New question: we know from the counter spell attainment that you can mess with someone else's spell as they cast it* - and arguably this is also what is happening during teamwork spell casting - but just thinking of counterspell (not sure how it is described in 2e, i know in 1e it was pulling at the threads of the spell to cause it to come undone) can you instead try to push the spell to do something else - most destructively to draw down more paradox on the caster.
I think subtle things like changing the subject, or messing with the spell factors should require co- operation (as in the teamwork rules), but just drawing more paradox down should be about as difficult as countering a spell - are there any written rules for this kind of effect (whether for scelesti or abyssal entities?)
*Not after it is cast, as the only thing that can be done to a spell after it is cast is to reduce /dispell it.
I think subtle things like changing the subject, or messing with the spell factors should require co- operation (as in the teamwork rules), but just drawing more paradox down should be about as difficult as countering a spell - are there any written rules for this kind of effect (whether for scelesti or abyssal entities?)
*Not after it is cast, as the only thing that can be done to a spell after it is cast is to reduce /dispell it.
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