Originally posted by TempleBuilder
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Originally posted by Isator Levi View Post
There can be some Irises connecting the Underworld to places in the Temenos, especially the Realm of Death, so the odd ghost might drift in that way, but ghosts are neither native to the Astral nor naturally capable of travelling there via meditation as they do not have the souls that it exists within.
To whomever reads this, I hope you have a good day/night. May you be Happy.
So, I made some Mage Legacies here, with some help. They vary in quality, but I hope you take a look at them. Every one contains pieces of me, for better or worse.
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Originally posted by TempleBuilder View PostHmm, this brings up more questions, like are ghosts represented in the Astral?
Presumably in the Anima Mundi? If they are, think it would be possible to find the shattered “remains” of someone’s Oneiros? It probably wouldn’t be their actual Oneiros, but like the impression of one, much like a ghost, right?
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Currently Consuming: Demon: the Descent 1e
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Originally posted by TempleBuilder View PostI meant like a realm devoted towards representing a ghosts thoughts, not actually a ghost in the astral.
I believe that humans and Beasts are the only thing that really do (although werewolves have a connection to the Anima Mundi, a Realm which is not shaped by cultural perspective).
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Originally posted by Isator Levi View PostThey don't have the presence to contribute to the Astral.
I believe that humans and Beasts are the only thing that really do (although werewolves have a connection to the Anima Mundi, a Realm which is not shaped by cultural perspective).
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Originally posted by Isator Levi View PostI believe that humans and Beasts are the only thing that really do (although werewolves have a connection to the Anima Mundi, a Realm which is not shaped by cultural perspective).
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Originally posted by Isator Levi View Post
They don't have the presence to contribute to the Astral.
I believe that humans and Beasts are the only thing that really do (although werewolves have a connection to the Anima Mundi, a Realm which is not shaped by cultural perspective).
To whomever reads this, I hope you have a good day/night. May you be Happy.
So, I made some Mage Legacies here, with some help. They vary in quality, but I hope you take a look at them. Every one contains pieces of me, for better or worse.
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Originally posted by monteparnas View PostIf they have souls, as twisted as they may be, why Vampires, Changelings and Sin Eaters don't have Oneiroi and weight in the Temenos?
Bound/Sin-Eaters straight up don't have souls.
Bloodline: The Stygians
Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)
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Originally posted by TempleBuilder View PostMaybe this is head-canon that I forgot wasn’t canon, but I thought everything that thinks contributes to the Astral somewhere. Normally rocks can’t think, (that I know of anyway,) but everything has a spirit. And spirit thoughts contribute to the Anima Mundi. That’s why you can have a Werewolf connected to Anima Mundi, because they are literally half spirit. I’d argue they should be connected to the Temenos too, because werewolf are half human too. But if Deviants aren’t connected, werewolf definitely aren’t. I guess the question on whether something can connect to the Temenos is the same as asking if it’s human.
Of the other three splats that have non-optional Touchstones, Sin-Eaters are the only ones who don't have a human soul and are instead a pair of ghosts managing unifying pursuits in a way not unlike those produced by a deviant's Conviction and Loyalty; hunters have tweaked their Integrity to work in tiers at the cost of alienating their fellow mortals, and when the Arisen have Touchstones, it's in service of developing their historical perspective by attending to the strengths and weaknesses of their companions.
The Astral is made of ideas. It's the universal unconscious, which is part of why the pettier drives are so well-represented there. Whether because their experiences have changed their mindset too far to align with the common thoughts of humanity or because the forces that power their magic are jealous and alien gods, supernatural beings who've stopped being human and aren't part monster-born-of-human-culture don't contribute to the Temenos directly through their thoughts and dreams, and the Anima Mundi is… bigger than werewolves, vampires, et cetera — whatever they could contribute would be a drop in the bucket even before the Ecstatic Wind swept it across the world-soul in a thousand-thousand pieces.
Spirits don't have free will, being the sum of their parts, and human ghosts are in many ways the photo negative of a soul in trauma, bound up in the circumstances of their creation and buried under so much Underworld poison; their influence on human culture is largely limited to the same indirect means that everyone else uses.
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Originally posted by Tessie View Post
Humans and mages contribute to the Astral
In Chronicles of Darkness terms, I'd say something becomes inhuman when, like ephemeral entities and horrors, its bodily structure and capabilities undergoes some major alterations and it acquires weird compulsions and weaknesses (basically equivalent to a Ban and Bane).
There's no substance mages will take aggravated damage from for magical reasons.Last edited by Isator Levi; 11-27-2021, 09:24 PM.
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Originally posted by Isator Levi View Post
Mages are entirely human, it was not an addition I thought worth making.
In Chronicles of Darkness terms, I'd say something becomes inhuman when, like ephemeral entities and horrors, its bodily structure and capabilities undergoes some major alterations and it acquires weird compulsions and weaknesses (basically equivalent to a Ban and Bane).
There's no substance mages will take aggravated damage from for magical reasons.
To whomever reads this, I hope you have a good day/night. May you be Happy.
So, I made some Mage Legacies here, with some help. They vary in quality, but I hope you take a look at them. Every one contains pieces of me, for better or worse.
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Originally posted by TempleBuilder View Post
Not that this is wrong, I actually this this is a pretty interesting take, but aren’t there sorcerers that gain bans and/or banes for power over stuff? (Not Mages, but that would be a pretty interesting legacy)
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Originally posted by 21C Hermit View Post
Shadow Occultists from Werewolf (Shunned by the Moon)?
To whomever reads this, I hope you have a good day/night. May you be Happy.
So, I made some Mage Legacies here, with some help. They vary in quality, but I hope you take a look at them. Every one contains pieces of me, for better or worse.
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Originally posted by TempleBuilder View PostMaybe? Considering I don’t own that book, I’m not sure. But that sounds right, it was something shadow related. I was just pointing out that technically you can stitch bans and banes on a human without them becoming a monster. Can those Shadow Occultists lose their banes and/or banes?
Also, even without bringing in Werewolf, the 2E official (and partial) writeup for the Keepers of the Covenant mention the potential of mages getting Claimed, so there’s that avenue too.
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Originally posted by TempleBuilder View PostMaybe? Considering I don’t own that book, I’m not sure. But that sounds right, it was something shadow related. I was just pointing out that technically you can stitch bans and banes on a human without them becoming a monster. Can those Shadow Occultists lose their banes and/or banes?
Still, there would also be the point about a change in their physical nature; something equivalent to how the vampires get the undead body, need Vitae to rise each night and can spend it to enhance Attributes, and can go into a torpid state.
If it's a case that somebody has integrated a power that is also altering them at that level, then I would think they're drifting further from humanity in a metaphysical sense.
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