of strategists (Mind/Time)
The Szary Strażnik, an Obrimos Legacy of Scholars of the Glyphs of Fate (Fate/Prime)
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Originally posted by KaiserAfini View PostCan Mind spells detect beings in Twilight without other Arcana, such as locating a ghost or spirit by searching for minds nearby ?
Dave Brookshaw has verified that Mind magic can detect the minds of things in twilight (ghosts etc.) with no additional arcana needed.
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Originally posted by Isator Levi View PostDo people suppose that firearms are sufficiently complex to be disabled by the blackout zones of Temples?
New experiences are the font of creativity, when seeking inspiration, break your routine.
The Agathos Kai Sophos, an Acanthus Legacy of strategists (Mind/Time)
The Szary Strażnik, an Obrimos Legacy of Scholars of the Glyphs of Fate (Fate/Prime)
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Originally posted by KaiserAfini View Post
it might also make the life of a character that fights with firearms more difficult than it needs to be.
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Originally posted by KaiserAfini View Postperhaps the number of moving parts could be the deciding factor.
Blackout usually affects all electronics and any technology that relies on complex chemical processes.but it might also make the life of a character that fights with firearms more difficult than it needs to be.
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Do Mages get to know the withstand rating of a target while casting a spell? Or do they determine the Potency first and hope it works?
Like, as a Storyteller do I tell a player that they'll have a -4 penalty or something or do they need to learn it's beyond the potency of the Spell when the Spell simply doesn't work?
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Originally posted by Chris_John View PostDo Mages get to know the withstand rating of a target while casting a spell? Or do they determine the Potency first and hope it works?
Like, as a Storyteller do I tell a player that they'll have a -4 penalty or something or do they need to learn it's beyond the potency of the Spell when the Spell simply doesn't work?
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