Originally posted by Isator Levi
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Last edited by Tessie; 11-28-2021, 07:26 AM.
Bloodline: The Stygians
Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)
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Originally posted by Tessie View Post
Mages are not entirely humans. That's the whole point of having mages as a splat.
Originally posted by Tessiemages specifically don't have human souls.
I'll point out that we've got at least one Order who is very much of the idea that mages are not distinguished from humanity, seeing the Imperium Mysteriorum as the sacred right of all of them.
It's less direct in the Free Council creed, but still the implication of human work containing magical secrets.
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Originally posted by Tessie View Post
Mages are not entirely humans. That's the whole point of having mages as a splat. Not to mention that souls are key to how something links up to the Astral, and mages specifically don't have human souls. Just souls that are close enough that one can be transformed into the other (and likely vice versa).Originally posted by Isator Levi View PostWhere is that specified?
I'll point out that we've got at least one Order who is very much of the idea that mages are not distinguished from humanity, seeing the Imperium Mysteriorum as the sacred right of all of them.
It's less direct in the Free Council creed, but still the implication of human work containing magical secrets.
Originally posted by monteparnas View PostOne question I have in this regard:
Given how little impact they would have anyway due to their low numbers, what would effectively change in the game if all splats had still Oneiroi and impact on the Temenos? And what would that imply?
To whomever reads this, I hope you have a good day/night. May you be Happy.
So, I made some Mage Legacies here, with some help. They vary in quality, but I hope you take a look at them. Every one contains pieces of me, for better or worse.
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Originally posted by monteparnas View PostGiven how little impact they would have anyway due to their low numbers, what would effectively change in the game if all splats had still Oneiroi and impact on the Temenos? And what would that imply?
By the same token, the ability to create metaphorical solutions (however temporary) to mental and emotional issues in the Oneiros would either shortcut past many of the problems various splats deal with or necessitate hard-coding the ways mystically-backed traumas were resistant to such handling; if access to the Astral isn't limited to the splats that already have it, then the question also arises of whether non-mages use the same (mostly geographical) methods to meditate into their Oneiros or something more particular to their nature, either of which can tilt the focus of How Well-Adjusted/Influential Characters Are Placed re: local resource allocation.
It'd be an interesting setting hack either way, to be sure, but Mage and Beast occupy the particular niche where self-reflection and mass social influence through metaphor-space are appropriate compared to the more personal and on-the-ground approaches everyone else is stuck with in the setting as-written.
Resident Lore-Hound
Currently Consuming: Demon: the Descent 1e
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Originally posted by Isator Levi View PostWhere is that specified?
There's two different spells for removing human and Awakened souls. A soulless mage gaining a human soul as replacement recovers much slower than if it was an Awakened soul. The "health" of human souls are measured by Integrity, while mages have Wisdom instead.
Tremere from Nameless & Accursed gives additional examples: Only Awakened souls can be used as payment during the Hollowing. A second Awakened soul has to be consumed to finalise the Hollowing. Awakened souls grants vastly more sustenance than human souls for Tremere. And again, there's two different powers for removing human and Awakened souls.
Bloodline: The Stygians
Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)
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What symbolism is associated with Azoth ? I imagine the divine fire has associations with Creation, Life, Change, Destruction and Transformation, but are there any others I have missed ?
Its mentioned that everyone has Pyros and that its the fuel of Azoth, but does that mean only living beings or only beings with souls? If a Reaper were to feed souls to it, would the Promethean gain a temporary boost due to having a fuel it could burn through more slowly/efficiently?
New experiences are the font of creativity, when seeking inspiration, break your routine.
The Agathos Kai Sophos, an Acanthus Legacy of strategists (Mind/Time)
The Szary Strażnik, an Obrimos Legacy of Scholars of the Glyphs of Fate (Fate/Prime)
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Originally posted by KaiserAfini View PostWhat symbolism is associated with Azoth ? I imagine the divine fire has associations with Creation, Life, Change, Destruction and Transformation, but are there any others I have missed ?
Its mentioned that everyone has Pyros and that its the fuel of Azoth,
If a Reaper were to feed souls to it, would the Promethean gain a temporary boost due to having a fuel it could burn through more slowly/efficiently?
Resident Lore-Hound
Currently Consuming: Demon: the Descent 1e
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I found a post from Dave B. that says that Acts of Hubris can be mundane action. Most of the list of Acts of Hubris can easily be considered mundane, the only of which would be soul stone creation (but self mutilation is mundane as well), using magic in front of sleepers, and using magic instead of mundane action. Wouldn't Legacy Attainments rules of "using Legacy Attainments do not provoke Acts of Hubris", wouldn't this just mean that using magic in front of sleepers or if you were enlightened would be the only thing stopped by the Legacy Attainment?
Is there a more in depth look at Act of Hubris, Wisdom, Inurement, and Legacy Attainments that isn't fragmented lines in different parts of different books?
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Originally posted by Hyuse View PostWouldn't Legacy Attainments rules of "using Legacy Attainments do not provoke Acts of Hubris", wouldn't this just mean that using magic in front of sleepers or if you were enlightened would be the only thing stopped by the Legacy Attainment?
You can be accused of using an Attainment to do something terrible, but not of being unaware of what you're doing, and that's the thing that matters for Wisdom.
Originally posted by HouseIs there a more in depth look at Act of Hubris, Wisdom, Inurement, and Legacy Attainments that isn't fragmented lines in different parts of different books?
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Been a while since I asked a bunch of odd questions. Today is space themed.
1) Can a Weaving of Death and Matter make a vacuum breathable? Or edible?
2) If I’m moving near the speed of light, and use Forces to move faster than the speed of light, do I start to go back in time?
3) What’s the best way reduce the mental fatigue of the long journeys between the stars? (Opinion is fine)
4) If I wanted to make a starship out of imbued items, and maybe a building or three, what would the various Orders think about it?
5) How weird is “Explore the Universe!” as a obsession considered in game?
To whomever reads this, I hope you have a good day/night. May you be Happy.
So, I made some Mage Legacies here, with some help. They vary in quality, but I hope you take a look at them. Every one contains pieces of me, for better or worse.
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Originally posted by TempleBuilder View Post1) Can a Weaving of Death and Matter make a vacuum breathable? Or edible?
I think a Weaving of Death could make yourself sufficiently undead to not require breathing, and Matter might aid in retaining and recycling air.
Originally posted by TempleBuilder2) If I’m moving near the speed of light, and use Forces to move faster than the speed of light, do I start to go back in time?
It would be like how increasing regular speed with Forces is not concerned with exerting pressure on your own body.
Originally posted by TempleBuilder3) What’s the best way reduce the mental fatigue of the long journeys between the stars? (Opinion is fine)
Originally posted by TempleBuilder4) If I wanted to make a starship out of imbued items, and maybe a building or three, what would the various Orders think about it?
Originally posted by TempleBuilder5) How weird is “Explore the Universe!” as a obsession considered in game?
Might be encouraged to try the less extreme route of traveling the Sidereal Wastes in the Astral.
(Mind, the easiest way to journey through space is to seperate yourself from the flow of time with conditional duration to return when you encounter something.)
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Thank you for responding!
Originally posted by Isator Levi View Post
I think even in terms of the Supernal, an absence of anything is not itself a thing, so in vaccum you have nothing to target.
Originally posted by Isator Levi View PostI think a Weaving of Death could make yourself sufficiently undead to not require breathing, and Matter might aid in retaining and recycling air.
Originally posted by Isator Levi View PostI think the principles of it as a spell would override direct physical implications. The symbols would be concerned only with going faster.
It would be like how increasing regular speed with Forces is not concerned with exerting pressure on your own body.
Originally posted by Isator Levi View PostProbably Perfecting of Mind, although perhaps inadvisable to become dependent on it; that kind of thing can make you Rapt.
Originally posted by Isator Levi View PostFor the Pentacle, a strange eccentricity, and likely unacceptable to use community resources, but otherwise you do you.
Originally posted by Isator Levi View PostI'd say many would look a bit askance at something so directed away from bigger concerns of their culture, and a bit of a waste to pursue something without guaranteed returns, but the Awakened are free to follow such wishes.
Originally posted by Isator Levi View PostMight be encouraged to try the less extreme route of traveling the Sidereal Wastes in the Astral.
(Mind, the easiest way to journey through space is to seperate yourself from the flow of time with conditional duration to return when you encounter something.)
To whomever reads this, I hope you have a good day/night. May you be Happy.
So, I made some Mage Legacies here, with some help. They vary in quality, but I hope you take a look at them. Every one contains pieces of me, for better or worse.
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Originally posted by TempleBuilder View PostHmm. Wasn’t there a thought experiment on these forums where someone created a “Null”, or a thing that was no thing? Maybe similar principles apply? Possibly a bit of a stretch.
Originally posted by TempleBuilderI think Death or Matter is essential for this project. Life might be able to suffice for food and water, but that’s more long term spells that risk Rapture, and I’m pretty sure Life can’t make you immune to breathing. At least, I’m unaware of any creature that doesn’t require the intake of something as breathe like. (Not a Biologist, if there is one, my bad)
I think Life could dramatically lower one's requirements, but not totally eliminate them, yeah. At least not before archmastery.
Originally posted by TempleBuilderI think Matter actually edges out the other options. I don’t think bringing a refreshing air bubble with you will risk you going Rapt, and you can always make something food like from the air. With some Death you can make food from your own Shadow, which is nice. Or I guess food from Light with Forces.
Originally posted by TempleBuilder“But think of the Mysteries we could find, think of the Yantras!”
It depends on how one wants to handle the subject of Space magic to instantly return from trips far beyond the Earth. I'm thinking about the Dark Eras Mysteries where it was hard enough to teleport away from Caribbean desert islands or across the continental US to think that being so far removed comes with its own obstacles.
Originally posted by TempleBuilderI can see the effective abandonment of society being a bit of a problem for most of the Orders. Hmm, maybe the Mysterium might appreciate what a Mage is trying to do by traveling and exploring space?
Originally posted by TempleBuilderCan we just take a moment to appreciate these sentiments? It’s just so Mage. Yeah, it’s more socially acceptable and safer to go explore the collective soul of the universe than try and physically go through space.
Although perhaps more accessible than safe; you're constantly bombarded with Ecstatic Winds like that, unless some greater power protects you.
Originally posted by TempleBuilderAnd the best way to travel is to remove yourself from Time.
Sleepwalker, to keep things a bit simpler. Probably already associated with and a bit knowing about mages.
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